Difference between revisions of "Dengeki Bunko Fighting Climax/Akira Yuki"

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  |description=This side step shoulder strike is originally introduced for Virtua Fighter 4 only, until recently being removed in 5th installment for some unknown reasons, until it returns in Dead or Alive 5. This version uses side step down version, but moves forward instead of side stepping like in Virtua Fighter 4 and Dead or Alive 5.
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Revision as of 04:04, 18 November 2014


Introduction

Originally from the Sega-AM2 developed arcade series Virtua Fighter. He can be unlocked if the player beat most of the stage without Climax Arts to battle Akira in console version.

Gameplay

A synopsis of this character's play-style, strengths, weaknesses, etc

Pros

  • Has a various different moves
  • Has a command move
  • Has two Extend Actions and two moves as EX only
  • Joho Sensho and Teishitsu Dantai are the only way to perform an air solo combo followups without wasting Level gauge

Cons

  • His step dash
  • His Renkantai is different on the ground and in the air
  • Has no projectile moves (not counted this version's Hougeki Unshin Sokousho). Needs Assist Cancels

Recommended Assists

Pai Chan - allow to perform untechable launcher

Dokuro Mitsuaki - during an air combo in higher air, it is good for assist cancel into a dive attack for Akira to perform special moves/Impact Skills then EX to Climax Arts

Potentials

Universal Potential: Increases damage dealt by 10% for 20 seconds when health falls under 30%. If behind in rounds won, increases damage dealt by 20% instead.

Character Potential: Counter hit the opponent twice to increase damage dealt by 10% for 10 seconds. Can be activated three times a round.

Move List

Normal Moves

5A
DFC.Akira.5A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x JC, SC, EX, ISC, TCC, CAC x -

Chusui is Akira's simple jab punch.

2A
DFC.Akira.2A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x SC, EX, ISC, TCC, CAC x -

Hosui is Akira's simple crouching side jab punch. This can be hit multiple times for an auto-combo

5B
DFC.Akira.5B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x JC, SC, EX, ISC, TCC, CAC x -

Rimon Chochu is Akira's famous elbow strike. This move juggles juggled opponent and jump cancellable.

2B
DFC.Akira.2B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x JC, SC, EX, ISC, TCC, CAC x Click!

Souka Hosui is Akira's lower crouching punch, it does not sweep the opponent.

5C
DFC.Akira.5C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x SC, EX, ISC, TCC, CAC x -

Daiten Hosui (dub as Chouzan Hosui) is Akira's double fist strike, it does not strike knockdown the opponent, even during juggle.

5[C]
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x SC, EX, ISC, TCC, CAC x -

The MAX version of Daiten Hosui causes strike knockdown. It also wallbounce the corner opponent.

2C
DFC.Akira.2C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x SC, EX, ISC, TCC, CAC x -

Maho Shoko is Akira's crouching shoulder charge, Possible to jump cancel.

2[C]
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x SC, EX, ISC, TCC, CAC x -

Although this move known as Zessho Daiten Hosui (a side stepped version of Maho Shoko), it uses a same sprite as 2C/Maho Shouko and launches higher.

j.A
DFC.Akira.jA.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x JC, SC, EX x -

Toku Rakusho is Akira's simple aerial side jab punch.

j.B
DFC.Akira.jB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x JC, SC, EX x -

An aerial lower side kick.

j.C
DFC.Akira.jC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x JC, SC, EX x -

Tankyaku/Utankyaku is Akira's aerial kick. Although the sprite is more of Utankyaku (which is an aerial side kick), it does not launches opponent to the air.


Command Normal

666B
DFC.Akira.666B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C x x x -x SP, EX, ISC, TCC, CAC x -

"Rimon Chochu Lv.2", uses a same sprite as 5B and does not either launches the opponent forward, instead only knock the opponent, but still jump cancellable during juggle. It can be chained to another normals.


Special Moves

Mo'kou Kohazan
「猛虎硬爬山」

236A
DFC.Akira.236A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x EX, TCC, CAC x -

Akira's old palm fist knockdown, this move damage property is also knockdown.

Byakko Soushoda
「白虎双掌打」

236B
DFC.Akira.236B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x EX, TCC, CAC x -

Akira's famous double palm strike. It cause wall bounce on the corner.

Renkantai
「連環腿」

236C
DFC.Akira.236C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x EX, TCC, CAC x -

Akira's famous anti-air double kick. It causes wall bounce.

Renkantai (Air Version)
「連環腿(空中可)」

j.236X
DFC.Akira.j236X.jpg
The air version of Renkantai is a knockdown set-up unlike the ground version.
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A x x x x x EX, TCC, CAC x -

Low air jumping.

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B x x x x x EX, TCC, CAC x -

Medium air jumping.

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C x x x x x EX, TCC, CAC x -

High air jumping.

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX x x x x x TCC, CAC x -

Higher air jumping and fully hard knockdown the opponent.

Shura Haoh Ko'kazan
「修羅覇王靠華山」

236A+B
DFC.Akira.236AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x TCC, CAC x -

Akira's three hit combo, EX version is one hit.

Joho Senshou
「上歩川掌」

214A
DFC.Akira.214A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x EX, TCC, CAC x -

This is Akira forward palm stun knockdown, can combo into other moves freely as an OTG-like move.

Kaiko
214B
「開跨」
DFC.Akira.214B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x EX, TCC, CAC x -

Akira's unblockable uppercut-like move. If the opponent is hit, Akira performs Teishitsu Dantai launcher and Shura Haoh Ko'kazan juggle combo.

Koboku
「虎撲」

214C
DFC.Akira.214C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x EX, TCC, CAC x -

Akira's rise and push down attack, does not either crumple.

Koboku (MAX)
「虎撲 (MAX)」

214[C]
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x EX, TCC, CAC x -

A charge version of Koboku can ground bounce the opponent either if their in the air or on the ground.

Youhou
「揚炮」

214A+B
DFC.Akira.214AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x TCC, CAC x -

Akira's famous fist launcher. It act as one of the EX moves and its hard knockdown.


Universal Mechanics

Throw
6C or 4C
DFC.Akira.64C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x SC, EX, ISC, TCC, CAC x -

Akira's shoulder throw. Before becoming a stagger throw, its damage property is strike throw.

Impact Skill
Tenzanko
「貼山靠」

5A+B
DFC.Akira.5AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x EX, ISC, TCC, CAC x -

Side step shoulder strike

Impact Skill
Teishitsu Dantai
「提膝弾腿」

2A+B
DFC.Akira.2AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x EX, ISC, TCC, CAC x -

Akira's known infamous 1 frame tap knee launcher.

Impact Break
4A+B
DFC.Akira.4AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Akira goes to Toku Rakusho then Youhou.

Trump Card
Tetsuzanko
「鉄山靠」

5A+C
DFC.Akira.5AC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Akira's famous shoulder strike.


Climax Arts

Hougeki Unshin Soukosho
「崩撃雲身双虎掌」

41236B+C
DFC.Akira.41236BC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x x x x -

This is Akira's famous throw combo. Unlike in Virtua Fighter and Dead or Alive series, it act as invuln. startup and performs a ki blast-like move on Sosho/3rd hit.

Yuki-ryu Hakkyoku-ken Hiden Guren・Hozan
「結城流八極拳秘伝・崩山」

63214B+C
DFC.Akira.63214BC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x x x x -

Original to this game. Akira goes to the opponent and perform Kaiko then Utankyaku, followed by a rapid fire Chusui juggle combo based on one of his Virtua Fighter rapid fire Chusui combo and ended with Youhou. Although the rapid fire Chusui juggle combo is akin from some of his Virtua Fighter 2's infinite rapid fire Chusui juggle combo.


Combos

Midscreen Starter

fluff

Corner Starter

fluff

Throw Starter

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Colors

Color 1 Color 2 Color 3 Color 4
DFCAkiraY-1.png
DFCAkiraY-2.png
DFCAkiraY-3.png
DFCAkiraY-4.png
Color 5 Color 6 Color 7 Color 8
DFCAkiraY-5.png
DFCAkiraY-6.png
DFCAkiraY-7.png
DFCAkiraY-8.png
Color 9 Color 10 Color 11 Color 12
DFCAkiraY-9.png
DFCAkiraY-10.png
DFCAkiraY-11.png
DFCAkiraY-12.png
Color 13 Color 14 {{{Color15}}} {{{Color16}}}
DFCAkiraY-13.png
DFCAkiraY-14.png
DFCAkiraY-15.png
DFCAkiraY-16.png
{{{Color17}}} {{{Color18}}} {{{Color19}}} {{{Color20}}}
DFCAkiraY-17.png
DFCAkiraY-18.png
DFCAkiraY-19.png
DFCAkiraY-20.png
{{{Color21}}} {{{Color22}}} {{{Color23}}} {{{Color24}}}
DFCAkiraY-21.png
DFCAkiraY-22.png
DFCAkiraY-23.png
DFCAkiraY-24.png
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