Difference between revisions of "Million Arthur: Arcana Blood/Koume Sakiyama"
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|description=Only comes out on hit. Steals meter. | |description=Only comes out on hit. Steals meter. | ||
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|description=Multi-hit move that pushes the enemy away on hit and block. Can be confirmed into 236C only on the very last hit. | |description=Multi-hit move that pushes the enemy away on hit and block. Can be confirmed into 236C only on the very last hit. | ||
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|description=Will not hit opponents close to Koume. All versions vacuum opponent on hit or block. | |description=Will not hit opponents close to Koume. All versions vacuum opponent on hit or block. | ||
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|description=Will not hit opponents close to Koume. All versions vacuum opponent on hit or block. | |description=Will not hit opponents close to Koume. All versions vacuum opponent on hit or block. | ||
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|description=No version has invulnerability | |description=No version has invulnerability | ||
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|description=2 hits, can link into 214XX | |description=2 hits, can link into 214XX | ||
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|description=Also available as A autocombo super. Dantalion summons a ball of fire that carries the opponent all the way to the corner on hit (early combo) or leaves them airborne (late combo). Excellent super to set up 3 mana Support Knight attack or follow up with Koume's other supers. Frame advantage is assuming minimum amount of hits before ball passes through (Corner) | |description=Also available as A autocombo super. Dantalion summons a ball of fire that carries the opponent all the way to the corner on hit (early combo) or leaves them airborne (late combo). Excellent super to set up 3 mana Support Knight attack or follow up with Koume's other supers. Frame advantage is assuming minimum amount of hits before ball passes through (Corner) | ||
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|description=Reversal. Damaging combo ender. Can be easily set up after 5AAAA. | |description=Reversal. Damaging combo ender. Can be easily set up after 5AAAA. | ||
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|description= Summons a portal beneath the opponent. Unblockable. Can be jumped after flash to avoid the attack. | |description= Summons a portal beneath the opponent. Unblockable. Can be jumped after flash to avoid the attack. | ||
}} | }} |
Revision as of 13:47, 13 November 2019
Profile
- EN Name: Otherwordly Koume Sakiyama
- JP Name: 異界型 咲山小梅
- Voice Actress: Aoi Yuuki
- Element: No Element
- Health: 19500
Guest character from Lord of Vermillion IV.
Overview
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Recommended Support Knights
1 Mana
- Clone Elle
- An ice assist that shoots a ball of ice that travels at a moderate speed. Usable as a combo extender and can be used in neutral to whiff punish and start a combo, but with Koume's already long range normal's using Elle as a whiff punish is sub-optimal and there are better assists to use as combo extenders.
- Foible Elle
- A fire assist that hits low and forces a standing state on hit. Can be used for niche combos due to its re-standing properties but has very limited use in combos for Koume.
- Summer Evaine
- An ice assist that consists of Evaine volleyball spiking a watermelon at a fast speed; wall bounces up to three times. A useful tool for neutral control and in some scenarios an okizeme tool, but unnecessary for Koume as there are assists that work better with Koume's kit for these rolls.
2 Mana
- Type II Balin
- A fire assist that covers a large area and slightly tracks the opponent. Balin is extremely fast and plus on block letting Koume use her to control neutral and end unsafe block-strings such as a 623x ender. Balin also allows for an easy elemental counter hit when used after Koume's 5d, March Hare.
- Clone Magic Guild Arthur
- An ice assist that is both fast and has amazing horizontal range, hitting from full screen. Like Balin Magic Guild is quite fast and plus on block, allowing her to be used both in neutral and to end unsafe block strings. Koume can implement Magic Guild in to most combos and is especially useful after Koume's 214d, Eligos, for an easy elemental counter hit.
- Clone Techno-Smith Arthur
- A wind assist that acts as both an amazing anti-air and a combo extender for Koume. Techno-Smith has phenomenally fast startup and has a very high reaching hit-box making her a useful anti-air tool. Her use in combos is limited but she has great use in corner combos, specifically being used to follow up Koume's 2d, Tri-Horn, for an elemental counter hit, allowing for further follow-ups.
- Type I Lancelot
- An ice assist that spawns on the ground at the players location, striking a large area in front of him when struck or after a bit of time. A great tool for both okizeme after a combo or for counter poke, Lancelot is great for both applying your own pressure after a hard knockdown and for alleviating your opponents pressure. Unfortunately Lancelot has next to no use as a combo extension limiting him as a neutral option.
- Type II Tor
- An ice assist that hits diagonally upwards at a 30° angle. Tor is a fast assist with good damage that allows for various follow ups due to her ice element, however due to her angle of attack Tor can be considered to be a sub-optimal version of Magic Guild Arthur for Koume due to Tor's weaker usage as a neutral tool and her more limited potential as a combo extender.
3 Mana
- Clone Pharsalia
- An ice assist that consists of a laser that hits 20 times and has a small amount of startup before the laser is actually fired. Although this must be combo'ed into Koume has no trouble doing so being able to convert most combos into Pharsalia, a common choice being to use her after Koume's 214d, Eligos. Pharasalia also confirms Koumes 214x+x, allowing for high damage combos.
- Ruler Supreme Guinevere
- A non elemental assist, Guinevere hit the opponent in an area in front of the player on the ground. On hit she increases the current mana cost of each support knight for your opponent by one each for the next use only. This effect stack but won't cause an assist to cost more than five. Koume can use Guinevere to end most mid-screen combos and when used in the corner, you can continue your combo. While she does not offer much to Koume in terms of damage, when used in tandem with Koume's meter stealing auto combo Guinevere allows Koume to grind out the opponent for much longer provided the player can successfully control the neutral.
- Type I Mordred
- A fire assist that consists of a laser shot at 45° diagonally upwards and hits 16 times. Only useful as a combo ender and while Mordred does around 900 more damage than Pharasalia Koume cannot follow Mordred with anything, making him a sub-optimal combo ender.
Normal Moves
5A
5A |
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5AA
5AA |
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5AAA
5AAA |
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5AAAA
5AAAA |
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5B
5B |
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5BB
5BB |
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5BBB
5BBB Same animation as 5B |
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5BBBB
5BBBB Same animation as 5BB |
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5C
5C |
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6C
6C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Elemental Attacks
5D
Summon March Hare 5D |
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2D
Summon Tri-Horn 2D |
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j.D
Summon Stolas j.D |
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Throws
5/6B+C
Forward Throw 5/6B+C |
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4B+C
Back Throw 4B+C |
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j.B+C
Air Throw j.B+C |
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Special Moves
236X
Time for Your Shots! 236X Get over here! |
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j.236X
Time for Your Shots! (Air) j.236X |
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623X
Wanna Get Hospitalized? 623X On whiff, this special name applies to the player |
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214D
Summon Eligos 214D |
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Million Skill
236XX
Summon Dantalion 236XX |
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623XX
It's Koume Special Time! 623XX |
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Million Excalibur
Summon Wadatsumi 214XX |
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Combos
Solo Combos
- 2C > 236C, 5AAAA > 623XX (7060)
- Throw > EB, 5BB > 236A, 5AAAA > 623XX (6051)
- 214D > 214XX (7200)
Mid-screen
2A Starter:
- 2A > 5AA > 5BBBB > 2C > 236B (4120)
- 2A > 2C > 236C > 5AAAA > (4307)
- 2A > 5BB > 2B > 2C > 236C > 5AA > 5C > 214D (4843)
- 2A > 5B > 2C > 236C > 236A > 5AA > 5C > 214D (5059)
- 2A > 5AA > 5B > 6C(4) > 236A > 5AA > 5C > 214D (5281)
- Side Switches
- 2A > 5BB > 5C > 6C(4) > 236A > 5A > 5B > 5C > 214D (5422)
- Side Switches
- 2A > 5AAA > 236C > 5AA > 5C > 214D (4552)
5A Starter:
- 5A > 6C(4) > 236A, 5AA > jc j.A > j.B > j.C (5562)
- Side Switches
- 5AA > 6C(4) > 236A, 5AAAA > 623XX (7934)
- Side Switches
Corner
5A Starter:
- 5A > 5B > 5C > 5D > 214D, 2D > 236A, 5AAAA > 623XX (8867)
2A Starter:
- 2A > 5AA > 5C > 5D > 214D > 2D > 236A > 5AAAA > 623XX (7896)
Support Knight Combos
Pharsalia Assist: Mid-screen:
- 5BB > 2B > 2C > 236B > Pharsalia > 214XX (10.1k)
- 2A > 2C > 236C > 5BBBB > 214D > Pharsalia > 214XX (10.2K)
Corner:
- 5AA > 5C > 5D > 214D, 2D, 66 5AAA > j.236C > j.Pharsalia |> 214XX (111.9k)
- 5AA > 5C > 5D > 214D, 2D, 66 5AA > 5C > 623C > j.Pharsalia |> 214XX (12.1k)
Clone Magic Guild Arthur Assist:
- 5AAAA > Magic Guild Arthur > 66 5AA > 5C > 214D (can be ended with 623XX instead of 214D if meter is available) (5213)
- 5BBBB > 2B > 2C > 236B > Magic Guild Arthur > 214D (can be ended with 623XX instead of 214D if meter is available) (5534)
- 2A > 5A > 6C(3) > 236A > 5AAAA > Magic Guild Arthur > 623C (can be ended with 623XX instead of 623C if meter is available) (5620)
- Side Switches
Corner:
- 5AAA > j.236C > j.D > j.Magic Guild Arthur > j.66 > j.C (5158)
- j.D > j.MAgic Guild Arthur |> 5D > 214D > 2D > 236A > 5AAAA > 623XX (8208)
- 5BB > 5C > 214D > Magic Guild Arthur > 66 > 5D > j.D > 2D > 236A > 5AAAA > 623XX(8848)
Type II Balin: Mid-screen:
- 6C > Balin > 66 > 5BBBB > 214D (4574)
- 236C > 5AA > 5C > Balin > 66 > 5BBBB > 214D (6340)
Corner:
- 5AAA > j.236C > j.B |> 236A(1) > Balin > 66 > 5B > 214D (5230)
- 2C > 236C > 5A > 5C > 5D > Balin > 2D > 236A > 5AA > 5C > 214D (6626)
Type II Tor: Mid-screen:
- 2C > 236C > Tor > 66 > 5BBBB > 214D (5854)'
Corner:
- 5A > 5B > 5C > 5D > 214D, 2D > Tor > 236A, 5AAAA > 623XX (9460).
Multiple Support Knight Assists: Mid-screen:
- 2A > 5A > 6C(5) > Balin > 66 > 5BBBB > 214D > Magic Guild Arthur > 66 > 236B (5877)
- 5BBBB > 236B > Magic Guild Arthur > 5BBBB > 214D > Pharsalia > 214XX (11.4K)
Corner:
- 2C > 236C > 5A > 5C > 5D > Balin > 2D > 236A > 5AA > 5C > 214D > Pharsalia > 214XX (12.2K)
- 5AA > 5B > 5C > 5D > 214D > 2D > 236A > 5AAAA > Magic Guild Arthur > Pharsalia > 214XX (13.3k)
- 5 Mana, 200 Meter required
- 5A > 5BB > 5C > 214D > Magic Guild Arthur > 6 > 5D > j.D > 2D > 236A > 5AAAA > 236XX > Pharsalia > 214XX (13.7K - 13.9K)
- 5 Mana, 300 Meter required, Damage depends on delay between 236XX and Pharsalia
Videos
- Koume Day 1 combos by OmniSScythe (2018-11-26)
- MAAB Koume no resource routing by Warui Neko-kun (2018-11-28)
- MAAB Koume Midscreen oki stuff by Warui Neko-kun (2018-11-28)
- Koume Combo video by Oda Kurokami (2018-12-04)
- Koume Sakiyama Ultimate Combo Video by HGhaleon (2018-12-25)
- Million Arthur Arcana Blood Koume Sakiyama 2A Starter Combos by BRIAN_KYO (2019-02-27)
- Quick combos with Koume Sakiyama by HollowXDreams (2019-03-12)
Colors
Note: Colors 20 and 21 were pre-order exclusives for JP PSN and Amazon respectively. Unfortunately, they aren't selectable on Steam without the use of Cheat Engine.
Color 1 | Color 2 | Color 3 | Color 4 | Color 5 | Color 6 |
---|---|---|---|---|---|
Color 7 | Color 8 | Color 9 | Color 10 | Color 11 | Color 12 |
Color 13 | Color 14 | Color 15 | Color 16 | Color 17 | Color 18 |
Color 19 | Color 20 | Color 21 | |||
External Links
- Twitter hashtag: #MAAB_KS
- Koume Frame Data by Firery
- Koume Character Guide by Firery
- Koume Combo Spreadsheet by DarthPhallus