Melty Blood/Nero Chaos/Crescent Moon

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Normal Moves

5A
MBCC C-Nero 5A.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
300 5 4 10 -2 HL SJ -

Elbow poke. Will whiff on most crouching characters but is a very quick anti-air.


5B
MBCC C-Nero 5B.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
300,200*2,300*3 5 1(6)1*2,4*3 18 -7 HL SJ -

Wolf. Has a startup that is equally as fast as 5A but a very long recovery time. Has a very slight blind spot underneath, Ciel's dash can go underneath it. The number of hits in this move make it very difficult to shield.


5C
MBCC C-Nero 5C.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
300,500,800 10 3(6)2(3)3 16 -7 HL SJ -

Crocodile. Recovers quicker than it used to in MBAC. EX cancellable.


5[C]
MBCC C-Nero 5C.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
350*4,2000 18 2*3,3(2)6 19 +1 HL SJ -

Charged crocodile. Deals more damage, gives a hard knockdown on hit, and has increased advantage on block.


2A
MBCC C-Nero 2A.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
200*3 6 2*2,3 10 -1 L CSJ -

Snakes. Hits low. Multi-hit poke that is slightly slower compared to everyone else's.


2B
MBCC C-Nero 2B.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
350*2 9 4,2,4,2 15 -2 L,HL*3 CJ -

Centipede. First hit is low. Hits multiple times and may clash at odd moments. Even though this move has a lot of hits, most of the time you will want to only hit with the first hit due to proration reasons.


2C
MBCC C-Nero 2C.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
900 8 8 20 -10 HL CJ -

Horn. Hits mid. The angle on this is nearly vertical and is a great anti-air.


2[C]
MBCC C-Nero 2C.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
1600 25 8 20 -10 HL CJ -

Charged horn. Launches on standing hit and better proration.


4C
MBCC C-Nero 4C.png
MBCC C-Nero 4C2.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
800,600 10 7(6)4 21 -4 HL,HLA SJ -

Mantis. The second hit is air-blockable. Has a lot of clash frames and is more safe than it appears.


j.A
MBCC C-Nero j.A.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
350 7 4 12 HLA CSJ -

Nail. Hits mid. Has good air to ground reach.


j.B
MBCC C-Nero j.B.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
600,500 8 3,2 18 HA SJ -

Tentacle. Hits high. Has potential to cross up if you are above the enemy, good horizontal range.


j.C
MBCC C-Nero j.C.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
300*3,700 9 2*3,4 22 HA SJ -

Nightmare. Hits high. Four hits. You can combo this move into itself but only three times due to wallslam count. (Only counted when the last hit connects) Its reach is very deceptive.


Universal Mechanics

Throw
6 or 4+QA
MBCC Nero Throw.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
400*9 3 1 22 - - - -

Nero lifts the opponent up and lets his pet birds do some damage. Launches the opponent.


Air Throw
j.6 or j.4+QA
MBCC Nero AirThrow.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
1200 2 1 10 - - - -

Nero grabs and punches them to the ground for a bounce.


Guard Bunker
214D
MBCC Nero 214D.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
500 26 4 22 -5 HLA - -

Nero steps to the side and throws some shade. Costs 50.0% meter during blockstun.


Special Moves

Chaos Release - Black Wings
236X
MBCC C-Nero 236A.png
Straightforward projectile.
MBCC C-Nero 236B.png
Delayed birdie
MBCC C-Nero 236C.png
Insert "murder of crows" joke here.
Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
A 800 9 - 30 total - HLA SJ -

A crow will travel quickly in a horizontal line. This move has amazing speed but a terrible recovery. This crow may be run underneath by some characters.

Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
B 800 124 20 42 total - HLA SJ -

A crow will float above Nero and descend at a 45 degree angle after a bit. This move will not hit until its descent.

Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
EX 800*13 3+44 47 17 total - HLA SJ -

Costs 100% Meter. Summons many 236B crows. Recovery is deceptively fast and is a great tool to keep opponents in place or to keep them afraid while you try to throw them.


Chaos Release - Black Wings
623X
MBCC C-Nero 623X.png
Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
A 800 73~413 16 48 total - HLA SJ -

Negative edge. A crow will float above Nero and very slowly float backwards from there until you release A, at which point it will descend at a 45 degree angle.

Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
B 800 73~516 16 48 total - HLA SJ -

Negative edge. A crow will float above Nero and very slowly float forwards from there until you release B, at which point it will descend at a 45 degree angle.

Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
C 800 288 13 78 total HLA SJ -

A crow will float in the air following the enemy's movements for a few seconds before finally attacking at a 45° angle. No meter.


Chaos Discharge - Reptilian
214X
MBCC C-Nero 214X.png
Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
A 400*11 65 3 39 total - HLA CSJ -

A snake will travel slowly across the ground. This snake is controlled by negative edge: releasing the A button will "activate" it. Upon being hit the opponent will be chewed and then dropped from the top of the screen. You can hit the opponent with other attacks while he is being chewed though it is not seem possible to produce any other summons during this time.

Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
B 1000 56 3 34 total - HLA CSJ -

A snake will travel quickly across the ground. This snake automatically activates when it is near an opponent. Untechable on counter hit.

Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
EX 1500 7+29 3 40 total - HLA CSJ -

Costs 100% Meter. Summons a mouth that covers most of the screen. Is air unblockable but easily shielded.


Chaos Release - Horned Beasts
421X
MBCC C-Nero 421X.png
Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
A 600 37 10 44 HLA CSJ -

A single deer will jump towards the opponent. There is a blind spot directly in front of Nero when summoned. Useful for surprising opponents who try to jump or airdash behind you.

Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
B 800*2 146 4(61)4 60 total - HLA CSJ -

A single deer will take its time jumping towards the opponent twice. This deer takes a while to summon but is useful when you can get it out.

Version Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
EX 1500*3 2+107 4(41)4(41)4 52 total - HLA CSJ -

Costs 100% meter. Summons a deer that will jump towards the opponent three times at a normal speed.


Chaos Release - Phantasmic
63214C
MBCC C-Nero 63214C.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
1000*3 1+7 1,3*2 36 -21 HLA CSJ -

Phantom Hand. Costs 100% meter. Can be used as a reversal, but leaves you in a counter hit state till the move fully recovers.


Arc Drive

Armament 999
41236C
MBCC C-Nero 41236C.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
3500 2+60 8 81 - - - -

Can only be used in Max or Heat. Lengthy startup, but unblockable and unshieldable.


Another Arc Drive

Armament 999
41236C
MBCC C-Nero 41236C.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
3000*2 2+40 Till edge of screen (78) Till edge of screen 86 - - -

Improved version. Startup is a bit faster, and Chaos comes back around for a second tackle.


Last Arc

Number of the Beast
MBCC C-Nero LastArc.png
Damage Startup Active Recovery Frame Adv Guard Shield Hitbox
700*15 1+6 100 39 - - CS -

Can be standing or low shield. The laser that Nero fires is unblockable.


Combos

Normal Combos

  • First normal midscreen combos, the corner combos, then character specific combos
explanation


Metered Combos

  • ...
...

Strategy

Do what you need to do to extrapolate on the character. Here are example categories below.

Crescent

Spacing

Pressure

Melty Blood Actress Again Current Code
General FAQChangelistControlsGlossaryLinks
Characters

AkihaAkiha (Seifuku)Akiha VermillionAokoArchetype: EarthArcueidCielHisuiHisui & KohakuKohakuKohaku & Mech-Hisui
KoumaLenMech-HisuiMech-Hisui & Neco ArcMiyakoNeco ArcNeco Arc ChaosNero Powerd CielRed ArcueidRiesbyfe
RoaSatsukiShiki NanayaShiki RyougiShiki TohnoSionSion TATARIWarakiaWhite Len

System Information Getting StartedSystem and MechanicsAdvanced Mechanics