Koihime Enbu/Ryofu

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Ryofu

Profile

Name: 呂布 奉先 (Ryofu Hōsen)
Real Name: Ren
Chinese Counterpart: Lü Bu - Fengxian
Voice Actress: Emiko Hagiwara

The mightiest warrior in the Three Kingdoms. So strong that none dare approach her, she is forced to live a life of unending solitude. Despite this, she is actually a simple, cheerful girl who loves to play with cats and dogs. Her weapon is the spear known as the Sky Piercer.

Gameplan

Normal Moves

5A
5A
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
300 Mid 5 2 10 ±0 -2 Knockback
  • Self-cancellable up to 3 times.

Fast, mid-hitting jab that is self- and special-cancellable, and can be used for stagger pressure.


c.B
c.B
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
800 Mid 6 2 27 +6 -5 Knockback

Special-cancellable proximity normal that is good for punishing unsafe moves at a very close range.


f.B
f.B
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1100 Mid 10 3 30 +1 -9 Knockback

Having good range, speed, damage, and being +1 on hit makes this a good poking and whiff punishing tool.


c.C
c.C
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1200 Mid 10 2 31 =+4 -10 Knockback

A bit stronger than c.B and does not have to be as close.


f.C
f.C
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
3000 Mid 28 3 56 ±0 +21 OR -29* Knockback
  • Guard crushes vs crouching.

The most damaging normal in the game but very unsafe on standing block. Even when done from max range, most characters can get in range to punish you. Best used to whiff punish the opponent at max range or if you have a read, you can also use this to punish very unsafe moves on block (such as this one.) Can be confirmed into from most assists, but Shūyu's fire is the easiest and doesn't scale as hard.


2A
2A
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
300 Mid 5 2 9 +1 -1 Knockback
  • Self-cancellable up to 3 times.

Does not hit low, but still self- and special-cancellable. With slightly less range and better frame data than 5A, this move can also be used for stagger pressure. Vulnerable to attacks with low-body invul.


2B
2B
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
900 Low 11 2 31 ±0 -10 Knockback

Slightly shorter than her f.B, but can be special cancelled. Good for poking and punishing moves on block.


2C
2C
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1200 Mid 14 7 20 +3 -11 Knockback
  • Airborne on frames 17-30.
  • Launches during a Hougeki.

An anti-air uppercut that is special-cancellable. Due to the lack of aerial invul, 3B is a better option.


j.A
j.A
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
600 High 5 12 - +19 +7 Knockback

Ryofu brings up her legs, shrinking her hurtbox for the duration of the active frames. Afterwards, she brings them back down until she lands.


j.B
j.B
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1000 High 8 3 - +20 +8 Knocback

A slash at a downward angle, can out-range some 6Bs.


j.C
j.C
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1300 High 10 6 - +25 +7 Knockback
  • Wall bounces during a Hougeki.

A mid-air drop kick. Used in some Hougeki combos.


Command Moves

j.2C
j.2C
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1200 High 10 7 - +25 +7 Knockback
  • Floor bounces during a Hougeki.

Ryofu kicks directly under her with both feet. Used in some Hougeki combos.


Throws

5D/6D
Forward Throw
5D/6D
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1600 Throw 7 1 24 +40 - Throw

Initial hit causes proration, leading to 1280 actual damage instead.

4D
Back Throw
4D
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1600 Throw 7 1 24 +40 - Throw

Initial hit causes proration, leading to 1280 actual damage instead.


Special Moves

Foolhardy Courage
Foolhardy Courage
236A/B/C
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
A 1300 Standing 19-21+2 3 39 +55 +1 or -11* Blow Away
  • Projectile invul on frames 1-21.
  • Hits opponent automatically when close after 19f, otherwise has normal startup.
  • All versions guard crush vs crouching.

Ryofu does a rush-punch that knocks the opponent back a good distance. A good way to corner carry off of a c.B or 2B.

B 1350 Standing 20-25+2 3 40 +54 +2 or -12* Floor Bounce
  • Projectile invul on frames 1-25.
  • Hits opponent automatically when close after 20f, otherwise has normal startup.
C 1400 Standing 21-29+2 3 41 +53 +3 or -13* Floor Bounce
  • Projectile invul on frames 1-29.
  • Hits opponent automatically when close after 21f, otherwise has normal startup.
EX 1800 Standing 24 2 43 +52 +4 or -14* Blow Away
  • Fully invul on frames 1-26.


Broad-minded
Broad-minded
623A/B/C
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
A 400, 1800 Mid 16 4 39 +16 -27 Unique Hard Knockdown
  • Aerial invul on frames 1-20.
  • All versions have an extra hit of proration on landing(e.g. when done raw, the landing hit will do 60% instead of 80%).
B 500, 1800 Mid 18 4 39 +16 -27 Unique Hard Knockdown
  • Aerial invul on frames 1-22.
C 600, 1800 Mid 20 4 39 +16 -27 Unique Hard Knockdown
  • Aerial invul on frames 1-24.
EX 800, 1800 Unblockable 38 2 41 +16 - Unique Hard Knockdown


Special Name 3
Special Name 3
214A/B/C
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
A 650 Mid 16 3 35 +3 -10 Knockback

Standard rekka series, the followups can be delayed to frametrap the opponent.

B 650 Mid 18 3 36 +3 -11 Knockback
C 650 Mid 20 3 37 +3 -12 Knockback
Followup 1 650 Mid 9 2 39 +1 -11 Knockback
Followup 2 650 Mid 10 2 42 +1 -14 Knockback
  • Floor bounces during a Hougeki.
EX (Hits 1 & 2) 600 x2 Mid 16 3, (14), 2 10 - - Knockback
  • Fully invul on frames 1-19.
EX Followup 600 x3 Mid 1 3, (14), 2, (20), 2 40 +2 - Knockback
  • Followup only occurs if either of the prior two hits are successful.
EX (3rd hit) 650 Mid 10 2 43 +2 -17 Knockback


Ougi

Peerless
2363214D
Koihime Ryofu Ougi.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1000 x8 Mid 20 4 34 +72 +4 Unique Hard Knockdown
  • Fully invul on frames 1-30.
  • Airborne on frames 25-44.
  • Guard crushes.

Ryofu strikes the opponent, on successful hit, follows up with another strike that launches them and then charges through them at 45° angle. Carries a good amount of distance and side-swaps afterwards.


Hiougi

The Crimson Flag
236BC
Koihime Ryofu Hiougi.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
300, 200, 3500 Mid 30 16 11 +13 -9 Unique Hard Knockdown
  • Fully invul on frames 1-46.
  • Only available during a Hougeki, uses 4 bars.
  • Minimum damage: 3000.

Ryofu front flips over the opponent and attacks them while mid-air, launching them, then uppercuts and chases them for a powerful downward strike.


Combos

Combo video by Unknown Games (2014):

Combo video by Unknown Games (2018):

Colors

A Button B Button C Button
RyofuA.png
RyofuB.png
RyofuC.png
D Button A+B Button B+C Button
RyofuD.png
RyofuAB.png
RyofuBC.png

Links

Koihime Enbu RyoRaiRai
General

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Characters

Kan'uChōhiChō'unBachōSōsōKakōtonKakōenGakushinSonkenKanneiSonshōkōShūtaiRyofuChōryō