Melty Blood/MBAACC/Aoko Aozaki/Crescent Moon

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Revision as of 11:10, 10 December 2019 by Rjazz (talk | contribs) (Special Moves)
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Combos

This page is a translation from the French wiki BasGrosPoing.

Original can be seen at : http://wiki.basgrospoing.fr/index.php/Melty_Blood/Aoko_Aozaki/Crescent_Moon

Bread and Butter

  • 2A > (5B) > 2B > 2C > 5C > 3C > jBC > jABC > jABC > Airthrow

Basic BnB

  • 2A > (5B) > 2B > 2C > 5C > 3C > jBC > jBC > iad B> JBC > Airthrow

Combo that tries to corner carry.

  • 2A > (5B) > 2B > 6ABC > 236C > 421-orb hold / 214-orb

Deals slightly less damage but ensures a good okizeme.


Bread and Butter with orb

  • 2A > (5B) > 2B > 6ABC > release orb > 214C > jB > (2A) > 2B > 6ABC > 236C > hold orb.

Note: Replace "jB" with "AirDash jA > jB" if you are too far.

  • 2A > (5B) > 2B > 6AB > relacher orbe > 623B > 236A > jCAB > Land > 3C > jBC > jABC > jABC > Airthrow

Optimized version of the earlier BnB.


BnB after counter hit

  • 4C > 2C > 5C > 3C > jCB > jBC > jBC > airthrow
  • 4C > 623B > 236A > jC be > jAB > Land > 3C > jBC > jABC > jABC > Airthrow

Works both midscreen and corner.


BnB with Meter

  • 2A > (5B) > 2B > 6ABC > 236C > AD
  • 2A > (5B) > 2B > 2C > 5C > 214 C > 4C > 2C > 5C > 3C > jCB > jBC > jBC > airthrow (25% meter)
  • 2A > (5B) > 2B > 2C > 5C > 214 C > 4C > 623B > 236A > jC be > jab > land > jCB > jBC > jBC > airthrow (25% meter)

Optimised version of the earlier combo.

  • with orb: 2A > (5B) > 2B > 6AB > release orb > 623B > 236A > jC be> 236B (quick cancel before it hits) > 214C > Land > 5C be > 4C > orbe 421 (25% meter)

Good damage, gives an excellent okizeme.

  • with orb: 2A > (5B) > 2B > 6AB > release orb > 623B > 236A > jC be> 236B (quick cancel before it hits) > 214C > Land > 4C > 2C > 5C > 3C > jBC > jBC > jBC > Airthrow (25% meter)

Slightly more damage.

Strategy

Do what you need to do to extrapolate on the character. Here are example categories below.

Crescent

Spacing

Pressure

Move Descriptions

Normal Moves

2A

The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks.

5A

-

2B

-

5B

-

2C

-

5C

-

6C

-

#C

-

#C

-

JA

-

JB

-

JC

-

J6C

-

Special Moves

Blazing Starmine 「」 - 22ABC
  • (Description) - Simply describe the move here and what it can be used for
  • (A version) - This is where you put what the version of the move can be used for and how its different from the rest of the moves.
  • (B version) - Ditto
  • (EX version) - This is were you describe what happens when you feed it 100%
Browning Starmine 「」 - 236ABC
  • (Description) -
「」 - 28ABC
  • (Description) - ...
I'll kick you over!  「」 - 623ABC
  • (Description) - ...
Floating Starmine 「」 - 214ABC
  • (Description) - ...
Floating Starmine 「」 - 421ABC
  • (Description) - ...
「」 - J22ABC
  • (Description) - ...
「」 - 426ABC
  • (Description) - ...
  • (A version) -
  • (B version) -
  • (EX version) -
「」 - BC
  • (Description) - ...
  • (Standing) -
  • (Crouching) -
  • (Airborne) -

Arc Drive

「」
  • (Description) - AD description


Another Arc Drive

「」
  • (Description) - AAD description

Last Arc

「」
  • (Description) - LA description. Mention where it is activated (air or ground shield) first.
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