Difference between revisions of "Million Arthur: Arcana Blood/Eternal Flame"

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(Special Moves)
Line 55: Line 55:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-1
 
  |frameAdv=-1
  |attribute=
+
  |element=
 
  |description=Standard jab. Short range
 
  |description=Standard jab. Short range
 
  }}
 
  }}
Line 72: Line 72:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=+1
 
  |frameAdv=+1
  |attribute=Fire
+
  |element=Fire
 
  |description=Gut punch. +1 on block. Good stagger window, Decent hitbox for a jab follow-up, great for frame traps and has fire element. What more to ask for?
 
  |description=Gut punch. +1 on block. Good stagger window, Decent hitbox for a jab follow-up, great for frame traps and has fire element. What more to ask for?
 
  }}
 
  }}
Line 90: Line 90:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=+3
 
  |frameAdv=+3
  |attribute=
+
  |element=
 
  |description=Lightning Legs. +3 on block but has considerable pushback. For when you need to frame trap them again.
 
  |description=Lightning Legs. +3 on block but has considerable pushback. For when you need to frame trap them again.
 
  }}
 
  }}
Line 107: Line 107:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-4
 
  |frameAdv=-4
  |attribute=Fire
+
  |element=Fire
 
  |description=Identical animation to 2C(2). However it is not a low and doesn't knock down. Impossible to frame trap with due to 5AAA's cancel window.
 
  |description=Identical animation to 2C(2). However it is not a low and doesn't knock down. Impossible to frame trap with due to 5AAA's cancel window.
 
  }}
 
  }}
Line 124: Line 124:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-5
 
  |frameAdv=-5
  |attribute=
+
  |element=
 
  |description=236-esque auto-combo ender. Builds meter. Lucky last frame trap for the road. Can't perform rekka followups from this move.
 
  |description=236-esque auto-combo ender. Builds meter. Lucky last frame trap for the road. Can't perform rekka followups from this move.
 
  }}
 
  }}
Line 141: Line 141:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-5  
 
  |frameAdv=-5  
  |attribute=
+
  |element=
 
  |description=Surprisingly large range poke. Reaches as far as 2C. Can't combo into 5C at max range but can combo into 236B.
 
  |description=Surprisingly large range poke. Reaches as far as 2C. Can't combo into 5C at max range but can combo into 236B.
 
  }}
 
  }}
Line 158: Line 158:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-5
 
  |frameAdv=-5
  |attribute=Fire
+
  |element=Fire
 
  |description=Large range but significant whiff recovery. Risky to use as a poke. Can combo into 236B at max range.
 
  |description=Large range but significant whiff recovery. Risky to use as a poke. Can combo into 236B at max range.
 
  }}
 
  }}
Line 176: Line 176:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-8  
 
  |frameAdv=-8  
  |attribute=Fire
+
  |element=Fire
 
  |description=Anti-air. Reaches slightly behind EF to hit cross-ups. Launches on hit. Not much horizontal range but the vertical range isn't bad.
 
  |description=Anti-air. Reaches slightly behind EF to hit cross-ups. Launches on hit. Not much horizontal range but the vertical range isn't bad.
 
  }}
 
  }}
Line 194: Line 194:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-4
 
  |frameAdv=-4
  |attribute=
+
  |element=
 
  |description=Standard crouching jab. Can gatling into itself twice before auto-combo.
 
  |description=Standard crouching jab. Can gatling into itself twice before auto-combo.
 
  }}
 
  }}
Line 211: Line 211:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-8
 
  |frameAdv=-8
  |attribute=
+
  |element=
 
  |description=Low poke. Fairly short range but can sometimes low profile.
 
  |description=Low poke. Fairly short range but can sometimes low profile.
 
  }}
 
  }}
Line 228: Line 228:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=0  
 
  |frameAdv=0  
  |attribute=Fire
+
  |element=Fire
 
  |description=Only first hit is a low. Second hit has slightly further range. Neutral on block, great pressure tool and poke with good range. Just don't whiff.
 
  |description=Only first hit is a low. Second hit has slightly further range. Neutral on block, great pressure tool and poke with good range. Just don't whiff.
 
  }}
 
  }}
Line 245: Line 245:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=
+
  |element=
 
  |description=Air to air jab. Short range but can chain into itself infinitely.
 
  |description=Air to air jab. Short range but can chain into itself infinitely.
 
  }}
 
  }}
Line 262: Line 262:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=
+
  |element=
 
  |description=Fairly small hitbox and angled 45* can make it awkward to hit. Not a great air normal but its there when you need a fast button air to ground button.
 
  |description=Fairly small hitbox and angled 45* can make it awkward to hit. Not a great air normal but its there when you need a fast button air to ground button.
 
  }}
 
  }}
Line 279: Line 279:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=Fire
+
  |element=Fire
 
  |description=Infamous air dash jump-in button. A big enough hitbox to hit behind EF and a large amount of untech time with fire element makes it a staple in both neutral and combos. Not jump cancellable on hit or block.
 
  |description=Infamous air dash jump-in button. A big enough hitbox to hit behind EF and a large amount of untech time with fire element makes it a staple in both neutral and combos. Not jump cancellable on hit or block.
 
  }}
 
  }}
Line 298: Line 298:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-9
 
  |frameAdv=-9
  |attribute=Fire, Strike
+
  |element=Fire, Strike
 
  |description=Wall bounces on hit. Causes wall bounce into slump on ground counter-hit. Can delete projectiles during active frames and can hit behind. Big frame trap button with good reward.
 
  |description=Wall bounces on hit. Causes wall bounce into slump on ground counter-hit. Can delete projectiles during active frames and can hit behind. Big frame trap button with good reward.
 
  }}
 
  }}
Line 315: Line 315:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-2
 
  |frameAdv=-2
  |attribute=Fire, Strike(1), Projectile
+
  |element=Fire, Strike(1), Projectile
 
  |description=Gunflame! Amazing pressure tool. Can be up to +23 on block at max range and recovers fast enough to still establish pressure if the opponent rolls through.  
 
  |description=Gunflame! Amazing pressure tool. Can be up to +23 on block at max range and recovers fast enough to still establish pressure if the opponent rolls through.  
 
  }}
 
  }}
Line 332: Line 332:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=Fire, Projectile
+
  |element=Fire, Projectile
 
  |description=The button that makes EF impossible to anti air. EF blasts below her with a huge hitbox and can delete projectiles. Bounces back during active frames and recovers airborne. Knocks down on hit. Not an overhead
 
  |description=The button that makes EF impossible to anti air. EF blasts below her with a huge hitbox and can delete projectiles. Bounces back during active frames and recovers airborne. Knocks down on hit. Not an overhead
 
  }}
 
  }}
Line 352: Line 352:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=Fire
+
  |element=Fire
 
  |description=God press on a normal throw? God bless. EF carries the opponent to the edge of the screen infront of her before slamming them. Air techable.
 
  |description=God press on a normal throw? God bless. EF carries the opponent to the edge of the screen infront of her before slamming them. Air techable.
 
  }}
 
  }}
Line 370: Line 370:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=Fire
+
  |element=Fire
 
  |description=God press on a normal throw? God bless. EF carries the opponent to the edge of the screen behind her before slamming them. Air techable.
 
  |description=God press on a normal throw? God bless. EF carries the opponent to the edge of the screen behind her before slamming them. Air techable.
 
  }}
 
  }}
Line 388: Line 388:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=Fire
+
  |element=Fire
 
  |description=God press in the air. Same as her ground throws.
 
  |description=God press in the air. Same as her ground throws.
 
  }}
 
  }}
Line 409: Line 409:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-8
 
  |frameAdv=-8
  |attribute=
+
  |element=
 
  |description=
 
  |description=
 
  }}  
 
  }}  
Line 421: Line 421:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-6
 
  |frameAdv=-6
  |attribute=
+
  |element=
 
  |description=
 
  |description=
 
  }}  
 
  }}  
Line 433: Line 433:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=+2
 
  |frameAdv=+2
  |attribute=
+
  |element=
 
  |description=Each version travels increasingly further. Can low profile and is invulnerable to mid/high attacks while dashing until 1F before active.
 
  |description=Each version travels increasingly further. Can low profile and is invulnerable to mid/high attacks while dashing until 1F before active.
 
  }}
 
  }}
Line 452: Line 452:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-7
 
  |frameAdv=-7
  |attribute=Fire
+
  |element=Fire
 
  |description=
 
  |description=
 
  }}
 
  }}
Line 464: Line 464:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-9
 
  |frameAdv=-9
  |attribute=Fire
+
  |element=Fire
 
  |description=Floats on hit
 
  |description=Floats on hit
 
  }}
 
  }}
Line 476: Line 476:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-12
 
  |frameAdv=-12
  |attribute=Fire
+
  |element=Fire
 
  |description=Wall bounces on hit
 
  |description=Wall bounces on hit
 
  }}
 
  }}
Line 495: Line 495:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=Fire
+
  |element=Fire
 
  |description=
 
  |description=
 
  }}
 
  }}
Line 507: Line 507:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=Fire
+
  |element=Fire
 
  |description=Only B version is a reversal
 
  |description=Only B version is a reversal
 
  }}
 
  }}
Line 519: Line 519:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=Fire
+
  |element=Fire
 
  |description=Does not hit crouching
 
  |description=Does not hit crouching
 
  }}
 
  }}
Line 531: Line 531:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=Fire
+
  |element=Fire
 
  |description=All air versions are identical. Not a reversal.
 
  |description=All air versions are identical. Not a reversal.
 
  }}
 
  }}
Line 551: Line 551:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=Fire
+
  |element=Fire
 
  |description=Psuedo-grab. Cannot be cancelled or comboed into, Can be rolled through but is still subject to other throw invulnerabilities.
 
  |description=Psuedo-grab. Cannot be cancelled or comboed into, Can be rolled through but is still subject to other throw invulnerabilities.
 
  }}
 
  }}
Line 571: Line 571:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=Fire
+
  |element=Fire
 
  |description=Knocks down on hit
 
  |description=Knocks down on hit
 
  }}
 
  }}
Line 589: Line 589:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-27
 
  |frameAdv=-27
  |attribute=Fire
+
  |element=Fire
 
  |description=Does more damage the closer to the opponent EF is. Extremely positive if the opponent blocks projectiles.
 
  |description=Does more damage the closer to the opponent EF is. Extremely positive if the opponent blocks projectiles.
 
  }}
 
  }}
Line 608: Line 608:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-24
 
  |frameAdv=-24
  |attribute=Fire
+
  |element=Fire
 
  |description=Full screen punish. Can be difficult to punish from some positions / for some characters
 
  |description=Full screen punish. Can be difficult to punish from some positions / for some characters
 
  }}
 
  }}

Revision as of 13:46, 13 November 2019

Eternal Flame

Profile

  • EN Name: Void Eternal Flame
  • JP Name: 虚無型エターナル・フレイム
  • Voice Actress: Juri Nagatsuma
  • Element: Fire
  • Health: 19500

Overview

Close-to-midrange character with many large normals. Has the fastest run speed in the game. A large majority of her moveset procs the fire element, allowing her to get combos involving the elemental damage multiplier quite easily.

Strengths/Weaknesses

Strengths Weaknesses
  • Fastest movement (Run/Airdash) in the game
  • Very good frame data with a range of fast buttons, large stagger windows and lots of + frames
  • Great mixup with tick throw
  • Can self-stack fire element for consistently high damage
  • High base damage elemental super (623XX)
  • Has a long sliding animation after running which can cause issues in re-establishing pressure
  • Signifcant non-cancellable dash startup
  • Buttons are overall not great at contesting neutral, especially air to air
  • Bad backwards movement
  • DP can be made to whiff easily



Recommended Support Knights

  • Evaline: 1-cost ice assist, gives Eternal Flame a projectile to use, lets her combo off her J.D and confirm off it, and lets her counter hit with 5D for corner carry
  • Enide: 1-cost wind assist that, when pair with Evaline, lets Eternal Flame get easy corner carry and gives her more opportunities to confirm into her high damage corner routes
  • Balin: 2-cost fire assist, can be used as a good combo tool to add more damage and also functions as an addition neutral tool. Also lets you do DP+Assist as a defensive option
  • Mordred: 3-cost fire assist, used purely for augmenting her already high damage output. Trades flexibility and consistency for the ability to meter dump for high damage

Normal Moves

5A
5A
MAAB EF 5A.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
500 M 6 - - -1 - - -

Standard jab. Short range

5AA
5AA
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
700 M 6 - - +1 - - Fire

Gut punch. +1 on block. Good stagger window, Decent hitbox for a jab follow-up, great for frame traps and has fire element. What more to ask for?


5AAA
5AAA
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
400*3 M 12 - - +3 - - -

Lightning Legs. +3 on block but has considerable pushback. For when you need to frame trap them again.

5AAAA
5AAAA
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1800 M 11 - - -4 - - Fire

Identical animation to 2C(2). However it is not a low and doesn't knock down. Impossible to frame trap with due to 5AAA's cancel window.

5AAAAA
5AAAAA
MAAB EF 236.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
2400 M 17 - - -5 - - -

236-esque auto-combo ender. Builds meter. Lucky last frame trap for the road. Can't perform rekka followups from this move.

5B
5B
MAAB EF 5B.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1000 M 9 - - -5 - - -

Surprisingly large range poke. Reaches as far as 2C. Can't combo into 5C at max range but can combo into 236B.

5C
5C
MAAB EF 5C.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1900 M 14 - - -5 - - Fire

Large range but significant whiff recovery. Risky to use as a poke. Can combo into 236B at max range.


6C
6C
MAAB EF 6C.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1400 M 11f - - -8 - - Fire

Anti-air. Reaches slightly behind EF to hit cross-ups. Launches on hit. Not much horizontal range but the vertical range isn't bad.


2A
2A
MAAB EF 2A.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
400 M 6 - - -4 - - -

Standard crouching jab. Can gatling into itself twice before auto-combo.

2B
2B
MAAB EF 2B.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
900 L 8 - - -8 - - -

Low poke. Fairly short range but can sometimes low profile.

2C
2C
MAAB EF 2C.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1200*2 L/M 13 - - 0 - - Fire

Only first hit is a low. Second hit has slightly further range. Neutral on block, great pressure tool and poke with good range. Just don't whiff.

j.A
j.A
MAAB EF jA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
500 H 7 - - - - - -

Air to air jab. Short range but can chain into itself infinitely.

j.B
j.B
MAAB EF jB.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
800 H 8 - - - - - -

Fairly small hitbox and angled 45* can make it awkward to hit. Not a great air normal but its there when you need a fast button air to ground button.

j.C
j.C
MAAB EF jC.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1800 H 13 - - - - - Fire

Infamous air dash jump-in button. A big enough hitbox to hit behind EF and a large amount of untech time with fire element makes it a staple in both neutral and combos. Not jump cancellable on hit or block.


Elemental Attacks

5D
Melt
5D
MAAB EF 5D.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
2500 M 23 - - -9 - - Fire, Strike

Wall bounces on hit. Causes wall bounce into slump on ground counter-hit. Can delete projectiles during active frames and can hit behind. Big frame trap button with good reward.

2D
Phosphorus
2D
MAAB EF 2D.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1500,500*4 M 14 - - -2 - - Fire, Strike(1), Projectile

Gunflame! Amazing pressure tool. Can be up to +23 on block at max range and recovers fast enough to still establish pressure if the opponent rolls through.

j.D
Blaze
j.D
MAAB EF jD.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
3200 M 14 - - - - - Fire, Projectile

The button that makes EF impossible to anti air. EF blasts below her with a huge hitbox and can delete projectiles. Bounces back during active frames and recovers airborne. Knocks down on hit. Not an overhead


Throws

5/6B+C
Forward Throw
5/6B+C
MAAB EF FT.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
2500 Throw 7 - - - - - Fire

God press on a normal throw? God bless. EF carries the opponent to the edge of the screen infront of her before slamming them. Air techable.

4B+C
Back Throw
4B+C
MAAB EF BT.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
2500 Throw 7 - - - - - Fire

God press on a normal throw? God bless. EF carries the opponent to the edge of the screen behind her before slamming them. Air techable.

j.B+C
Air Throw
j.B+C
MAAB EF AT.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
2500 Throw 7 - - - - - Fire

God press in the air. Same as her ground throws.


Special Moves

236A/B/C
Back Blow
236A/B/C
MAAB EF 236.png
Version Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
236A 1600 M 13 - - -8 - - -
236B 2000 M 17 - - -6 - - -
236C 2400 M 28 - - +2 - - -

Each version travels increasingly further. Can low profile and is invulnerable to mid/high attacks while dashing until 1F before active.

236A/B/C~236A/B/C
Heat Scorcher
236A/B/C during Back Blow
MAAB EF 236236.png
Version Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
236A 300*3 M 8 - - -7 - - Fire
236B 400*5 M 8 - - -9 - - Fire

Floats on hit

236C 1800 M 10 - - -12 - - Fire

Wall bounces on hit

623A/B/C
Heat Inferno
623A/B/C
MAAB EF 623.png
Version Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
623A 1000,2000 M 7 - - - - - Fire
623B 1400,2400 M 7 - - - - - Fire

Only B version is a reversal

623C 500,2600*2 M 6 - - - - - Fire

Does not hit crouching

j.623X 1200,2000 M 10 - - - - - Fire

All air versions are identical. Not a reversal.


63214D
Heat Burst
63214D
MAAB EF 63214.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
2500 Throw 10 3f - - - - Fire

Psuedo-grab. Cannot be cancelled or comboed into, Can be rolled through but is still subject to other throw invulnerabilities.


Million Skill

236XX
Blazing Hands
236XX
MAAB EF MS1.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
5900(1567) M 15 - - - - - Fire

Knocks down on hit

623XX
Magic Turret
623XX
MAAB EF MS2.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1500,240*90 M 9 - - -27 - - Fire

Does more damage the closer to the opponent EF is. Extremely positive if the opponent blocks projectiles.


Million Excalibur

World Blaze-Out
214XX
MAAB EF ME.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
8890 M 12 - - -24 - - Fire

Full screen punish. Can be difficult to punish from some positions / for some characters


Combos

Solo Combos

Neutral

  • 5AAA > 5C > 2C(1) > 236A (3696)
  • 5A > 5B > 6C > jc > j.B > jc > j.B > j.C > j.D (4199)
  • (on crouch) 5B > 5C > 5D > run up > 6C > jc > j.C > j.D (4968)

Corner

  • 5B > 2C(1) > 5C > 5D > 5B > 236A~236C > 236XX (6152)
  • 5B > 6C > 5D > 5AAA > 236A~236C > 236XX (6086)
  • 63214D > microdash > 6C > 5D > 6C > jc > j.C > j.D (3955)

Support Knight Combos

Neutral

  • 5A > 5B > 5C > Evaline > dash Enide > dash 6C > iad j.B > j.C > land 623XX > airdash j.B > j.C > land 623XX (10326)

Corner

  • 63214D > microdash > 6C > 5D > 2C(1) > 5C > 623A(1) > Balin > land 5C > 236XX (7652)
Corner only
  • (Corner only) 63214D > microdash > 6C > 5D > 2C(1) > 5C > 623A(1) > Balin > airdash j.C > land 623XX (8760)
Corner only
  • 5A > 5B > 5C > Evaline > dash Enide > dash 6C > 623A > 623XX > airdash j.B > j.C > land 623XX (10754)
Near Corner/Corner
  • 5A > 5B > 5C > Evaline > dash Enide > dash 6C > 623A > 6C > 5D > 2C(1) > 5C > 623A(1) > Baline > land 5C > 236XX (9614)
Near Corner/Corner
  • 5A > 5B > 5C > Evaline > dash Enide > dash 6C > 623A > land 623XX > airdash j.B > j.C > land 5B > 5C > 236XX (10348)
Near Corner/Corner
  • 5A > 5B > 5C > Evaline > dash Enide > dash 6C > 623A > land 623XX > airdash j.B > j.C > land 623XX (11283)
Near Corner/Corner

Videos

Colors

Note: Colors 20 and 21 were pre-order exclusives for JP PSN and Amazon respectively. Unfortunately, they aren't selectable on Steam without the use of Cheat Engine.

Color 1 Color 2 Color 3 Color 4 Color 5 Color 6
EF 1.png
EF 2.png
EF 3.png
EF 4.png
EF 5.png
EF 6.png
Color 7 Color 8 Color 9 Color 10 Color 11 Color 12
EF 7.png
EF 8.png
EF 9.png
EF 10.png
EF 11.png
EF 12.png
Color 13 Color 14 Color 15 Color 16 Color 17 Color 18
EF 13.png
EF 14.png
EF 15.png
EF 16.png
EF 17.png
EF 18.png
Color 19 Color 20 Color 21
EF 19.png
EF 20.png
EF 21.png

External Links

Million Arthur: Arcana Blood
General

ControlsFAQHUDSupport KnightsSystem

Characters

Nitou Arthur (Twinblade Arthur)Iai ArthurThief ArthurArthur Blade ProtectorBisclavretZechs SiegfriedNimueEternal FlameSnow WhiteRieszYamaneko Arthur (Wildcat Arthur)Koume SakiyamaIori Yagami