Million Arthur: Arcana Blood/Nitou Arthur
- 1 Profile
- 2 Overview
- 3 Normal Moves
- 4 Elemental Attacks
- 5 Throws
- 6 Special Moves
- 7 Million Skill
- 8 Million Excalibur
- 9 Combos
- 10 Videos
- 11 Colors
- 12 External Links
- Name: Nitou Arthur (romaji), Twinblade Arthur (localization)
- JP Name: 二刀アーサー
- Voice Actor: Arthur Lounsbery
- Element: Fire
- Health: 21500
Nitou spent all his money on swords and belts so now he really needs to win the Arcana Blood tournament to make rent this month.
The neutral character. Extremely large oppressive normals, great stagger pressure with decent mixup and good combo consistency. Twinblade shines in the ability to carry opponents across the screen and can guarantee a corner with his super.
Recommended Support Knights
- Mage-Guild Arthur
- Strong neutral support and synergises with Twinblade's kit extremely well due to Eelemental counters
- Good neutral assist and can be used to maximise Mordred damage
- Used for maximizing damage
|Fangs of Sirius
Nitou's basic corner combo theory is as follows:
- 1 Hit > 236C x 2 > 5AAA > 236C x3
- 2 Hit > 236C x 2 > 5AAC > 236C x 3
- 3 Hit > 236C x 2 > 5AA > 236C x3
- 4 Hit > 236C x 2 > 5A > 236Ax3
Depending on the number of hits that it takes to confirm, the rest of the combo will change slightly.
- 2A2AAAAA > 5A > 236A
- Auto combo confirm.
- 2A > 2A > 5B > 2B > 6B > 5C > 236C x3 (4183)
- This is the standard Nitou combo. It does 4183 damage and builds 41 meter.
- 2A > 2AAAAA > 236C (3615)
- This combo does not do nearly as much damage as the previous route but builds 13 more meter (54 total).
- 2A > 2AA > 6C > hj.C > dl j.D > 66 > 5AA > 2C > 236C x2 (4105)
- Nitou's corner carry route. It does similar damage to his basic route and builds the same amount of meter (41), but carries the opponent nearly full screen.
- 2AA 6C j.C delay j.D dash sj.B j.C j.236D
- Corner to corner carry route
- 63214D dash 5A 6C sj.C delay j.D dash sj.B j.C j.236D
- Corner carry route off counter
- 6B 5C 236C(x2) 5AAA 236C(x3)
- Requires corner. Higher damage confirm off poke
- 6C > hj.C > dl j.D > hj.BC > j.236D
- Use this route when anti airing an opponent higher in the air.
- 6C > j.C > dl j.D > iad j.AC > j.236D
- 6C > j.C > dl j.D > 66 > 5AA > 2C > 236Cx3
- Use these routes when anti airing an opponent lower to the ground.
Combos from jump in j.D
- j.D > 66 > 5AA > 2C > 236C x3
- Standard j.D confirm. Similar to the corner carry route.
- j.D > 66 > 5C > 236C x3
- This route does a bit more damage (~300) than the previous confirm.
- j.D > 66 > 6BC > 236D > 5BC > 236Cx3
- This route does 1000 more damage than the previous route, but the corner is required after 236D.
These combos require Nitou to throw his opponent into the corner.
- Throw > 5A > 5B > j.C > dl j.D > 5AAA > 236x3
- Basic corner throw combo.
- Throw > 5A6C > hj.C > dl j.D > 236D > 6B5C > 236Cx3
- Increases damage slightly, but harder execution.
- Throw > 5AC > 236D > 6B5C > 236C > 214A+B
- Super ender
- Throw > 5ABC > 236D > 6BC > 236Cx3
- Easiest throw combo.
- Corner Air Throw > Enchant Boost > AD j.CD > j.C > j.236D
- Air Throw combo using Enchant Boost.
Support Knight Combos
- 2AA > 5B > 2B > 6B > 5CD > Sorcery King > hj.D > 66 > 5AA > 2C > 236Cx3
- 5B > 2B > 6B > 5CD > Sorcery King > 66 > j.C > dl j.D > 5AA > 2C > 236Cx3
- These two routes are similar to Nitou's normal routes, but use 5D > Sorcery King Assist to extend for damage and corner carry.
- 2AA > 5B > 2B > 6B > 5CD > Sorcery King > IAD j.BC > j.236D > 214A+B (9371)
- 9371 Damage, 2 Assist Gem + 200 Meter combo using Sorcery King.
- 2A (> 2A) > 5B > 2B > 6B > 5CD > Sorcery King > hj.D > 5AA > 2C > 236C > Sorcery King > 623A+B (8644)
- 8644 Damage, 4 Assist Gem and 100 Meter combo using Sorcery King.
- 5B 6B 5C 236D delay Sorcery King IAD j.D dash 5AA 2C 236Cx3
- Increased corner carry combo when too far for jump loops
- 623B > Azia > 5AA > 2C > 236C(x3)
- DP confirm combo
- 623B > Balin > airdash > j.D > 5AA 2C > 236C(x3)
- DP confirm combo
- 263XX > Mordred > Azia > 5AA > 214XX
- Full resource confirm combo off Piercing Buster
- j.A(1)C > j.236D > Sorcery King > 66 > 6B5C > 236D > 6B5C > 236Cx3 (5300)
- Air-to-air confirm using Sorcery King. 5300 Damage, Full Corner Carry.
Enchant Boost Combos
- 5AA EB 5A 2A 5A 5B 2B 6B 5C 236D delay Mordred Balin 214XX
- Midscreen EB combo into Balin > Super extension
- 6B 5C 5D EB 5B 5C j.A j.C dj.C j.D j.236D Mordred Mage-Guild Arthur 214XX
- Requires corner. EB combo off poke into Mage-Guild Arthur > Super extension
- 236D delay EB 5AA 5B 5C j.B j.C j.236D delay Mordred
- Midscreen EB confirm off 236D
- Throw EB 5AA 5C j.A j.C dl j.A j.C j.D Mordred
- Midscreen EB combo off throw starter
- Nitou Arthur official combo video A by Square Enix (2017)
- Nitou Arthur official combo video B by Square Enix (2017)
Note: Colors 20 and 21 were pre-order exclusives for JP PSN and Amazon respectively. Unfortunately, they aren't selectable on Steam without the use of Cheat Engine.
|Color 1||Color 2||Color 3||Color 4||Color 5||Color 6|
|Color 7||Color 8||Color 9||Color 10||Color 11||Color 12|
|Color 13||Color 14||Color 15||Color 16||Color 17||Color 18|
|Color 19||Color 20||Color 21|
- Twitter hashtag: #MAAB_NA