Dengeki Bunko: Fighting Climax/DFCI/Mikoto Misaka

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Revision as of 14:22, 15 November 2014 by Tigre (talk | contribs) (Special Moves)
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Mikoto Misaka

Introduction

Originally from the light novel Toaru Majutsu no Index.

Gameplay

A synopsis of this character's play-style, strengths, weaknesses, etc

Pros

  • Example 1
  • Example 2
  • Example 3

Cons

  • Example 1
  • Example 2
  • Example 3

Recommended Assists

Assist Character - Short description of why this assist is recommended with this character

Assist Character - Short description of why this assist is recommended with this character

Assist Character - Short description of why this assist is recommended with this character

Potentials

Universal Potential: Increases damage dealt by 10% for 20 seconds when health falls under 30%. If behind in rounds won, increases damage dealt by 20% instead.

Character Potential: Hit with attacks 10 times to increase damage dealt by 10% for 10 seconds. Can be activated twice a round.

Move List

Normal Moves

5A
DFC.Mikoto.5A.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Slighty downward-angled electric thrust. Decent range and quick startup.

2A
DFC.Mikoto.2A.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Crouching electric punch. Hits low. Chainable into itself and has very fast start up, so it’s good to use as a poke out.

5B
DFC.Mikoto.5B.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Angled electric shock that hits the ground. Range is similar to 5A but will also hit grounded opponents. Rather long recovery, so it’s susceptible to armor from Impact Skills. Jump cancellable and will combo into a rising j.C on standing opponents

2B
DFC.Mikoto.2B.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Slash with iron sand sword. Does not hit low. Long reach, but has some blind spots.

5C
DFC.Mikoto.5C.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Parabolic electric shock starting at her head. Good range and hits above her, so it can be useful to catch jump outs. Very bad on block, can be punished by some Climax Arts.

5[C]
DFC.Mikoto.5C.EX.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Longer range (2/3 screen) and a higher arc. Big blind spot below the arc.

2C
DFC.Mikoto.2C.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Attacks with many iron sand spikes. Does not knock down, but has multiple hits. Good for okizeme as it will beat out the armor from Impact Skills.

2[C]
DFC.Mikoto.2C.EX.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Longer range (2/3 screen), but has a much longer startup, so the timing must be later for use in okizeme or the opponent can jump out. Higher hitbox and will wall bound in the corner. Does not hit low.

j.A
DFC.Mikoto.jA.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Horizontal electric punch. Decent enough range to be a good air-to-air, but has a weak lower hitbox. Jump cancellable.

j.B
DFC.Mikoto.jB.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Slash with iron sand sword. Very long reach and possibly her best jump in. Can cross up and works well from low air dashes. Jump cancellable

j.C
DFC.Mikoto.jC.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Downward slanting electric attack. Reaches lower than j.B, can be used for okizeme. Jump cancellable.

j.[C]
DFC.Mikoto.jC.EX.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Sends a bolt of lightning down about 2/3 of the screen in front of her. Long start up and and quite narrow, but great for controlling space. Stops her air momentum. Knocks down and is cancellable on hit or block.


Special Moves

Electro Shock
「電撃の槍-エレクトロショック-」

236X
DFC.Mikoto.236X.png
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A x x x x x x x -

Straight electric attack, reaches about 2 character lengths.

  • Wall bounds in the corner, letting her combo into 5B > Air Combo
  • Only knocks down midscreen, but launches quite far
  • Good at covering the blind spot of 5C
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B x x x x x x x -

Distance reaches the opponent at round start

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C x x x x x x x -

Distance reaches around 2/3 of the screen

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX x x x x x x x -

About the same range as the C version, but does slightly more damage if point blank

Magnetic Move
「電磁機動-マグネティックブムーブ-」

214X
Air O.K.
DFC.Mikoto.214X.png
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A x x x x x x x -

fluff

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B x x x x x x x -

fluff

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C x x x x x x x -

fluff

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX x x x x x x x -

fluff


Universal Mechanics

Throw
6C or 4C
DFC.Mikoto.64C.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Grabs and shocks her opponent. Sends opponent flying away, with lots of time to position for okizeme. Cancellable into Blast, Trump Card and anything that uses the Climax Gauge.

Impact Skill
Electro Fencer
「砂鉄剣-エレクトロフェンサー-」

5A+B
DFC.Mikoto.5AB.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Rushing attack with an iron sand sword.

  • High damage and easy to combo after.
  • Very minus on block
Impact Skill
Biri-Biri Earth
「電震脚打-ビリビリアース-」

2A+B
DFC.Mikoto.2AB.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Overhead stomp that then sends a blast of electricity along the ground.

  • The electricity can reach from one end of the screen to the other and hits low.
  • On close hit, will knock down, but will not knock down from far distances.
  • Slow startup but will combo from B or C attacks.
  • Can hit any support that is grounded
Impact Break
4A+B
DFC.Mikoto.4AB.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Overhead launching kick, can go over lows.

Trump Card
Chaser!
「ちぇいさー!」

5A+C
DFC.Mikoto.5AC.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Kicks a Vending Machine and her opponent.

  • Fast startup, hits overhead, is air unblockable, does lots of damage, launches opponent away and is fully invulnerable.
  • Still fairly easy to see coming and will lose to throws, projectile and armored moves.
  • Knocks far back on block, making it hard to punish. Also does lots of chip damage.
  • Makes her 5C jump cancellable


Climax Arts

Railgun
「超電磁砲-レールガン-」

41236B+C
DFC.Mikoto.41236BC.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x x x x -

Full screen beam attack.

  • Very fast startup and a big hitbox.
  • High damage in combos as well
  • Has no invincibility and has some post flash startup, so it’s possible to be hit out of
  • Goes through regular projectiles
Mikoto Special
「電装乱舞-ミコトスペシャル-」

63214B+C
DFC.Mikoto.63214BC.png
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x x x x -

Rushing Ranbu. Invincible during the dash.

  • Very punishable on block


Combos

Midscreen

5A Starter

5A > 5B > 5C > etc
  • Notes about this particular combo

4A+B Starter

4A+B > B > j.A > etc
  • Notes about this particular combo

Corner

5A Starter

5A > 5B > 5C > etc
  • Notes about this particular combo

4A+B Starter

4A+B > B > j.A > etc
  • Notes about this particular combo

Assists

Assist Character 1

5A > 5B > 5C > 5D > etc
  • Notes about this particular combo

Assist Character 2

5A > 5B > 5C > 6D > etc
  • Notes about this particular combo

Colors

Color 1 Color 2 Color 3 Color 4
DFCMikoto-1.png
DFCMikoto-2.png
DFCMikoto-3.png
DFCMikoto-4.png
Color 5 Color 6 Color 7 Color 8
DFCMikoto-5.png
DFCMikoto-6.png
DFCMikoto-7.png
DFCMikoto-8.png
Color 9 Color 10 Color 11 Color 12
DFCMikoto-9.png
DFCMikoto-10.png
DFCMikoto-11.png
DFCMikoto-12.png
Color 13 Color 14
DFCMikoto-13.png
DFCMikoto-14.png
Dengeki Bunko: Fighting Climax
General

ControlsFAQGlossaryHUDSystem

Characters

ShanaAsunaMikoto MisakaKirino KosakaShizuo HeiwajimaKuroyukihimeTomoka MinatoKiritoMiyuki ShibaTaiga AisakaYukina HimeragiRentaro SatomiAkira YukiSelvaria Bles

Assists

Wilhelmina CarmelLeafaToma KamijoKuronekoCelty SturlusonHaruyuki AritaHoloBoogiepopSadao MaoHinata HakamadaKoko KagaKinoMashiro ShiinaErio TowaTatsuya ShibaRyuuji TakasuKojou AkatsukiEnju AiharaPai ChanAlicia MelchiottDokuro MitsukaiAcceleratorIzaya Orihara