Difference between revisions of "Dengeki Bunko Fighting Climax/Akira Yuki"

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Revision as of 15:10, 15 November 2014

Akira Yuki


Introduction

Originally from the Sega-AM2 developed arcade series Virtua Fighter. He can be unlocked if the player beat most of the stage without Climax Arts to battle Akira in console version.

Gameplay

A synopsis of this character's play-style, strengths, weaknesses, etc

Pros

  • Has a various different moves
  • Has a command move
  • Has two Extend Actions and two moves as EX only
  • Joho Sensho and Teishitsu Dantai are the only way to perform an air solo combo followups without wasting Level gauge

Cons

  • His step dash
  • His Renkantai is different on the ground and in the air
  • Has no projectile moves (not counted this version's Hougeki Unshin Sokousho). Needs Assist Cancels

Recommended Assists

Assist Character - Short description of why this assist is recommended with this character

Potentials

Universal Potential: Increases damage dealt by 10% for 20 seconds when health falls under 30%. If behind in rounds won, increases damage dealt by 20% instead.

Character Potential: Counter hit the opponent twice to increase damage dealt by 10% for 10 seconds. Can be activated three times a round.

Move List

Normal Moves

5A
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x JC, SC, EX, ISC, TCC, CAC x -

A simple jab punch.

2A
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x JC, SC, EX, ISC, TCC, CAC x -

A simple crouching side jab punch. The version of this move is from post-Virtua Fighter 4.

5B
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x JC, SC, EX, ISC, TCC, CAC x -

This is Akira's famous elbow strike. Unlike in Virtua Fighter and Dead or Alive series where it knock opponent forward, this move juggles juggled opponent and jump cancellable.

2B
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x JC, SC, EX, ISC, TCC, CAC x -

A lower crouching punch from Virtua Fighter 4. Unlike in Virtua Fighter and Dead or Alive (After Red Critical attack sign only) series, It does not sweep the opponent.

5C
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x SC, EX, ISC, TCC, CAC x -

His double fist strike debuted in Virtua Fighter 3. Unlike in Virtua Fighter and Dead or Alive series, it does not strike knockdown the opponent, even during juggle.

5[C]
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x SC, EX, ISC, TCC, CAC x -

The MAX version of Daiten Hosui causes strike knockdown. In this game, it also wallbounce the corner opponent.

2C
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x SC, EX, ISC, TCC, CAC x -

Akira's crouching shoulder charge, which was introduced in Virtua Fighter 3. It uses Virtua Fighter attack property as a Launcher-like move instead of Dead or Alive attack property. Possible to perform jump cancel.

2[C]
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x SC, EX, ISC, TCC, CAC x -

Although this move was introduced in Dead or Alive 5 Ultimate, it uses a same sprite as 2C/Maho Shouko and launches higher.

j.A
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x JC, SC, EX x -

A simple aerial side jab punch.The version of this move is from post-Virtua Fighter 4.

j.B
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x JC, SC, EX x -

An aerial lower side kick. Original to this game.

j.C
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x JC, SC, EX x -

Akira's aerial kick. Although the sprite is more of Utankyaku (which is an aerial side kick), the version of this move is from post-Virtua Fighter 4. Unlike in Virtua Fighter and Dead or Alive series, it does not launches opponent to the air.


Command Normal

666B
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x EX, TCC, ICAC x -

Although in Virtua Fighter and Dead or Alive series called "Yakuho Chouchu", a side switch version of Rimon Chouchu. Unlike in Virtua Fighter and Dead or Alive series, it uses a same sprite as 5B/Rimon Chouchu and does not either launches the opponent forward (DOA version during Critical Hit), instead only knock the opponent, but still jump cancellable during juggle.


Special Moves

Mo'kou Kohazan
「猛虎硬爬山」

236A
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x EX, TCC, CAC x -

Akira's old palm fist knockdown from Virtua Fighter 2. In pre-Virtua Fighter 5 onward before command moves later used Chouda Chouchu, with Mo'kou Kohazan command move as a throw followup (such as from Shin'icha throw to Teirou Kanpo stance) and side switch move, it was originally 2[hold for 5 second]36P and not a side switch.

Byakko Soushoda
「白虎双掌打」

236B
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x EX, TCC, CAC x -

Akira's famous double palm strike. In this game, it cause wall bounce on the corner.

Renkantai
「連環腿」

236C
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x EX, TCC, CAC x -

Akira's famous anti-air double kick. In this game, it can freezes opponent to the wall.

Renkantai (Air Version)
「連環腿(空中可)」

j.236X
The air version of Renkantai is a knockdown set-up unlike the ground version.
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A x x x x x EX, TCC, CAC x -

Low air jumping.

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B x x x x x EX, TCC, CAC x -

Medium air jumping.

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C x x x x x EX, TCC, CAC x -

High air jumping.

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX x x x x x TCC, CAC x -

Higher air jumping and fully hard knockdown the opponent.

Shura Haoh Ko'kazan
「修羅覇王靠華山」

236A+B
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x CAC x -

Akira's three hit combo from Virtua Fighter 3 until it doesn't last on 4th then return in Dead or Alive 5 as a Power Blow move. In this game, it act as one of EX version.

Joho Senshou
「上歩川掌」

214A
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x EX, TCC, CAC x -

This is Akira forward palm stun knockdown from Virtua Fighter 3. Although in Virtua Fighter and Dead or Alive can be followed into a combo in less another way, in this game can combo into other moves freely as an OTG-like move.

Kaiko
214B
「開跨」
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x EX, TCC, CAC x -

Akira's unblockable uppercut-like move from Virtua Fighter 4. In this game if the opponent is hit, Akira performs Teishitsu Dantai launcher and Shura Haoh Ko'kazan juggle combo.

Koboku
「虎撲」

214C
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x EX, TCC, CAC x -

Akira's rise and push down attack from Virtua Fighter 4. Although since Virtua Fighter 5 R added a bound system, it cause ground bounce when opponent is in the air.

Koboku (MAX)
「虎撲 (MAX)」

214[C]
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x EX, TCC,CAC x -

A charge version of Koboku can ground bounce the opponent either if their in the air or on the ground.

Youhou
「揚炮」

214A+B
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x CAC x -

Akira's famous fist launcher. It act as one of the EX moves and its hard knockdown. The version of this move is from post-Virtua Fighter 3.


Universal Mechanics

Throw
6C or 4C
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Akira's shoulder throw. Unlike in Virtua Fighter and Dead or Alive series which is stagger throw, it is strike throw.

Impact Skill
Tenzanko
「貼山靠」

5A+B
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

This side step shoulder strike is introduced in original Dead or Alive 5. This version uses side step down version, but moves forward instead of side stepping like in Dead or Alive 5.

Impact Skill
Teishitsu Dantai
「提膝弾腿」

2A+B
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Akira's later known infamous 1 frame tap knee launcher. In this game (and sometimes also in Dead or Alive), performing this move is much easier.

Impact Break
4A+B
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Akira goes to Toku Rakusho then Youhou.

Trump Card
Tetsuzanko
「鉄山靠」

5A+C
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Akira's famous shoulder strike.


Impact Skill

Tenzanko
A+B
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x EX, TCC, CAC x -

This side step shoulder strike is introduced in original Dead or Alive 5. This version uses side step down version, but moves forward instead of side stepping like in Dead or Alive 5.

Teishitsu Dantai
2A+B
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x EX, TCC, CAC x -

Akira's later known infamous 1 frame tap knee launcher. In this game (and sometimes also in Dead or Alive), performing this move is much easier.


Impact Break

Impact Break
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Akira goes to Toku Rakusho then Youhou.


Climax Arts

Hougeki Unshin Soukosho
41236+B+C
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x x x x -

This is Akira's famous throw combo. Unlike in Virtua Fighter and Dead or Alive series, it act as invuln. startup and performs a ki blast-like move on Sosho/3rd hit.

Yuki-ryu Hakkyoku-ken Hiden Guren・Hozan
63214+B+C
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x x x x -

Original to this game. Akira goes to the opponent and perform Kaiko then Utankyaku, followed by a rapid fire Chusui juggle combo based on one of his Virtua Fighter rapid fire Chusui combo and ended with Youhou.


Combos

Midscreen Starter

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Corner Starter

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Throw Starter

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Colors

Color 1 Color 2 Color 3 Color 4
DFCAkiraY-1.png
DFCAkiraY-2.png
DFCAkiraY-3.png
DFCAkiraY-4.png
Color 5 Color 6 Color 7 Color 8
DFCAkiraY-5.png
DFCAkiraY-6.png
DFCAkiraY-7.png
DFCAkiraY-8.png
Color 9 Color 10 Color 11 Color 12
DFCAkiraY-9.png
DFCAkiraY-10.png
DFCAkiraY-11.png
DFCAkiraY-12.png
Color 13 Color 14 {{{Color15}}} {{{Color16}}}
DFCAkiraY-13.png
DFCAkiraY-14.png
DFCAkiraY-15.png
DFCAkiraY-16.png
{{{Color17}}} {{{Color18}}} {{{Color19}}} {{{Color20}}}
DFCAkiraY-17.png
DFCAkiraY-18.png
DFCAkiraY-19.png
DFCAkiraY-20.png
{{{Color21}}} {{{Color22}}} {{{Color23}}} {{{Color24}}}
DFCAkiraY-21.png
DFCAkiraY-22.png
DFCAkiraY-23.png
DFCAkiraY-24.png
Dengeki Bunko Fighting Climax
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