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| |'''Alternate''' | | |'''Alternate''' |
| |'''ARC Collab (Ky Kiske)''' | | |'''ARC Collab (Ky Kiske)''' |
− | |'''DLC (Senketsu)''' | + | |'''DLC (Special)''' |
| |- | | |- |
| |[[Image:KLKIF_Satsuki_DW_Color1.png|250px]] | | |[[Image:KLKIF_Satsuki_DW_Color1.png|250px]] |
Revision as of 21:02, 14 August 2019
Introduction
SATSUKI KIRYUIN DUAL-WIELD
Placeholder
Character Information
Health: 9,500
Valor Level 1
- Increased damage for all normal close range attacks.
Valor Level 2
- Close Range Attack Special enhanced
Walkspeed Ranking: 3rd
Front Step Dash: 18 Frames
Back Step Dash: 21 Frames
Side Step Dash: 17 Frames
Can air dash twice in the air.
All Close Ranged Attacks and Long Ranged Attacks are dash/jump cancelable.
Close Ranged Attacks
5A
|
Version
|
Damage
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
5A
|
120
|
10
|
Launch
|
-
|
+300 Damage
|
Valor Level 1
|
160
|
10
|
Launch
|
-
|
+600 Damage
|
- Advancing forward double slash.
- At Valor Level 1, increases in damage and range.
|
5AA
|
120
|
-
|
Launch
|
-
|
+300 Damage
|
Valor Level 1
|
140
|
-
|
-
|
-
|
+300 Damage
|
- At Valor Level 1, increases in damage and range.
|
5AAA
|
80
|
-
|
Launch
|
-
|
+300 Damage
|
Valor Level 1
|
100
|
-
|
Launch
|
-
|
+300 Damage
|
- At Valor Level 1, increases in damage.
|
5AAAA
|
220
|
-
|
Launch
|
-
|
+300 Damage
|
Valor Level 1
|
260
|
-
|
Launch
|
-
|
+300 Damage
|
- Only available if 5AAA hits/was blocked.
- Kicks the opponent to the ground.
- At Valor Level 1, increases in damage as well as teleporting into the air instead of jumping.
|
5AAAAA
|
120
|
-
|
Launch
|
-
|
+300 Damage
|
Valor Level 1
|
140
|
-
|
Launch
|
-
|
+300 Damage
|
- Only available if 5AAAA hits/was blocked.
- At Valor Level 1, increases in damage.
|
5AAAAAA
|
120
|
-
|
Launch
|
-
|
+300 Damage
|
Valor Level 1
|
240
|
-
|
Launch
|
-
|
+300 Damage
|
- Only available if 5AAAAA hits/was blocked.
- Followup followup aerial slash.
- At Valor Level 1, gains an additional hit.
|
5AAAAAAA
|
200
|
-
|
Launch
|
-
|
+300 Damage
|
Valor Level 1
|
240
|
-
|
Launch
|
-
|
+300 Damage
|
- Only available if 5AAAAAA hits/was blocked.
- Slashes through the opponent.
- At Valor Level 1, gains additional hits.
|
5AAAAAAAA (Ender)
|
1560
|
-
|
Knockdown
|
N/A
|
N/A
|
Valor Level 1
|
1760
|
-
|
Knockdown
|
N/A
|
N/A
|
- Only available if 5AAAAAAA hits.
- At Valor Level 1, gains an additional hit.
|
|
4/6A
|
Version
|
Damage
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
Normal
|
160
|
29
|
Crumple
|
-
|
+600 Damage
|
Valor Level 1
|
320
|
29
|
Crumple
|
-
|
+600 Damage
|
- Can dash/jump cancel after the first or second hit.
- At Valor Level 1, gains additional hits and teleports forward.
|
|
2/8A
|
Version
|
Damage
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
Normal
|
120
|
17
|
Launch
|
-
|
+600 Damage
|
Valor Level 1
|
160
|
17
|
Launch
|
-
|
+600 Damage
|
- A slash forward, then a slash upwards.
- Can dash/jump cancel after the first or second hit.
- At Valor Level 1, increases in damage and range.
|
|
d.A
|
Version
|
Damage
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
Normal
|
160
|
12
|
Crumple
|
-
|
+300 Damage
|
Valor Level 1
|
260
|
12
|
Crumple
|
-
|
+300 Damage
|
- Dashes forward with multiple strikes.
- At Valor Level 1, gains additional hits.
|
|
j.A
|
Version
|
Damage
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
j.A
|
120
|
15
|
Launch
|
-
|
+300 Damage
|
Valor Level 1
|
140
|
15
|
Launch
|
-
|
+300 Damage
|
- Advancing forward aerial slash.
|
j.AA
|
120
|
-
|
Launch
|
-
|
+300 Damage
|
|
|
sp.A
|
Version
|
Damage
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
Normal
|
2080
|
11
|
Sliding Knockdown
|
-
|
+2080 Damage
|
Valor Level 2
|
3200
|
-
|
Knockdown
|
-
|
+3200 Damage
|
- Satsuki slashes in front of her, then jumps upwards and slashes again.
- On hit, Satsuki launches the opponent and slices multiple times before delivering a final blow.
- At Valor Level 2, Satsuki teleports into the air and slashes downwards.
- On hit, leads into even more slices and a much more damaging ender.
- Damage/Hitstun Armor on startup (Valor Level 0 or 1 only.)
|
|
Long Ranged Attacks
5B
|
Damage
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
60
|
11
|
-
|
-
|
+300 Damage
|
- Fires a mid-range crescent projectile.
|
|
5[B]
|
Damage
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
1280
|
-
|
Crumple
|
Guard Crush
|
+600 Damage
|
- Once charged, Satsuki fires two crescent projectiles forward.
- The second projectile causes the Guard Crush.
- Dash/jump cancelable while charging.
- Can dash/jump cancel after the first or second projectile.
- The infinite you saw on Twitter was patched.
|
|
d.B
|
Damage
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
100 / 300
|
15
|
Launch
|
-
|
+300 Damage
|
- Satsuki does a cartwheel kick and jumps in the air to fire a projectile.
- Can perform aerials afterwards.
- Can dash/jump cancel after the first or second hit.
|
|
j.B
|
Damage
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
60
|
21
|
-
|
-
|
+300 Damage
|
- Fires a crescent shaped projectile to the left.
|
|
j.[B]
|
Damage
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
160 / 160
|
-
|
Sliding Knockdown
|
-
|
+220 Damage
|
- Satsuki slashes from the air, creating two rifts to the side.
- A tracking projectile is fired from the rift shortly afterwards.
- The rifts disappear if Satsuki is hit.
- Dash cancelable while charging.
|
|
sp.B
|
Damage
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
920
|
-
|
Sliding Knockdown
|
-
|
+300 Damage
|
- Satsuki hops into the air and fires six projectiles in a pattern.
- Pattern is right, left, right, left, and then both sides at the same time.
- Can be performed on the ground or in the air.
|
|
Break Attacks
5C
|
Damage
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
600
|
43
|
Launch
|
+600 Damage
|
+600 Damage
|
- Satsuki preps herself, then unleashes a grounded shockwave in front of her.
- Can cancel into Aerial Homing Dash on hit.
- Dash cancelable during the startup.
- Damage/Hitstun Armor on startup.
|
|
d.C
|
Damage
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
800
|
39
|
Launch
|
+600 Damage
|
+600 Damage
|
- Satsuki leaps forward, creating multiple shockwaves on the ground behind her.
- Can cancel into Aerial Homing Dash on hit.
- Dash cancelable during the startup.
|
|
j.C
|
Damage
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
640
|
23
|
Sliding Knockdown
|
+600 Damage
|
+600 Damage
|
- Satsuki advances forward in the air, slamming her blade into the ground.
- Can cancel into Homing Dash on hit.
- Dash cancelable during the startup.
|
|
sp.C
|
Damage
|
Startup
|
On Hit
|
Guard Break
|
Counter Hit
|
1300
|
-
|
Knockdown
|
+600 Damage, Crumple
|
+600 Damage
|
- Satsuki fires the Junketsu shoulder pauldrons forward.
- On hit, she teleports towards the opponent and strikes.
|
|
General Moves
Homing Dash
|
Damage
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
-
|
-
|
-
|
-
|
-
|
|
Homing Dash (Aerial)
|
Damage
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
-
|
-
|
-
|
-
|
-
|
|
Valor Burst
|
Damage
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
-
|
-
|
-
|
-
|
-
|
|
Counter Burst
|
Damage
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
-
|
-
|
-
|
-
|
-
|
|
FIBER LOST SECRET ARTS
|
Damage
|
Startup
|
On Hit
|
On Block
|
Counter Hit
|
SEN-I-SOSHITSU
|
-
|
SEN-I-SOSHITSU
|
-
|
SEN-I-SOSHITSU
|
|
Combos
Resources
#KLK_SDW
Globku's Dual-Wield Satsuki Breakdown
Colors