Difference between revisions of "KILL la KILL IF/Satsuki Dual-Wield"

From Mizuumi Wiki
Jump to navigation Jump to search
(Colors)
Line 660: Line 660:
 
|'''Alternate'''
 
|'''Alternate'''
 
|'''ARC Collab (Ky Kiske)'''
 
|'''ARC Collab (Ky Kiske)'''
|'''DLC (Senketsu)'''
+
|'''DLC (Special)'''
 
|-
 
|-
 
|[[Image:KLKIF_Satsuki_DW_Color1.png|250px]]
 
|[[Image:KLKIF_Satsuki_DW_Color1.png|250px]]

Revision as of 21:02, 14 August 2019

KLKIF Satsuki.png

Introduction

SATSUKI KIRYUIN DUAL-WIELD

Placeholder

Character Information


Health: 9,500

Valor Level 1

  • Increased damage for all normal close range attacks.


Valor Level 2

  • Close Range Attack Special enhanced


Walkspeed Ranking: 3rd

Front Step Dash: 18 Frames
Back Step Dash: 21 Frames
Side Step Dash: 17 Frames

Can air dash twice in the air.

All Close Ranged Attacks and Long Ranged Attacks are dash/jump cancelable.

Close Ranged Attacks

5A
KLKIF Satsuki DW 5A.png
Version Damage Startup On Hit On Block Counter Hit
5A 120 10 Launch - +300 Damage
Valor Level 1 160 10 Launch - +600 Damage
  • Advancing forward double slash.
  • At Valor Level 1, increases in damage and range.
5AA 120 - Launch - +300 Damage
Valor Level 1 140 - - - +300 Damage
  • Followup slash.
  • At Valor Level 1, increases in damage and range.
5AAA 80 - Launch - +300 Damage
Valor Level 1 100 - Launch - +300 Damage
  • Upwards slash.
  • At Valor Level 1, increases in damage.
5AAAA 220 - Launch - +300 Damage
Valor Level 1 260 - Launch - +300 Damage
  • Only available if 5AAA hits/was blocked.
  • Kicks the opponent to the ground.
  • At Valor Level 1, increases in damage as well as teleporting into the air instead of jumping.
5AAAAA 120 - Launch - +300 Damage
Valor Level 1 140 - Launch - +300 Damage
  • Only available if 5AAAA hits/was blocked.
  • Followup aerial slash.
  • At Valor Level 1, increases in damage.
5AAAAAA 120 - Launch - +300 Damage
Valor Level 1 240 - Launch - +300 Damage
  • Only available if 5AAAAA hits/was blocked.
  • Followup followup aerial slash.
  • At Valor Level 1, gains an additional hit.
5AAAAAAA 200 - Launch - +300 Damage
Valor Level 1 240 - Launch - +300 Damage
  • Only available if 5AAAAAA hits/was blocked.
  • Slashes through the opponent.
  • At Valor Level 1, gains additional hits.
5AAAAAAAA (Ender) 1560 - Knockdown N/A N/A
Valor Level 1 1760 - Knockdown N/A N/A
  • Only available if 5AAAAAAA hits.
  • Double slashing ender.
  • At Valor Level 1, gains an additional hit.


4/6A
KLKIF Satsuki DW 46A.png
Version Damage Startup On Hit On Block Counter Hit
Normal 160 29 Crumple - +600 Damage
Valor Level 1 320 29 Crumple - +600 Damage
  • Double horizontal slash.
  • Can dash/jump cancel after the first or second hit.
  • At Valor Level 1, gains additional hits and teleports forward.


2/8A
KLKIF Satsuki DW 28A.png
Version Damage Startup On Hit On Block Counter Hit
Normal 120 17 Launch - +600 Damage
Valor Level 1 160 17 Launch - +600 Damage
  • A slash forward, then a slash upwards.
  • Can dash/jump cancel after the first or second hit.
  • At Valor Level 1, increases in damage and range.


d.A
KLKIF Satsuki DW dA.png
Version Damage Startup On Hit On Block Counter Hit
Normal 160 12 Crumple - +300 Damage
Valor Level 1 260 12 Crumple - +300 Damage
  • Dashes forward with multiple strikes.
  • At Valor Level 1, gains additional hits.


j.A
KLKIF Satsuki DW jA.png
Version Damage Startup On Hit On Block Counter Hit
j.A 120 15 Launch - +300 Damage
Valor Level 1 140 15 Launch - +300 Damage
  • Advancing forward aerial slash.
j.AA 120 - Launch - +300 Damage
  • Followup aerial kick.


sp.A
Version Damage Startup On Hit On Block Counter Hit
Normal 2080 11 Sliding Knockdown - +2080 Damage
Valor Level 2 3200 - Knockdown - +3200 Damage
  • Satsuki slashes in front of her, then jumps upwards and slashes again.
  • On hit, Satsuki launches the opponent and slices multiple times before delivering a final blow.
  • At Valor Level 2, Satsuki teleports into the air and slashes downwards.
    • On hit, leads into even more slices and a much more damaging ender.
  • Damage/Hitstun Armor on startup (Valor Level 0 or 1 only.)


Long Ranged Attacks

5B
KLKIF Satsuki DW 5B.png
Damage Startup On Hit On Block Counter Hit
60 11 - - +300 Damage
  • Fires a mid-range crescent projectile.


5[B]
Damage Startup On Hit On Block Counter Hit
1280 - Crumple Guard Crush +600 Damage
  • Once charged, Satsuki fires two crescent projectiles forward.
  • The second projectile causes the Guard Crush.
  • Dash/jump cancelable while charging.
  • Can dash/jump cancel after the first or second projectile.
  • The infinite you saw on Twitter was patched.


d.B
Damage Startup On Hit On Block Counter Hit
100 / 300 15 Launch - +300 Damage
  • Satsuki does a cartwheel kick and jumps in the air to fire a projectile.
  • Can perform aerials afterwards.
  • Can dash/jump cancel after the first or second hit.


j.B
KLKIF Satsuki DW jB.png
Damage Startup On Hit On Block Counter Hit
60 21 - - +300 Damage
  • Fires a crescent shaped projectile to the left.


j.[B]
Damage Startup On Hit On Block Counter Hit
160 / 160 - Sliding Knockdown - +220 Damage
  • Satsuki slashes from the air, creating two rifts to the side.
  • A tracking projectile is fired from the rift shortly afterwards.
    • The rifts disappear if Satsuki is hit.
  • Dash cancelable while charging.


sp.B
KLKIF Satsuki DW spB.png
Damage Startup On Hit On Block Counter Hit
920 - Sliding Knockdown - +300 Damage
  • Satsuki hops into the air and fires six projectiles in a pattern.
  • Pattern is right, left, right, left, and then both sides at the same time.
  • Can be performed on the ground or in the air.


Break Attacks

5C
KLKIF Satsuki DW 5C.png
Damage Startup On Hit Guard Break Counter Hit
600 43 Launch +600 Damage +600 Damage
  • Satsuki preps herself, then unleashes a grounded shockwave in front of her.
  • Can cancel into Aerial Homing Dash on hit.
  • Dash cancelable during the startup.
  • Damage/Hitstun Armor on startup.


d.C
Damage Startup On Hit Guard Break Counter Hit
800 39 Launch +600 Damage +600 Damage
  • Satsuki leaps forward, creating multiple shockwaves on the ground behind her.
  • Can cancel into Aerial Homing Dash on hit.
  • Dash cancelable during the startup.


j.C
KLKIF Satsuki DW jC.png
Damage Startup On Hit Guard Break Counter Hit
640 23 Sliding Knockdown +600 Damage +600 Damage
  • Satsuki advances forward in the air, slamming her blade into the ground.
  • Can cancel into Homing Dash on hit.
  • Dash cancelable during the startup.


sp.C
Damage Startup On Hit Guard Break Counter Hit
1300 - Knockdown +600 Damage, Crumple +600 Damage
  • Satsuki fires the Junketsu shoulder pauldrons forward.
  • On hit, she teleports towards the opponent and strikes.


General Moves

Homing Dash
KLKIF Satsuki DW Homing Dash.png
Damage Startup On Hit On Block Counter Hit
- - - - -


Homing Dash
(Aerial)
KLKIF Satsuki DW Air Homing Dash.png
Damage Startup On Hit On Block Counter Hit
- - - - -


Valor Burst
KLKIF Satsuki DW Valor Burst.png
Damage Startup On Hit On Block Counter Hit
- - - - -


Counter Burst
KLKIF Satsuki DW Valor Burst.png
Damage Startup On Hit On Block Counter Hit
- - - - -


FIBER LOST SECRET ARTS
Damage Startup On Hit On Block Counter Hit
SEN-I-SOSHITSU - SEN-I-SOSHITSU - SEN-I-SOSHITSU


Combos

Resources

#KLK_SDW
Globku's Dual-Wield Satsuki Breakdown

Colors

Default Alternate ARC Collab (Ky Kiske) DLC (Special)
250px 250px 250px KLKIF Satsuki DW Color4.png


KILL la KILL IF
General
Bloody Valor
Controls
FAQ
Mechanics
Patch Notes
Stages
Characters
DTR
Gamagoori
Inumuta
Jakuzure
Mako
Nui
Ragyo
Ryuko
Ryuko Dual-Wield
Sanageyama
Satsuki
Satsuki Dual-Wield