Difference between revisions of "Koihime Enbu/Controls"

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(Moved some information to Koihime Enbu/System)
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  7 8 9    A B C
 
  7 8 9    A B C
  4 5 6    D
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  4 5 6    D E F
  1 2 3    E  F
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  1 2 3     
  
 
This is the standard layout for the game, with numericals representing directions and a four-button layout (with E and F being bound to A+B and B+C). (Think of the number pad on your keyboard).
 
This is the standard layout for the game, with numericals representing directions and a four-button layout (with E and F being bound to A+B and B+C). (Think of the number pad on your keyboard).
 
<br><br>
 
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== Basic Controls ==
 
== Basic Controls ==
 
*A: A characters light hit move.
 
*A: A characters light hit move.

Revision as of 04:30, 18 July 2018

Reference Image

Koihimeenbucontrols.jpg

Controls

7 8 9     A B C
4 5 6     D E F
1 2 3     

This is the standard layout for the game, with numericals representing directions and a four-button layout (with E and F being bound to A+B and B+C). (Think of the number pad on your keyboard).

Basic Controls

  • A: A characters light hit move.
  • B: A characters medium hit move.
  • C: A characters heavy hit move.
  • D: Can be used to throw an opponent or to tech / break a throw.


  • 66 - Run/Hop
  • 44 - Backdash/Backhop


  • E: If you have the macro for A+B assigned, then you can use this to access both buttons at the same time *optional binding
  • F: If you have the macro for B+C assigned, then you can use this to access both buttons at the same time *optional binding
Koihime Enbu RyoRaiRai
General

ControlsFAQHUDMenusStrategistsSystem

Characters

BachōChōryōChōhiChō'unGakushinKakōenKakōtonKanneiKan'uRyofuShūtaiSonkenSonshōkōSōsō