Dengeki Bunko: Fighting Climax/DFCI/Kirito

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Kirito

Introduction

Originally from the light novel Sword Art Online.

Gameplay

A synopsis of this character's play-style, strengths, weaknesses, etc

Pros

  • Example 1
  • Example 2
  • Example 3

Cons

  • Example 1
  • Example 2
  • Example 3

Recommended Assists

Assist Character - Short description of why this assist is recommended with this character

Assist Character - Short description of why this assist is recommended with this character

Assist Character - Short description of why this assist is recommended with this character

Move List

Normal Moves

5A
DFC.Kirito.5A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Quick downward slash in front. Will hit all characters crouching. Jump Cancellable

  • Fast startup and a relatively big hitbox. Easy to combo after an anti-air CH
  • In two-sword style, it has longer range and a bigger hitbox. A great normal to throw out on a read because of its startup.
2A
DFC.Kirito.2A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Quick sweeping slash. Hits low

  • Fast startup and decent range. It’s not jump cancellable, but it is still an important midrange tool
  • Will hit downed opponents
  • Has a small hitbox above the ground
  • In two-sword style, the vertical hitbox is expanded and it becomes jump cancellable. Along with 5A, it’s great for pressure.
5B
DFC.Kirito.5B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Slightly slanted upward slash. Jump Cancellable

  • Decent startup and about the same range as 5A. It’s air unblockable though
  • Great as a long range anti-air with the tip of the sword
  • Also gets increased range and a bigger hitbox in two-sword style. Still air unblockable, it’s a terrifying anti-air
2B
DFC.Kirito.2B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Slightly slanted upwards slash. Air unblockable and jump cancellable, but only on hit.

  • It’s a good anti-air at the tip of the sword, but it does not have a good hitbox directly above his head.
  • There are some characters that can crouch under the tip of the attack.
  • In two-sword style, it becomes a stronger anti-air with a bigger hitbox and longer range. It also becomes jump cancellable on block.
5C
DFC.Kirito.5C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Steps forward into a big forward slash. Air unblockable, but not jump cancellable.

  • Very long range, but very slow startup. He’s dead if it gets jumped over
  • It has a vertical hitbox, but it’s not very good
  • Will combo from A normals.
  • In two-sword style, it becomes jump cancellable on hit and block. It’s vertical hitbox is also expanded, making it a fantastic space controller
  • The standard gatling routes no longer apply as well, so the return on hits is increased
2C
DFC.Kirito.2C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Steps forward (further than 5C) and does a big slash. Not an overhead and it’s not jump cancellable

  • Long range and will knock down on hit
  • It is only cancellable into Impact Skills, Climax Arts and other meter based cancels. Very dangerous to throw out recklessly
  • In two-sword style, it becomes jump cancellable. Also, because the gatling routes are reversible, it can go into combos.
j.A
DFC.Kirito.jA.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Horizontal sweeping slash. Jump cancellable on block

  • Fast startup and decent range. Great for air-to-air
  • No real vertical hitbox
  • Anti-air 5A>JC>j.A will combo
  • In two-sword style, its hitbox is bigger


j.B
DFC.Kirito.jB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Slanted downwards slash

  • Kirito’s strongest slanting jump move. Great for longer jump-ins
  • Can combo into Storm Strike
  • In two-sword style, the slanted hitbox is even better, and he gets an added horizontal hitbox as well


j.C
DFC.Kirito.jC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Slashes from down forward to his back

  • Kirito’s strongest jump move for attacking below him. Able to cross up
  • However, the attack has a deceptive particle effect that doesn’t have a hitbox. So it is possible to wiff a cross up attempt if he jumps too far, even though it looks like it should have hit.
  • In two-sword style, the hitbox is drastically increased. This leads to some unbelievable crossups.


Dual Wield Normal Moves

5A
DFC.Kirito.CA5A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Quick downward slash in front. Will hit all characters crouching. Jump Cancellable

  • Fast startup and a relatively big hitbox. Easy to combo after an anti-air CH
  • In two-sword style, it has longer range and a bigger hitbox. A great normal to throw out on a read because of its startup.
2A
DFC.Kirito.CA2A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Quick sweeping slash. Hits low

  • Fast startup and decent range. It’s not jump cancellable, but it is still an important midrange tool
  • Will hit downed opponents
  • Has a small hitbox above the ground
  • In two-sword style, the vertical hitbox is expanded and it becomes jump cancellable. Along with 5A, it’s great for pressure.
5B
DFC.Kirito.CA5B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Slightly slanted upward slash. Jump Cancellable

  • Decent startup and about the same range as 5A. It’s air unblockable though
  • Great as a long range anti-air with the tip of the sword
  • Also gets increased range and a bigger hitbox in two-sword style. Still air unblockable, it’s a terrifying anti-air
2B
DFC.Kirito.CA2B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Slightly slanted upwards slash. Air unblockable and jump cancellable, but only on hit.

  • It’s a good anti-air at the tip of the sword, but it does not have a good hitbox directly above his head.
  • There are some characters that can crouch under the tip of the attack.
  • In two-sword style, it becomes a stronger anti-air with a bigger hitbox and longer range. It also becomes jump cancellable on block.
5C
DFC.Kirito.CA5C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Steps forward into a big forward slash. Air unblockable, but not jump cancellable.

  • Very long range, but very slow startup. He’s dead if it gets jumped over
  • It has a vertical hitbox, but it’s not very good
  • Will combo from A normals.
  • In two-sword style, it becomes jump cancellable on hit and block. It’s vertical hitbox is also expanded, making it a fantastic space controller
  • The standard gatling routes no longer apply as well, so the return on hits is increased
2C
DFC.Kirito.CA2C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Steps forward (further than 5C) and does a big slash. Not an overhead and it’s not jump cancellable

  • Long range and will knock down on hit
  • It is only cancellable into Impact Skills, Climax Arts and other meter based cancels. Very dangerous to throw out recklessly
  • In two-sword style, it becomes jump cancellable. Also, because the gatling routes are reversible, it can go into combos.
j.A
DFC.Kirito.CAjA.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Horizontal sweeping slash. Jump cancellable on block

  • Fast startup and decent range. Great for air-to-air
  • No real vertical hitbox
  • Anti-air 5A>JC>j.A will combo
  • In two-sword style, its hitbox is bigger


j.B
DFC.Kirito.CAjB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Slanted downwards slash

  • Kirito’s strongest slanting jump move. Great for longer jump-ins
  • Can combo into Storm Strike
  • In two-sword style, the slanted hitbox is even better, and he gets an added horizontal hitbox as well


j.C
DFC.Kirito.CAjC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Slashes from down forward to his back

  • Kirito’s strongest jump move for attacking below him. Able to cross up
  • However, the attack has a deceptive particle effect that doesn’t have a hitbox. So it is possible to wiff a cross up attempt if he jumps too far, even though it looks like it should have hit.
  • In two-sword style, the hitbox is drastically increased. This leads to some unbelievable crossups.


Special Moves

Horizontal Square
「ホリゾンタル・スクエア」

236X
DFC.Kirito.236X.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A x x x x x x x -

Charges forward then does three slashes.

  • Strength of button determines the distance of the charge, and therefore the startup. From shortest to longest, it goes A>B>C
  • Good for combos. 5C>236C will combo
  • Regular versions can be followed up with Meteor Break
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B x x x x x x x -

fluff

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C x x x x x x x -

fluff

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX x x x x x x x -

EX version will knock down

Meteor Break
「メテオブレイク」

66X
After Horizontal Square
DFC.Kirito.236X~66A.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A x x x x x x x -

Shoulder tackle, Only usable after Horizontal Square. The different buttons have different startups and cause different finishes after the tackle.

  • 66A - Fastest startup. Swaps sides with the opponent, leaving both standing
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B x x x x x x x -

Moderate startup. Jumps and then does a helm breaker. Does not knock down, but it is cancellable into Climax Arts and EX Specials

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C x x x x x x x -

66C - Slowest Startup. Cuts the opponent down from behind. Knocks down. Will side swap, but not in the corner

Spinning Shield
「スピニングシールド」

214X
DFC.Kirito.214X.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A x x x x x x x -

Spins his sword in front of him to deflect projectiles

  • Defensive move, but it does have a hitbox. Can be used in combos
  • Pretty big vertical hitbox, so it has some merit as an anti-air
  • Button strength determines how many hits it will do. From most to least, it goes C>B>A
  • Can dash cancel on a successful projectile block. Dash is a fixed distance
  • Depending on the situation, it might be better to just block the projectile rather than using the Shield
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B x x x x x x x -

fluff

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C x x x x x x x -

fluff

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX x x x x x x x -

fluff

Storm Strike
「ストームストライク」

j.236X
DFC.Kirito.j236X.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A x x x x x x x -

Goes up forward while spin slashing, and then finishes with a helm breaker.

  • Button pressed will determine the height and number of hits during the rising portion
  • It is possible to wiff on the helm breaker
  • It does not knock down and the opponent will recover first
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B x x x x x x x -

fluff

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C x x x x x x x -

fluff

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX x x x x x x x -

The EX version will knock down


Universal Mechanics

Throw
6C or 4C
DFC.Kirito.64C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Tosses the opponent close by. Cancellable into Supports and Climax Arts

Impact Skill
Vorpal Strike
「ヴォーパルストライク」

5A+B
DFC.Kirito.5AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Lunging stab. Has armor on startup

  • Fast startup, will combo from a max range 5C
  • Cancellable with meter on hit. Only cancellable into Trump Card on block
  • It is possible to go through a long range projectile with the armor and hit the opponent
  • Very punishable at point blank and if it’s jumped over
Impact Skill
Snake Bite
「スネーク・バイト」

2A+B
DFC.Kirito.2AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

45 degree upward slash. Armored startup

  • Very short range. Works as an anti-air or reversal, but leaves him as a sitting duck on wiff.
  • Knocks the opponent high up, but it’s not possible to just combo after it. It is cancellable with meter on hit and Trump Card on block.
Impact Break
4A+B
DFC.Kirito.4AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Hopping slash. Standard follow ups

  • Overhead, slow startup
  • It does have armor
Trump Card
Extra Skill - Dual Wield
「エクストラスキル・二刀流」

5A+C
DFC.Kirito.5AC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Pulls up the command menu and equips his second sword.

  • Unlike most Trump Cards, this is not an attack. It is only a power-up
  • All of his attacks’ hitboxes are expanded and he can chain his special moves into each other
  • Many of his normals also become jump cancellable and the normal gatling routes are no longer enforced
  • The recovery after the super flash is short, so it can be used in combos
  • He doesn’t get a huge single shot of damage like other characters, but his ability to control space and his combo potential is vastly superior
  • Specials in Two-sword Style
    • All three of his specials are able to be cancelled into a different special
    • They have simplified inputs
    • Horizontal Square - 6A/B/C
      • No change from regular version
    • Spinning Shield - 4A/B/C
      • Integral in Trump Card combos
    • Storm Strike - 8A/B/C
      • Can be used from the ground when it is cancelled into
    • The chain must start from a regular special (like 236A)
    • Each follow up can only be used one per chain. For example, 236A>8A>6A>4A will work. 236A>8A>6A>8A will not


Climax Arts

Starburst Stream
「スターバーストストリーム」

41236B+C
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x x x x -

Takes out both swords and does a flurry of slashes, finishing with a big cross slash.

  • Good combo finisher that will knock down
  • Big hitbox makes it easy to combo into
  • Not invincible and air blockable
  • Easily punishable
The Eclipse
「ジ・イクリプス」

63214B+C
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x x x x -

Two-sword ranbu super.

  • Does less damage than Startburst Stream, but it is fully invincible on startup
  • Can go through projectiles
  • Easily punishable like all ranbu supers


Combos

Midscreen

5A Starter

5A > 5B > 5C > etc
  • Notes about this particular combo

4A+B Starter

4A+B > B > j.A > etc
  • Notes about this particular combo

Corner

5A Starter

5A > 5B > 5C > etc
  • Notes about this particular combo

4A+B Starter

4A+B > B > j.A > etc
  • Notes about this particular combo

Assists

Assist Character 1

5A > 5B > 5C > 5D > etc
  • Notes about this particular combo

Assist Character 2

5A > 5B > 5C > 6D > etc
  • Notes about this particular combo

Colors

Color 1 Color 2 Color 3 Color 4
DFCKirito-1.png
DFCKirito-2.png
DFCKirito-3.png
DFCKirito-4.png
Color 5 Color 6 Color 7 Color 8
DFCKirito-5.png
DFCKirito-6.png
DFCKirito-7.png
DFCKirito-8.png
Color 9 Color 10 Color 11 Color 12
DFCKirito-9.png
DFCKirito-10.png
DFCKirito-11.png
DFCKirito-12.png
Color 13 Color 14
DFCKirito-13.png
DFCKirito-14.png
Dengeki Bunko: Fighting Climax
General

ControlsFAQGlossaryHUDSystem

Characters

ShanaAsunaMikoto MisakaKirino KosakaShizuo HeiwajimaKuroyukihimeTomoka MinatoKiritoMiyuki ShibaTaiga AisakaYukina HimeragiRentaro SatomiAkira YukiSelvaria Bles

Assists

Wilhelmina CarmelLeafaToma KamijoKuronekoCelty SturlusonHaruyuki AritaHoloBoogiepopSadao MaoHinata HakamadaKoko KagaKinoMashiro ShiinaErio TowaTatsuya ShibaRyuuji TakasuKojou AkatsukiEnju AiharaPai ChanAlicia MelchiottDokuro MitsukaiAcceleratorIzaya Orihara