Difference between revisions of "KILL la KILL IF/Ragyo"

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|'''Alternate'''
 
|'''Alternate'''
 
|'''ARC Collab (Hades: Izanami)'''
 
|'''ARC Collab (Hades: Izanami)'''
|'''DLC (Junketsu)'''
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|'''DLC (Special)'''
 
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|[[Image:KLKIF_Ragyo_Color1.png|250px]]
 
|[[Image:KLKIF_Ragyo_Color1.png|250px]]

Latest revision as of 22:01, 14 August 2019

KLKIF Ragyo.png

Introduction

RAGYO KIRYUIN

Placeholder

Character Information


Health: 12,500

Valor Level 1

  • Increase damage dealt when winning bloody valor as a defender.
  • You can follow up with Life Fiber wire attack if your counter burst successfully counter hits.


Valor Level 2

  • Break Attack Special enhanced


Walkspeed Ranking: 12th

Front Step Dash: ??? Frames
Back Step Dash: ??? Frames
Side Step Dash: ??? Frames

Ragyo can perform Dash attacks from a vertical or horizontal Step Dash.

Close Ranged Attacks

5A
Version Damage Startup On Hit On Block Counter Hit
5A 280 26 - - +300 Damage
  • Ragyo creates a wall of Life Fibers in front of her.
5AA 300 - - - +300 Damage
  • Only available if 5A hits/was blocked.
  • Ragyo teleports towards the opponent and smacks 'em.
5AAA 300 - - - +300 Damage
  • Only available if 5AA hits/was blocked.
  • Followup smack.
5AAAA 300 - Knockdown N/A N/A
  • Only available if 5AAA hits.
  • An uppercut that launches the opponent.
  • Ragyo teleports into the air if 5AAAA wasn't canceled into anything.
  • Can perform aerials afterwards.
5AAAAA 360 - Knockdown N/A N/A
  • Only available if 5AAAA hits.
  • Spikes the opponent to the ground.
5AAAAAA (Ender) 300 - Sliding Knockdown N/A N/A
  • Only available if 5AAAAA hits.
  • Ragyo teleports to the ground and finishes the chain with a damaging blow.


4/6A (Ender)
Damage Startup On Hit On Block Counter Hit
1220 - Knockdown N/A N/A
  • Only available if 5AAAAA hits.
  • A multi-hit Life Fiber attack with great meter build.
  • Can followup into sp.B afterwards.


2/8A (Ender)
Damage Startup On Hit On Block Counter Hit
840 - Launch N/A N/A
  • Only available if 5AAAAA hits.
  • A Life Fiber wall that pops the opponent up to where Ragyo is in the air.
  • Can cancel into j.AA, d.B, or j.BAAC.


4/6A
Damage Startup On Hit On Block Counter Hit
640 39 Launch - +600 Damage
  • Ragyo surrounds herself in a barrier of Life Fibers.
  • Damage/Hitstun Armor on startup.


2/8A
Damage Startup On Hit On Block Counter Hit
400 each 34 Knockdown - +600 Damage
  • Ragyo throws down multiple pillars of Life Fibers ahead of her.
  • At the wall these can be stacked on top of each other for added damage potential.


d.A
Damage Startup On Hit On Block Counter Hit
640 23 Knockdown - +300 Damage
  • Ragyo jumps ahead and does an overhead swing that can wallsplat.
  • Can be done from either a vertical or horizontal Step Dash.


j.A
Version Damage Startup On Hit On Block Counter Hit
j.A 240 23 Knockdown - +340 Damage
  • Ragyo throws out a wall of Life Fibers.
j.AA 360 - Launch - +300 Damage
  • Only available if j.A hits/was blocked.
  • Followup swing.
j.AAA 240 - Knockdown N/A N/A
  • Only available if j.AA hits.
  • A Life Fiber finisher that sets up for oki.


sp.A
Damage Startup On Hit On Block Counter Hit
2040 11 Knockdown - +2040 Damage
  • Ragyo fullscreen teleports towards the opponent, jabbing them.
  • On hit, Ragyo uppercuts them into a wave of Life Fibers dealing big damage and knockback for stage control.
  • Invincible on startup.


Long Ranged Attacks

5B
Version Damage Startup On Hit On Block Counter Hit
5B 60 each 76 - - +300 Damage
  • Ragyo creates a barrage of projectiles one by one, then fires them all at once at the opponent.
  • A maximum of 15 projectiles can be created.
  • Dash cancelable while charging.
    • Upon dash canceling, all projectiles created will be fired at the opponent
      • A minimum of 4 projectiles must be made before being able to dash cancel.
  • Can cancel into d.C (Horizontal).
    • Will always fire from the right to the left.
5BB 60 each / 200 - Knockdown - +300 Damage
  • Five followup projectiles shot in a line that pushes Ragyo back and into the air.
  • The final projectile deals 200 damage instead of the usual 60.
  • Can cancel into j.d.C (Horizontal).
    • Will always fire from the right to the left.
5BBB 660 - Knockdown Guard Crush +300 Damage
  • Projectile finisher shot straight ahead with high priority.
  • Can cancel into j.BB or j.C before landing.


5BA
Version Damage Startup On Hit On Block Counter Hit
5BA 300 - Crumple - +300 Damage
  • Ragyo creates a Life Fiber wall on top of the opponent from fullscreen distance.
  • Can cancel into d.B or d.C (Horizontal).
    • Will always fire from the left to the right.
5BAA 340 - Sliding Knockdown - +300 Damage
  • Followup Life Fibers that pulls the opponent towards Ragyo on hit/block.
  • Can cancel into d.B.


5BAAC
Damage Startup On Hit Guard Break Counter Hit
200 / 600 - Knockdown +600 Damage +600 Damage
  • Ragyo teleports behind the opponent and forms a Life Fiber wall (doesn't Guard Break).
  • She then creates a followup explosion (does Guard Break).


5[B]
Damage Startup On Hit On Block Counter Hit
300 / 80 each 191 - Guard Crush +300 Damage
  • Once charged, the charged projectiles form into a Life Fiber ball.
  • The Life Fiber ball slowly travels towards the opponent, and deals 300 damage on contact.
  • Blocking on contact with the Life Fiber ball causes a Guard Crush.
  • After a short delay the Life Fiber ball shoots out 13 projectiles straight ahead.
  • The Life Fiber ball is destroyed if Ragyo is hit.
  • Dash cancelable while charging.


d.B
Damage Startup On Hit On Block Counter Hit
1380 / 100 each 45 Knockdown - +300 Damage
  • Ragyo places down a Life Fiber ball on the ground.
  • This Life Fiber ball has a vacuum effect, sucking in the opponent when nearby.
  • After a delay, the Life Fiber ball explodes into projectiles that shoot in all directions.
  • The Life Fiber ball is destroyed if Ragyo is hit.
  • Can be performed on the ground or in the air.
  • Inputting d.B quickly from a forward Step Dash will cancel the dash distance.


j.B
Version Damage Startup On Hit On Block Counter Hit
j.B 60 each 94 Knockdown - +300 Damage
  • Aerial version of 5B.
  • Air Dash cancelable while charging.
    • Upon dash canceling, all projectiles created will be fired at the opponent
      • A minimum of 4 projectiles must be made before being able to dash cancel.
j.BB 340 - Launch - -
  • Ragyo fires three projectiles, one to the left, right, and in front of her.
  • On contact with the ground, they form into a wall of Life Fibers that are active for a good while.


j.BA
Damage Startup On Hit On Block Counter Hit
300 - Crumple - +300 Damage
  • Aerial version of 5BA.
  • Can cancel into d.B.
Damage Startup On Hit On Block Counter Hit
340 - Crumple - +300 Damage
  • Aerial version of 5BAA.
  • Can cancel into d.B


j.BAC
Damage Startup On Hit Guard Break Counter Hit
600 - Knockdown +600 Damage +600 Damage
  • Ragyo creates an explosion that blasts upwards.
  • Can perform aerials afterwards.


j.BAAC
Damage Startup On Hit Guard Break Counter Hit
200 / 600 - Knockdown +600 Damage +600 Damage
  • Aerial version of 5BAAC.


j.BAACC
Damage Startup On Hit Guard Break Counter Hit
1800 - Knockdown +1200 Damage +1200 Damage
  • Ragyo teleports to the opponent and starts winding up.
  • She steps forward and performs a guard breaking uppercut that creates an explosion.
  • Afterwards Ragyo teleports backwards.
  • Dash cancelable during the startup.


j.[B]
Damage Startup On Hit On Block Counter Hit
300 / 80 each 259 Knockdown Guard Crush +300 Damage
  • Aerial version of 5[B], slowly descends to the ground instead of tracking.
  • Fires only 12 projectiles instead of the usual 13.
  • Dash cancelable while charging.


sp.B
Damage Startup On Hit On Block Counter Hit
560 - Crumple - +300 Damage
  • Ragyo fires a large projectile at the opponent.
  • On contact with the ground, it erupts into multiple Life Fibers covering the stage.
  • Can be used for combo extension even from fullscreen.
  • Can be performed on the ground or in the air.


Break Attacks

5C
Damage Startup On Hit Guard Break Counter Hit
2500 72 Sliding Knockdown +600 Damage +600 Damage
  • Ragyo begins to charge, then lets loose a fullscreen laser ahead.
  • Can move the laser left or right while active.
  • Dash cancelable during the startup.


d.C (Vertical)
Damage Startup On Hit Guard Break Counter Hit
1640 - Knockdown +600 Damage +600 Damage
  • From an immediate back/forward dash, Ragyo fullscreen teleports behind the opponent.
  • Afterwards, she fires four explosions in a straight line.
  • If delayed, Ragyo doesn't teleport and fires the four explosions from where she stands.


d.C (Horizontal)
Damage Startup On Hit Guard Break Counter Hit
600 54 Knockdown +600 Damage +600 Damage
  • Ragyo fires a quick laser panning from side to side.
  • The side the laser initially starts on is based on Ragyo's dash.
    • Dash to the right, starts from the left. Dash to the left, starts from the right.
  • Can also be done from a horizontal air dash.
  • Can cancel into j.BAACC.


j.d.C (Vertical)
Damage Startup On Hit Guard Break Counter Hit
600 - Knockdown +600 Damage +600 Damage
  • Bear with me on these notations this character's wacky.
  • From a back/forward air dash, Ragyo fires a single explosive pillar.
  • Can perform aerials afterwards.
  • Can cancel into j.BAACC.


j.C
Damage Startup On Hit Guard Break Counter Hit
1480 150 Knockdown +600 Damage +600 Damage
  • After a delay, Ragyo spawns three grounded level lasers.
  • The first is fired from the middle, the second comes from her right, and the third is from her left.
  • Dash cancelable during the startup.
  • Can only air dash afterwards.


sp.C
Version Damage Startup On Hit Guard Break Counter Hit
Normal 160 / 400 each - Knockdown +640 Damage +640 Damage
Valor Level 2 160 / 400 each / 560 - Knockdown +640 Damage +640 Damage
  • Ragyo poses majestically and creates 3 waves of 5 explosions surrounding her.
  • Can move while active.
  • Ragyo's model is a hitbox during the special, dealing 160 damage (also Guard Breaks.)
    • This can be used to bonk the opponent into more explosives for additional damage.
  • At Valor Level 2, the wave count increases to 5, more explosions are created, and Ragyo gains a vacuum effect.
    • If the opponent is hit by the final wave of explosives, additional damage is given at the end.
  • Guard Break/Hitstun Armor on startup.
    • Threshold is 1000 damage before it wears off.
      • 2500 damage at Valor Level 2.


General Moves

Homing Dash
Damage Startup On Hit On Block Counter Hit
- - - - -


Homing Dash
(Aerial)
Damage Startup On Hit On Block Counter Hit
- - - - -


Valor Burst
Damage Startup On Hit On Block Counter Hit
- - - - -


Counter Burst
Damage Startup On Hit On Block Counter Hit
- - - - -


FIBER LOST SECRET ARTS
Damage Startup On Hit On Block Counter Hit
SEN-I-SOSHITSU - SEN-I-SOSHITSU - SEN-I-SOSHITSU


Combos

Resources

#KLK_RGY

Colors

Default Alternate ARC Collab (Hades: Izanami) DLC (Special)
250px 250px 250px 250px
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