Difference between revisions of "Million Arthur: Arcana Blood/Nitou Arthur"

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(Thank god for Notepad++)
 
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  |frameAdv= -6
 
  |frameAdv= -6
 
  |element=
 
  |element=
 +
|startSca=
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  |description= Standard Jab, start of his auto combo. Jump Cancelable. Hitbox is higher than it looks, Can be sometimes used as an anti-air.
 
  |description= Standard Jab, start of his auto combo. Jump Cancelable. Hitbox is higher than it looks, Can be sometimes used as an anti-air.
 
  }}
 
  }}
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  |frameAdv=-1
 
  |frameAdv=-1
 
  |element=
 
  |element=
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  |description= Downward slash, hits twice. Jump Cancelable. Drags airborne opponents down on hit.
 
  |description= Downward slash, hits twice. Jump Cancelable. Drags airborne opponents down on hit.
 
  }}
 
  }}
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  |frameAdv= -9
 
  |frameAdv= -9
 
  |element=
 
  |element=
 +
|startSca=
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  |description= Hits twice, first hit is his 5B, second is his 5C. Opponent is not juggled on hit.
 
  |description= Hits twice, first hit is his 5B, second is his 5C. Opponent is not juggled on hit.
 
  }}
 
  }}
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  |frameAdv=-17
 
  |frameAdv=-17
 
  |element=
 
  |element=
 +
|startSca=
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|comboSca=
 
  |description=First hit of his rekka
 
  |description=First hit of his rekka
 
  }}
 
  }}
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  |frameAdv=-8
 
  |frameAdv=-8
 
  |element=
 
  |element=
 +
|startSca=
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|comboSca=
 
  |description=Second hit of his rekka. Has less untechable time than manually input rekka.
 
  |description=Second hit of his rekka. Has less untechable time than manually input rekka.
 
  }}
 
  }}
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  |frameAdv=-14
 
  |frameAdv=-14
 
  |element=
 
  |element=
 +
|startSca=
 +
|comboSca=
 
  |description= Finisher for his auto combo; changes depending on meter. If below 100 meter this will be a jumping slash, if more than 100 meter will go into his first Million Skill.
 
  |description= Finisher for his auto combo; changes depending on meter. If below 100 meter this will be a jumping slash, if more than 100 meter will go into his first Million Skill.
  
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  |frameAdv=-4
 
  |frameAdv=-4
 
  |element=
 
  |element=
 +
|startSca=
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|comboSca=
 
  |description=Decent range poke. Jump cancellable
 
  |description=Decent range poke. Jump cancellable
 
  }}
 
  }}
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  |frameAdv= -11
 
  |frameAdv= -11
 
  |element=
 
  |element=
 +
|startSca=
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|comboSca=
 
  |description=Steps forward and does a large slash. Big range. Can combo into rekka on hit
 
  |description=Steps forward and does a large slash. Big range. Can combo into rekka on hit
 
  }}
 
  }}
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  |frameAdv=-5
 
  |frameAdv=-5
 
  |element=
 
  |element=
 +
|startSca=
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|comboSca=
 
  |description=Steps forward and does a long slash. Slightly less range than 5C. Can easily confirm into 5C on hit.
 
  |description=Steps forward and does a long slash. Slightly less range than 5C. Can easily confirm into 5C on hit.
 
  }}
 
  }}
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  |frameAdv=-5
 
  |frameAdv=-5
 
  |element=
 
  |element=
 +
|startSca=
 +
|comboSca=
 
  |description=Anti-air. Air unblockable if opponent is hit in neutral. Launches on hit. Jump Cancelable
 
  |description=Anti-air. Air unblockable if opponent is hit in neutral. Launches on hit. Jump Cancelable
 
  }}
 
  }}
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  |frameAdv= -6
 
  |frameAdv= -6
 
  |element=
 
  |element=
 +
|startSca=
 +
|comboSca=
 
  |description=Sword Swipe, can be canceled into 2AA
 
  |description=Sword Swipe, can be canceled into 2AA
 
  }}
 
  }}
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  |frameAdv=-4
 
  |frameAdv=-4
 
  |element=
 
  |element=
 +
|startSca=
 +
|comboSca=
 
  |description=Sword Swipe, if the A button continues to be pressed it will lead into 5AA and the rest of Nitou's auto combo
 
  |description=Sword Swipe, if the A button continues to be pressed it will lead into 5AA and the rest of Nitou's auto combo
 
  }}
 
  }}
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  |frameAdv= -6
 
  |frameAdv= -6
 
  |element=
 
  |element=
 +
|startSca=
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  |description=Sword Poke, not a low. Jump Cancelable
 
  |description=Sword Poke, not a low. Jump Cancelable
 
  }}
 
  }}
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  |frameAdv= -7
 
  |frameAdv= -7
 
  |element=
 
  |element=
 +
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  |description=Sliding Kick. Knocks down on hit
 
  |description=Sliding Kick. Knocks down on hit
 
  }}
 
  }}
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  |frameAdv=  
 
  |frameAdv=  
 
  |element=
 
  |element=
 +
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  |description=Two Sword strikes, hits twice
 
  |description=Two Sword strikes, hits twice
 
  }}
 
  }}
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  |frameAdv=  
 
  |frameAdv=  
 
  |element=
 
  |element=
 +
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  |description=Jumping Kick
 
  |description=Jumping Kick
 
  }}
 
  }}
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  |frameAdv=  
 
  |frameAdv=  
 
  |element=
 
  |element=
 +
|startSca=
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|comboSca=
 
  |description=Can hit crossup
 
  |description=Can hit crossup
 
  }}
 
  }}
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  |frameAdv=  
 
  |frameAdv=  
 
  |element=Fire
 
  |element=Fire
 +
|startSca=
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|comboSca=
 
  |description=Rising sword slash with fire. Significant blockstun. Can be used to fuzzy opponents close to the ground.
 
  |description=Rising sword slash with fire. Significant blockstun. Can be used to fuzzy opponents close to the ground.
 
  }}
 
  }}
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  |frameAdv=  
 
  |frameAdv=  
 
  |element=Throw
 
  |element=Throw
 +
|startSca=
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|comboSca=
 
  |description=If in the corner, can combo with 5A
 
  |description=If in the corner, can combo with 5A
 
  }}
 
  }}
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  |frameAdv=  
 
  |frameAdv=  
 
  |element=Throw
 
  |element=Throw
 +
|startSca=
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  |description=If in the corner, can combo with 5A
 
  |description=If in the corner, can combo with 5A
 
  }}
 
  }}
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  |frameAdv=  
 
  |frameAdv=  
 
  |element=Throw
 
  |element=Throw
 +
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  |description=Hits 6 times
 
  |description=Hits 6 times
 
  }}
 
  }}
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  |frameAdv= -17/-7/-14
 
  |frameAdv= -17/-7/-14
 
  |element=
 
  |element=
 +
|startSca=
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|comboSca=
 
  |description=Can continue rekka up to three times with additional inputs.
 
  |description=Can continue rekka up to three times with additional inputs.
 
  }}
 
  }}
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  |frameAdv= -17/-7/-14
 
  |frameAdv= -17/-7/-14
 
  |element=
 
  |element=
 +
|startSca=
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|comboSca=
 
  |description=Can continue rekka up to three times with additional inputs.
 
  |description=Can continue rekka up to three times with additional inputs.
 
  }}
 
  }}
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  |frameAdv= -31
 
  |frameAdv= -31
 
  |element=
 
  |element=
 +
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  |description=Air ok. Hits twice
 
  |description=Air ok. Hits twice
 
  }}
 
  }}
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  |frameAdv= -46
 
  |frameAdv= -46
 
  |element=
 
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 +
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  |description=Reversal. 1-10f invulnerable. Air ok. Hits twice
 
  |description=Reversal. 1-10f invulnerable. Air ok. Hits twice
 
  }}
 
  }}
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  |frameAdv= -63
 
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  |element=
 
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  |description=Reversal. 1-12f invulnerable. Air ok. Hits twice
 
  |description=Reversal. 1-12f invulnerable. Air ok. Hits twice
 
  }}
 
  }}
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  |frameAdv= -10
 
  |frameAdv= -10
 
  |element=Fire
 
  |element=Fire
 +
|startSca=
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|comboSca=
 
  |description=Will hit crouchers. Can combo after if hit on airborne opponents
 
  |description=Will hit crouchers. Can combo after if hit on airborne opponents
 
  }}
 
  }}
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  |frameAdv=  
 
  |frameAdv=  
 
  |element=Fire
 
  |element=Fire
 +
|startSca=
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|comboSca=
 
  |description=Air ok, will hit crouchers. Will travel further if it successfully connects with an opponent.
 
  |description=Air ok, will hit crouchers. Will travel further if it successfully connects with an opponent.
 
  }}
 
  }}
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  |frameAdv=  
 
  |frameAdv=  
 
  |element=Fire
 
  |element=Fire
 +
|startSca=
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|comboSca=
 
  |description=Will counter enemy attacks if hit while active. Will only counter Mids/Highs. Does not counter projectiles.
 
  |description=Will counter enemy attacks if hit while active. Will only counter Mids/Highs. Does not counter projectiles.
 
  }}  
 
  }}  
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  |frameAdv= -19
 
  |frameAdv= -19
 
  |element=
 
  |element=
 +
|startSca=
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|comboSca=
 
  |description=Throws his swords. If it successfully connects, will carry opponent to the opposite corner. Sword projectile will absorb other projectiles while in flight.
 
  |description=Throws his swords. If it successfully connects, will carry opponent to the opposite corner. Sword projectile will absorb other projectiles while in flight.
 
  }}
 
  }}
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  |frameAdv= -62
 
  |frameAdv= -62
 
  |element=
 
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 +
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|comboSca=
 
  |description=Reversal. Nitou impales his opponent on his sword then proceeds to blow them up with lightning
 
  |description=Reversal. Nitou impales his opponent on his sword then proceeds to blow them up with lightning
 
  }}
 
  }}
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  |frameAdv= -11
 
  |frameAdv= -11
 
  |element=
 
  |element=
 +
|startSca=
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|comboSca=
 
  |description=Rversal. Nitou slashes his opponent then finishes the attack with a fire filled punch
 
  |description=Rversal. Nitou slashes his opponent then finishes the attack with a fire filled punch
 
  }}
 
  }}

Latest revision as of 08:54, 27 November 2019

Nitou Arthur

Profile

  • Name: Nitou Arthur (romaji), Twinblade Arthur (localization)
  • JP Name: 二刀アーサー
  • Voice Actor: Arthur Lounsbery
  • Element: Fire
  • Health: 21500

Nitou spent all his money on swords and belts so now he really needs to win the Arcana Blood tournament to make rent this month.

Overview

The neutral character. Extremely large oppressive normals, great stagger pressure with decent mixup and good combo consistency. Twinblade shines in the ability to carry opponents across the screen and can guarantee a corner with his super.

Strengths Weaknesses
  • Has the largest normals in the game
  • Decent mixup with 236D and rekka>assist cancels
  • Good stagger pressure
  • Insane corner carry, Can guarantee corner with super at any time
  • Projectile super can beat other projectiles
  • Can combo off throw meterless
  • Frame data on block isn't great
  • Can struggle to get knockdowns on some air confirms
  • Anti-air is slow and doesn't reach particularly high
  • Consistent but not high damage

Recommended Support Knights

  • Mage-Guild Arthur
Strong neutral support and synergises with Twinblade's kit extremely well due to Eelemental counters
  • Balin
Good neutral assist and can be used to maximise Mordred damage
  • Mordred
Used for maximizing damage

Normal Moves

5A
5A
MAAB Nitou 5A.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
500 All 6f - - -6 - - -

Standard Jab, start of his auto combo. Jump Cancelable. Hitbox is higher than it looks, Can be sometimes used as an anti-air.


5AA
5AA
MAAB Nitou 5AA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
400*2 All 11f - - -1 - - -

Downward slash, hits twice. Jump Cancelable. Drags airborne opponents down on hit.


5AAA
5AAA
MAAB Nitou 5AAA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1000,2000 All 10f - - -9 - - -

Hits twice, first hit is his 5B, second is his 5C. Opponent is not juggled on hit.


5AAAA
5AAAA
MAAB Nitou 5AAAA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1400 All 11f - - -17 - - -

First hit of his rekka


5AAAAA
5AAAAA
MAAB Nitou 5AAAAA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1900 All 13f - - -8 - - -

Second hit of his rekka. Has less untechable time than manually input rekka.


5AAAAAA
5AAAAAA
MAAB Nitou 5AAAAAA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- High, All 17f - - -14 - - -

Finisher for his auto combo; changes depending on meter. If below 100 meter this will be a jumping slash, if more than 100 meter will go into his first Million Skill.

If he gets the jumping slash ender it's an overhead. Can be done manually via inputting 236X after 5AAAAA


5B
5B
MAAB Nitou 5B.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1000 All 10f - - -4 - - -

Decent range poke. Jump cancellable


5C
5C
MAAB Nitou 5C.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
2000 All 14f - - -11 - - -

Steps forward and does a large slash. Big range. Can combo into rekka on hit


6B
6B
MAAB Nitou 6B.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1600 All 11f - - -5 - - -

Steps forward and does a long slash. Slightly less range than 5C. Can easily confirm into 5C on hit.


6C
6C
MAAB Nitou 6C.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1600 All 15f - - -5 - - -

Anti-air. Air unblockable if opponent is hit in neutral. Launches on hit. Jump Cancelable


2A
2A
MAAB Nitou 2A.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
400 Low 7f - - -6 - - -

Sword Swipe, can be canceled into 2AA

2AA
2AA
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
400 Low 9f - - -4 - - -

Sword Swipe, if the A button continues to be pressed it will lead into 5AA and the rest of Nitou's auto combo


2B
2B
MAAB Nitou 2B.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
900 All 9f - - -6 - - -

Sword Poke, not a low. Jump Cancelable


2C
2C
MAAB Nitou 2C.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1300 Low 13f - - -7 - - -

Sliding Kick. Knocks down on hit


j.A
j.A
MAAB Nitou jA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
500*2 High 6f - - - - - -

Two Sword strikes, hits twice


j.B
j.B
MAAB Nitou jB.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1000 High 9f - - - - - -

Jumping Kick


j.C
j.C
MAAB Nitou jC.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1700 High 13f - - - - - -

Can hit crossup


Elemental Attacks

5[D]
Homura Slash
5D/5[D]
MAAB Nitou 5D.png
Version Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
Uncharged 1200, 1400 Mid 17 - - -15 (-2) 70 90, 85 Fire
Charged 1200, 1400 Mid 32 - - -8 (+6) 70 90, 85 Fire

Charged has increased range and is safer on block. Frame advantage in brackets is if only the fire hits. Fire part is treated as a projectile and can't be canceled if it is the only part that connects.


j.D
Homura Pummel
j.D
MAAB Nitou jD.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
2000 High 15f - - - - - Fire

Rising sword slash with fire. Significant blockstun. Can be used to fuzzy opponents close to the ground.


Throws

5/6B+C
Forward Throw
5/6B+C
MAAB Nitou FT.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
3000 Throw 7f - - - - - Throw

If in the corner, can combo with 5A


4B+C
Back Throw
4B+C
MAAB Nitou BT.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
3000 Throw 7f - - - - - Throw

If in the corner, can combo with 5A


j.B+C
Air Throw
j.B+C
MAAB Nitou AT.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
200*5+1500 Throw 5f - - - - - Throw

Hits 6 times


Special Moves

236A/B/C
Fangs of Sirius
236A/B/C
MAAB Nitou 236.png
Version Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
A - - 11f/12f/18f - - -17/-7/-14 - - -

Can continue rekka up to three times with additional inputs.

B/C - - 14f/13f/18f - - -17/-7/-14 - - -

Can continue rekka up to three times with additional inputs.


623A/B/C
Soaring Thrust
623A/B/C
MAAB Nitou 623.png
Version Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
A 1400,2000 All 7f - - -31 - - -

Air ok. Hits twice

B 1500,2500 All 9f - - -46 - - -

Reversal. 1-10f invulnerable. Air ok. Hits twice

C 1600,3000 All 11f - - -63 - - -

Reversal. 1-12f invulnerable. Air ok. Hits twice


236D
Heaven's Strike
236D
MAAB Nitou 236D.png
Version Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
Ground 1800 High 21f - - -10 - - Fire

Will hit crouchers. Can combo after if hit on airborne opponents

Air 1800 High 18f - - - - - Fire

Air ok, will hit crouchers. Will travel further if it successfully connects with an opponent.


63214D
Amagi Crusher
63214D
MAAB Nitou 63214D.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
3200 - 10 - - - - - Fire

Will counter enemy attacks if hit while active. Will only counter Mids/Highs. Does not counter projectiles.


Million Skill

236XX
Piercing Buster
236XX
MAAB Nitou MS1.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
6400 All 1+8 - - -19 - - -

Throws his swords. If it successfully connects, will carry opponent to the opposite corner. Sword projectile will absorb other projectiles while in flight.


623XX
Lightning Strike
623XX
MAAB Nitou MS2.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
7000 All 1+6 - - -62 - - -

Reversal. Nitou impales his opponent on his sword then proceeds to blow them up with lightning


Million Excalibur

Sacred Sword
Excalibur Smash

214XX
MAAB Nitou ME.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
10000 All 1+18 - - -11 - - -

Rversal. Nitou slashes his opponent then finishes the attack with a fire filled punch


Combos

Nitou's basic corner combo theory is as follows:

  • 1 Hit > 236C x 2 > 5AAA > 236C x3
  • 2 Hit > 236C x 2 > 5AAC > 236C x 3
  • 3 Hit > 236C x 2 > 5AA > 236C x3
  • 4 Hit > 236C x 2 > 5A > 236Ax3

Depending on the number of hits that it takes to confirm, the rest of the combo will change slightly.

  • 2A2AAAAA > 5A > 236A
Auto combo confirm.

Solo Combos

  • 2A > 2A > 5B > 2B > 6B > 5C > 236C x3 (4183)
This is the standard Nitou combo. It does 4183 damage and builds 41 meter.
  • 2A > 2AAAAA > 236C (3615)
This combo does not do nearly as much damage as the previous route but builds 13 more meter (54 total).
  • 2A > 2AA > 6C > hj.C > dl j.D > 66 > 5AA > 2C > 236C x2 (4105)
Nitou's corner carry route. It does similar damage to his basic route and builds the same amount of meter (41), but carries the opponent nearly full screen.
  • 2AA 6C j.C delay j.D dash sj.B j.C j.236D
Corner to corner carry route
  • 63214D dash 5A 6C sj.C delay j.D dash sj.B j.C j.236D
Corner carry route off counter
  • 6B 5C 236C(x2) 5AAA 236C(x3)
Requires corner. Higher damage confirm off poke

Anti-air Starter

  • 6C > hj.C > dl j.D > hj.BC > j.236D
Use this route when anti airing an opponent higher in the air.
  • 6C > j.C > dl j.D > iad j.AC > j.236D
or
  • 6C > j.C > dl j.D > 66 > 5AA > 2C > 236Cx3
Use these routes when anti airing an opponent lower to the ground.

j.D Starter

Combos from jump in j.D

  • j.D > 66 > 5AA > 2C > 236C x3
Standard j.D confirm. Similar to the corner carry route.
  • j.D > 66 > 5C > 236C x3
This route does a bit more damage (~300) than the previous confirm.
  • j.D > 66 > 6BC > 236D > 5BC > 236Cx3
This route does 1000 more damage than the previous route, but the corner is required after 236D.

Throw Starters

These combos require Nitou to throw his opponent into the corner.

  • Throw > 5A > 5B > j.C > dl j.D > 5AAA > 236x3
Basic corner throw combo.
  • Throw > 5A6C > hj.C > dl j.D > 236D > 6B5C > 236Cx3
Increases damage slightly, but harder execution.
  • Throw > 5AC > 236D > 6B5C > 236C > 214A+B
Super ender
  • Throw > 5ABC > 236D > 6BC > 236Cx3
Easiest throw combo.
  • Corner Air Throw > Enchant Boost > AD j.CD > j.C > j.236D
Air Throw combo using Enchant Boost.

Support Knight Combos

  • 2AA > 5B > 2B > 6B > 5CD > Sorcery King > hj.D > 66 > 5AA > 2C > 236Cx3
  • 5B > 2B > 6B > 5CD > Sorcery King > 66 > j.C > dl j.D > 5AA > 2C > 236Cx3
These two routes are similar to Nitou's normal routes, but use 5D > Sorcery King Assist to extend for damage and corner carry.
  • 2AA > 5B > 2B > 6B > 5CD > Sorcery King > IAD j.BC > j.236D > 214A+B (9371)
9371 Damage, 2 Assist Gem + 200 Meter combo using Sorcery King.
  • 2A (> 2A) > 5B > 2B > 6B > 5CD > Sorcery King > hj.D > 5AA > 2C > 236C > Sorcery King > 623A+B (8644)
8644 Damage, 4 Assist Gem and 100 Meter combo using Sorcery King.
  • 5B 6B 5C 236D delay Sorcery King IAD j.D dash 5AA 2C 236Cx3
Increased corner carry combo when too far for jump loops
  • 623B > Azia > 5AA > 2C > 236C(x3)
DP confirm combo
  • 623B > Balin > airdash > j.D > 5AA 2C > 236C(x3)
DP confirm combo
  • 263XX > Mordred > Azia > 5AA > 214XX
Full resource confirm combo off Piercing Buster

Anti-air Starter

  • j.A(1)C > j.236D > Sorcery King > 66 > 6B5C > 236D > 6B5C > 236Cx3 (5300)
Air-to-air confirm using Sorcery King. 5300 Damage, Full Corner Carry.

Enchant Boost Combos

  • 5AA EB 5A 2A 5A 5B 2B 6B 5C 236D delay Mordred Balin 214XX
Midscreen EB combo into Balin > Super extension
  • 6B 5C 5D EB 5B 5C j.A j.C dj.C j.D j.236D Mordred Mage-Guild Arthur 214XX
Requires corner. EB combo off poke into Mage-Guild Arthur > Super extension
  • 236D delay EB 5AA 5B 5C j.B j.C j.236D delay Mordred
Midscreen EB confirm off 236D
  • Throw EB 5AA 5C j.A j.C dl j.A j.C j.D Mordred
Midscreen EB combo off throw starter

Videos

Colors

Note: Colors 20 and 21 were pre-order exclusives for JP PSN and Amazon respectively. Unfortunately, they aren't selectable on Steam without the use of Cheat Engine.

Color 1 Color 2 Color 3 Color 4 Color 5 Color 6
Nitou 1.png
Nitou 2.png
Nitou 3.png
Nitou 4.png
Nitou 5.png
Nitou 6.png
Color 7 Color 8 Color 9 Color 10 Color 11 Color 12
Nitou 7.png
Nitou 8.png
Nitou 9.png
Nitou 10.png
Nitou 11.png
Nitou 12.png
Color 13 Color 14 Color 15 Color 16 Color 17 Color 18
Nitou 13.png
Nitou 14.png
Nitou 15.png
Nitou 16.png
Nitou 17.png
Nitou 18.png
Color 19 Color 20 Color 21
Nitou 19.png
Nitou 20.png
Nitou 21.png

External Links

Million Arthur: Arcana Blood
General

ControlsFAQHUDSupport KnightsSystem

Characters

Nitou Arthur (Twinblade Arthur)Iai ArthurThief ArthurArthur Blade ProtectorBisclavretZechs SiegfriedNimueEternal FlameSnow WhiteRieszYamaneko Arthur (Wildcat Arthur)Koume SakiyamaIori Yagami