Difference between revisions of "Dengeki Bunko Fighting Climax/Akira Yuki"

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(Climax Arts)
 
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 +
''(Click [[Dengeki_Bunko_Fighting_Climax/Akira_Yuki/DFC1|here]] for the original Akira Yuki page)''
 +
 
[[image:DFC.Akira.Header.jpg|550px|thumb|right|<center><font size="3">'''Akira Yuki'''</font></center>]]
 
[[image:DFC.Akira.Header.jpg|550px|thumb|right|<center><font size="3">'''Akira Yuki'''</font></center>]]
  
  
 
=Introduction=
 
=Introduction=
Originally from the Sega-AM2 developed arcade series ''Virtua Fighter''. He can be unlocked if the player beat most of the stage without Climax Arts to battle Akira in console version.
+
Originally from the Sega-AM2 developed arcade series ''Virtua Fighter''. A champion of the second tournament who seeks to know what true strength is. He was unplayable in the pre-console release arcade versions, but he can now be unlocked in the console version if the player finishes Arcade Mode using very few Climax Art finishes. However, Akira has no storyline in neither Arcade nor Dream Duel Mode. He was added to the arcade version via the Version 1.30 update. However for an unknown reason, Akira can be played in Single play Arcade Mode in arcade version, and it is unknown if he has his arcade story or hasn't, just like Labrys (both versions) and Elizabeth in original Persona 4 Arena.
 +
 
 +
In ''Ignition'', he became a regular character.
  
 
==Gameplay==
 
==Gameplay==
A synopsis of this character's play-style, strengths, weaknesses, etc
+
Akira is one of the few Shoto type characters in the game, although Akira's is more similar to Capcom's original Shoto character from ''Street Fighter'', Ryu. His moves are references from his series and ''Dead or Alive 5'', except some of their properties are different due to the transition from 3D to 2D fighting. Akira is an unique character to play, and unlike his 3D fighting game versions, he's a beginner-friendly character.
 +
 
 +
Akira is one of two characters (the other being Rentaro) to have a command move and be able to perform solo air combos without an assist or EX moves (like Kirino and Rentaro etc.). Being a character who doesn't have a projectile, he focuses on short-ranged ground attack punishes, akin to his playstyle in 3D fighting games. Most of his moves' properties are strikes and knockdowns. He is also the only character in ''Dengeki Bunko: Fighting Climax'' to have a step dash.
 +
 
 +
Before the Version 1.21 console release, he was incomplete, with "Mouko Kouhazan" and "Jouhou Senshou" as his only special moves. His Air C was Renkantai before it downgraded to "Tankyaku/Utankyaku." The "Shura Haoh Koukazan's" first hit was Mouko Kouhazan's and "Teishitsu Dantai" was the only Impact Skill move. Finally, "Hougeki Unshin Soukoshou" didn't have invuln. start-up and was his only Climax Art.
  
 
'''Pros'''
 
'''Pros'''
*Has a various different moves
+
*Has many moves with versatile uses, including two Extend Actions.
*Has a command move
+
*Feels very familiar to fighting game veterans.
*Has two Extend Actions and two moves as EX only
+
*His step dash allows him to outmaneuver opponents at close range.
*Joho Sensho and Teishitsu Dantai are the only way to perform an air solo combo followups without wasting Level gauge
+
*Has a repeatable normal chain combos when Trump Card is activated.
 +
 
 
   
 
   
 
'''Cons'''
 
'''Cons'''
*His step dash
+
*His step dash can be a liability against zoning characters.
*His Renkantai is different on the ground and in the air
+
*Has no projectile move; requires an Assist character who has a projectile with either fast start-up or long-range.
*Has no projectile moves (not counted this version's Hougeki Unshin Sokousho). Needs Assist Cancels
 
  
 
==Recommended Assists==
 
==Recommended Assists==
  
''Assist Character'' - Short description of why this assist is recommended with this character
+
'''Pai Chan''' - His ''default'' assist. You can combo into an untechable launcher.
 +
 
 +
'''Dokuro Mitsuaki''' - during an air combo, Support Cancel 5S from Renkantai to extend combos. Her 5S dive attack provides Akira ample time to perform combo extensions into Climax Arts or to gain meter from a Power-Up Blast.
  
 
==Potentials==
 
==Potentials==
Line 30: Line 40:
  
 
=Move List=
 
=Move List=
 +
'''L''' = Low, '''H''' = High, '''A''' = Air, '''UNB''' = Unblockable<br>
 +
'''JC''' = Jump Cancel, '''SC''' = Support Cancel, '''EX''' = EX Cancel<br>
 +
'''ISC''' = Impact Skill Cancel, '''TCC''' = Trump Card Cancel, '''CAC''' = Climax Art Cancel
 +
 +
'''Startup includes the first active frame.'''
 +
 
==Normal Moves==
 
==Normal Moves==
 
{{DFC-Move
 
{{DFC-Move
|image=
+
|image=DFC.Akira.5A.jpg
 
|caption=
 
|caption=
|name=5A
+
|name=Chusui<br />「冲捶」
 +
|input=5A
 
|data=
 
|data=
 
  {{DFC-Data
 
  {{DFC-Data
  |damage=x
+
  |damage=300
 
  |cancel=JC, SC, EX, ISC, TCC, CAC
 
  |cancel=JC, SC, EX, ISC, TCC, CAC
  |guard=x
+
  |guard=HLA
  |startup=x
+
  |startup=5
  |active=x
+
  |active=2
  |recovery=x
+
  |recovery=15
  |frameAdv=-x
+
  |frameAdv=-4<br>+8 (JC)
 
  |hitbox=
 
  |hitbox=
 
  |description=A simple jab punch.
 
  |description=A simple jab punch.
Line 49: Line 66:
 
}}
 
}}
 
{{DFC-Move
 
{{DFC-Move
|image=
+
|image=DFC.Akira.2A.jpg
 
|caption=
 
|caption=
|name=2A
+
|name=Housui<br />「崩捶」
 +
|input=2A
 
|data=
 
|data=
 
  {{DFC-Data
 
  {{DFC-Data
  |damage=x
+
  |damage=250
  |cancel=JC, SC, EX, ISC, TCC, CAC
+
  |cancel=SC, EX, ISC, TCC, CAC
  |guard=x
+
  |guard=LA
  |startup=x
+
  |startup=5
  |active=x
+
  |active=2
  |recovery=x
+
  |recovery=14
  |frameAdv=-x
+
  |frameAdv=-3
 
  |hitbox=
 
  |hitbox=
  |description=A simple crouching side jab punch. The version of this move is from post-Virtua Fighter 4.
+
  |description=A simple crouching side jab punch. This can be rapid fired.
 
}}
 
}}
 
}}
 
}}
 
{{DFC-Move
 
{{DFC-Move
|image=
+
|image=DFC.Akira.5B.jpg
 
|caption=
 
|caption=
|name=5B
+
|name=Rimon Chouchu<br />「裡門頂肘」
 +
|input=5B
 
|data=
 
|data=
 
  {{DFC-Data
 
  {{DFC-Data
  |damage=x
+
  |damage=500
 
  |cancel=JC, SC, EX, ISC, TCC, CAC
 
  |cancel=JC, SC, EX, ISC, TCC, CAC
  |guard=x
+
  |guard=HL
  |startup=x
+
  |startup=9
  |active=x
+
  |active=4
  |recovery=x
+
  |recovery=16
  |frameAdv=-x
+
  |frameAdv=-5<br>+10 (JC)
 
  |hitbox=
 
  |hitbox=
  |description=This is Akira's famous elbow strike. Unlike in Virtua Fighter and Dead or Alive series where it knock opponent forward, this move juggles juggled opponent and jump cancellable.
+
  |description=One of Akira's famous attacks, an elbow strike. This move juggles opponents and is jump cancellable.
 
}}
 
}}
 
}}
 
}}
 
{{DFC-Move
 
{{DFC-Move
|image=
+
|image=DFC.Akira.2B.jpg
 
|caption=
 
|caption=
|name=2B
+
|name=Souka Housui<br />「捜下崩捶」
 +
|input=2B
 
|data=
 
|data=
 
  {{DFC-Data
 
  {{DFC-Data
  |damage=x
+
  |damage=450
 
  |cancel=JC, SC, EX, ISC, TCC, CAC
 
  |cancel=JC, SC, EX, ISC, TCC, CAC
  |guard=x
+
  |guard=L
  |startup=x
+
  |startup=11
  |active=x
+
  |active=3
  |recovery=x
+
  |recovery=18
  |frameAdv=-x
+
  |frameAdv=-6<br>+10 (JC)
 
  |hitbox=
 
  |hitbox=
  |description=A lower crouching punch from Virtua Fighter 4. Unlike in Virtua Fighter and Dead or Alive (After Red Critical attack sign only) series, It does not sweep the opponent.
+
  |description=A lower crouching punch. It does not sweep the opponent.
 
}}
 
}}
 
}}
 
}}
 
{{DFC-Move
 
{{DFC-Move
|image=
+
|image=DFC.Akira.5C.jpg
 
|caption=
 
|caption=
|name=5C
+
|name=Chouzan Housui<br />「跳山崩捶」
 +
|input=5C
 
|data=
 
|data=
 
  {{DFC-Data
 
  {{DFC-Data
  |damage=x
+
  |damage=700
 
  |cancel=SC, EX, ISC, TCC, CAC
 
  |cancel=SC, EX, ISC, TCC, CAC
  |guard=x
+
  |guard=HL
  |startup=x
+
  |startup=14
  |active=x
+
  |active=4
  |recovery=x
+
  |recovery=19
  |frameAdv=-x
+
  |frameAdv=-6
 
  |hitbox=
 
  |hitbox=
  |description=His double fist strike debuted in Virtua Fighter 3. Unlike in Virtua Fighter and Dead or Alive series, it does not strike knockdown the opponent, even during juggle.
+
  |description=A double fist strike. It does not strike knock down the opponent, even during juggles.
 
}}
 
}}
 
}}
 
}}
Line 119: Line 140:
 
|image=
 
|image=
 
|caption=
 
|caption=
|name=5[C]
+
|name=Chouzan Housui (MAX)<br />「跳山崩捶 (MAX)」
 +
|input=5[C]
 
|data=
 
|data=
 
  {{DFC-Data
 
  {{DFC-Data
  |damage=x
+
  |damage=1100
 
  |cancel=SC, EX, ISC, TCC, CAC
 
  |cancel=SC, EX, ISC, TCC, CAC
  |guard=x
+
  |guard=HLA
  |startup=x
+
  |startup=20
  |active=x
+
  |active=16
  |recovery=x
+
  |recovery=19
  |frameAdv=-x
+
  |frameAdv=-6
 
  |hitbox=
 
  |hitbox=
  |description=The MAX version of Daiten Hosui causes strike knockdown. In this game, it also wallbounce the corner opponent.
+
  |description=The Extend Action version of Chouzan Housui's damage properties is the same as its 3D fighting game counterpart causing strike knockdown. Additionally however, it can also wallbounces opponents in the corner.
 
}}
 
}}
 
}}
 
}}
 
{{DFC-Move
 
{{DFC-Move
|image=
+
|image=DFC.Akira.2C.jpg
 
|caption=
 
|caption=
|name=2C
+
|name=Maho Shoukou<br />「馬歩衝靠」
 +
|input=2C
 
|data=
 
|data=
 
  {{DFC-Data
 
  {{DFC-Data
  |damage=x
+
  |damage=700
 
  |cancel=SC, EX, ISC, TCC, CAC
 
  |cancel=SC, EX, ISC, TCC, CAC
  |guard=x
+
  |guard=HLA
  |startup=x
+
  |startup=11
  |active=x
+
  |active=4
  |recovery=x
+
  |recovery=22
  |frameAdv=-x
+
  |frameAdv=-9
 
  |hitbox=
 
  |hitbox=
  |description=Akira's crouching shoulder charge, which was introduced in Virtua Fighter 3. It uses Virtua Fighter attack property as a Launcher-like move instead of Dead or Alive attack property. Possible to perform jump cancel.
+
  |description=A crouching shoulder charge that launches the opponent in a short momentum.
 
}}
 
}}
 
}}
 
}}
Line 153: Line 176:
 
|image=
 
|image=
 
|caption=
 
|caption=
|name=2[C]
+
|name=Zesshou Daiden Housui/Maho Shoukou (MAX)<br />「絶書大電崩捶」/「馬歩衝靠 (MAX)」
 +
|input=2[C]
 
|data=
 
|data=
 
  {{DFC-Data
 
  {{DFC-Data
  |damage=x
+
  |damage=900
 
  |cancel=SC, EX, ISC, TCC, CAC
 
  |cancel=SC, EX, ISC, TCC, CAC
  |guard=x
+
  |guard=HLA
  |startup=x
+
  |startup=18
  |active=x
+
  |active=4
  |recovery=x
+
  |recovery=22
  |frameAdv=-x
+
  |frameAdv=-9
 
  |hitbox=
 
  |hitbox=
  |description=Although this move was introduced in Dead or Alive 5 Ultimate, it uses a same sprite as 2C/Maho Shouko and launches higher.
+
  |description=Although this move is known as Zesshou Daiden Hosui (a side-stepped version of Maho Shoukou from ''Dead or Alive 5''), it uses the same sprite as 2C/Maho Shoukou and launches the opponent higher.
 
}}
 
}}
 
}}
 
}}
 
{{DFC-Move
 
{{DFC-Move
|image=
+
|image=DFC.Akira.jA.jpg
 
|caption=
 
|caption=
|name=j.A
+
|name=Touku Rakushou<br />「投句洛書」
 +
|input=j.A
 
|data=
 
|data=
 
  {{DFC-Data
 
  {{DFC-Data
  |damage=x
+
  |damage=250
 
  |cancel=JC, SC, EX
 
  |cancel=JC, SC, EX
  |guard=x
+
  |guard=HA
  |startup=x
+
  |startup=8
  |active=x
+
  |active=3
  |recovery=x
+
  |recovery=X+2
  |frameAdv=-x
+
  |frameAdv=Varies
 
  |hitbox=
 
  |hitbox=
  |description=A simple aerial side jab punch.The version of this move is from post-Virtua Fighter 4.
+
  |description=A simple aerial side jab punch.
 
}}
 
}}
 
}}
 
}}
 
{{DFC-Move
 
{{DFC-Move
|image=
+
|image=DFC.Akira.jB.jpg
 
|caption=
 
|caption=
 
|name=j.B
 
|name=j.B
 
|data=
 
|data=
 
  {{DFC-Data
 
  {{DFC-Data
  |damage=x
+
  |damage=450
 
  |cancel=JC, SC, EX
 
  |cancel=JC, SC, EX
  |guard=x
+
  |guard=HA
  |startup=x
+
  |startup=10
  |active=x
+
  |active=3
  |recovery=x
+
  |recovery=X+3
  |frameAdv=-x
+
  |frameAdv=Varies
 
  |hitbox=
 
  |hitbox=
  |description=An aerial lower side kick. Original to this game.
+
  |description=An unnamed aerial lower roundhouse kick.
 
}}
 
}}
 
}}
 
}}
 
{{DFC-Move
 
{{DFC-Move
|image=
+
|image=DFC.Akira.jC.jpg
 
|caption=
 
|caption=
|name=j.C
+
|name=Tankyaku/Utankyaku<br />「端脚」/「右端脚」
 +
|input=j.C
 
|data=
 
|data=
 
  {{DFC-Data
 
  {{DFC-Data
  |damage=x
+
  |damage=650
 
  |cancel=JC, SC, EX
 
  |cancel=JC, SC, EX
  |guard=x
+
  |guard=HA
  |startup=x
+
  |startup=12
  |active=x
+
  |active=2
  |recovery=x
+
  |recovery=X+4
  |frameAdv=-x
+
  |frameAdv=Varies
 
  |hitbox=
 
  |hitbox=
  |description=Akira's aerial kick. Although the sprite is more of Utankyaku (which is an aerial side kick), the version of this move is from post-Virtua Fighter 4. Unlike in Virtua Fighter and Dead or Alive series, it does not launches opponent to the air.
+
  |description=An aerial upward kick. Although the sprite resembles Utankyaku (which is a jumping side kick) than Tankyaku, it does not launch a grounded opponent to the air. It's also good as an "anti-air" against aerial opponents. Before Version 1.21 (console release), it was Renkantai until it changed to Tankyaku/Utankyaku, while Renkantai is now a command move.
 
}}
 
}}
 
}}
 
}}
Line 221: Line 247:
 
==Command Normal==
 
==Command Normal==
 
{{DFC-Move
 
{{DFC-Move
|image=
+
|image=DFC.Akira.666B.jpg
 
|caption=
 
|caption=
|name=666B
+
|name=Rimon Chouchu Lv.2/Yakuho Chouchu<br />「裡門頂肘・二式 」/「薬舗頂肘」
 +
|input=666B
 
|data=
 
|data=
 
  {{DFC-Data
 
  {{DFC-Data
  |damage=x
+
  |damage=650
  |cancel=EX, TCC, ICAC
+
  |cancel=JC, SC, EX, ISC, TCC, CAC
  |guard=x
+
  |guard=HL
  |startup=x
+
  |startup=10
  |active=x
+
  |active=4
  |recovery=x
+
  |recovery=20
  |frameAdv=-x
+
  |frameAdv=-5<br>+14 (JC)
 
  |hitbox=
 
  |hitbox=
  |description=Although in Virtua Fighter and Dead or Alive series called "Yakuho Chouchu", a side switch version of Rimon Chouchu. Unlike in Virtua Fighter and Dead or Alive series, it uses a same sprite as 5B/Rimon Chouchu and does not either launches the opponent forward (DOA version during Critical Hit), instead only knock the opponent, but still jump cancellable during juggle.
+
  |description=Otherwise known as Yakuho Chouchu (a side stepped version of Rimon Chouchu), it uses the same sprite as 5B and doesn't launch the opponent forward, but it still is jump cancellable and can chain to another normals.
 
}}
 
}}
 
}}
 
}}
Line 240: Line 267:
 
==Special Moves==
 
==Special Moves==
 
{{DFC-Move
 
{{DFC-Move
|image=
+
|image=DFC.Akira.236A.jpg
 
|caption=
 
|caption=
|name=Mo'kou Kohazan<br />「猛虎硬爬山」
+
|name=Mouko Kouhazan<br />「猛虎硬爬山」
 
|input=236A
 
|input=236A
 
|data=
 
|data=
 
  {{DFC-Data
 
  {{DFC-Data
  |damage=x
+
  |damage=1000
  |cancel=EX, TCC, CAC
+
  |cancel=SC, EX, TCC, CAC
  |guard=x
+
  |guard=HLA
  |startup=x
+
  |startup=13
  |active=x
+
  |active=3
  |recovery=x
+
  |recovery=14
  |frameAdv=-x
+
  |frameAdv=-2
 
  |hitbox=
 
  |hitbox=
  |description=Akira's old palm fist knockdown from Virtua Fighter 2. In pre-Virtua Fighter 5 onward before command moves later used Chouda Chouchu, with Mo'kou Kohazan command move as a throw followup (such as from Shin'icha throw to Teirou Kanpo stance) and side switch move, it was originally 2[hold for 5 second]36P and not a side switch.
+
  |description=A palm fist: this move causes knockdown, and very fast against guarded opponent, so Akira able to guard from opponent's attacks quickly. Originally before Version 1.21 (Console Version), it was one of only two special moves.
 
}}
 
}}
 
}}
 
}}
 
{{DFC-Move
 
{{DFC-Move
|image=
+
|image=DFC.Akira.236B.jpg
 
|caption=
 
|caption=
|name=Byakko Soushoda<br />「白虎双掌打」
+
|name=Byakko Soushouda<br />「白虎双掌打」
 
|input=236B
 
|input=236B
 
|data=
 
|data=
 
  {{DFC-Data
 
  {{DFC-Data
  |damage=x
+
  |damage=1300
  |cancel=EX, TCC, CAC
+
  |cancel=SC, EX, TCC, CAC
  |guard=x
+
  |guard=HLA
  |startup=x
+
  |startup=11
  |active=x
+
  |active=3
  |recovery=x
+
  |recovery=27
  |frameAdv=-x
+
  |frameAdv=-13
 
  |hitbox=
 
  |hitbox=
  |description=Akira's famous double palm strike. In this game, it cause wall bounce on the corner.
+
  |description=One of Akira's famous attacks, a double palm strike. It causes wall bounce in the corner or if the opponent is airborne.
 
}}
 
}}
 
}}
 
}}
 
{{DFC-Move
 
{{DFC-Move
|image=
+
|image=DFC.Akira.236C.jpg
 
|caption=
 
|caption=
 
|name=Renkantai<br />「連環腿」
 
|name=Renkantai<br />「連環腿」
Line 282: Line 309:
 
|data=
 
|data=
 
  {{DFC-Data
 
  {{DFC-Data
  |damage=x
+
  |damage=1059
  |cancel=EX, TCC, CAC
+
  |cancel=SC, EX, TCC, CAC
  |guard=x
+
  |guard=HLA
  |startup=x
+
  |startup=9
  |active=x
+
  |active=4
  |recovery=x
+
  |recovery=49
  |frameAdv=-x
+
  |frameAdv=-22 (1 hit)<br>-13 (both hits)
 
  |hitbox=
 
  |hitbox=
  |description=Akira's famous anti-air double kick. In this game, it can freezes opponent to the wall.
+
  |description=One of Akira's famous attacks, an anti-air double kick. It causes wall bounce in the corner or if the opponent is airborne. Originally before Version 1.21 (Console Release), it was an Air C normal.
 
}}
 
}}
 
}}
 
}}
Line 296: Line 323:
 
|name=Renkantai (Air Version)<br />「連環腿(空中可)」
 
|name=Renkantai (Air Version)<br />「連環腿(空中可)」
 
|input=j.236X
 
|input=j.236X
|image=  
+
|image=DFC.Akira.j236X.jpg
 
|caption=
 
|caption=
|data=The air version of Renkantai is a knockdown set-up unlike the ground version.
+
|data=
 
{{DFC-Data
 
{{DFC-Data
 
  |version=A
 
  |version=A
  |damage=x
+
  |damage=959
  |cancel=EX, TCC, CAC
+
  |cancel=SC, EX
  |guard=x
+
  |guard=HLA
  |startup=x
+
  |startup=10
  |active=x
+
  |active=4
  |recovery=x
+
  |recovery=X+14
  |frameAdv=x
+
  |frameAdv=-11 or worse
 
  |hitbox=
 
  |hitbox=
  |description=Low air jumping.
+
  |description=The air version of Renkantai is a knockdown set-up and has various attack version ranges. It's akin to the previous Air C from pre-Version 1.21 (Console Release).
 
}}
 
}}
 
{{DFC-Data
 
{{DFC-Data
 
  |version=B
 
  |version=B
  |damage=x
+
  |damage=996
  |cancel=EX, TCC, CAC
+
  |cancel=SC, EX
  |guard=x
+
  |guard=HLA
  |startup=x
+
  |startup=11
  |active=x
+
  |active=4
  |recovery=x
+
  |recovery=X+14
  |frameAdv=x
+
  |frameAdv=-11 or worse
 
  |hitbox=
 
  |hitbox=
  |description=Medium air jumping.
+
  |description=Slightly more jump momentum than j.236A on start-up.
 
}}
 
}}
 
{{DFC-Data
 
{{DFC-Data
 
  |version=C
 
  |version=C
  |damage=x
+
  |damage=1035
  |cancel=EX, TCC, CAC
+
  |cancel=SC, EX
  |guard=x
+
  |guard=HLA
  |startup=x
+
  |startup=12
  |active=x
+
  |active=4
  |recovery=x
+
  |recovery=X+14
  |frameAdv=x
+
  |frameAdv=-11 or worse
 
  |hitbox=
 
  |hitbox=
  |description=High air jumping.
+
  |description=Higher jump momentum than both the A and B versions.
 
}}
 
}}
 
{{DFC-Data
 
{{DFC-Data
 
  |version=EX
 
  |version=EX
  |damage=x
+
  |damage=1135
  |cancel=TCC, CAC
+
  |cancel=SC
  |guard=x
+
  |guard=HLA
  |startup=x
+
  |startup=10
  |active=x
+
  |active=4
  |recovery=x
+
  |recovery=X+14
  |frameAdv=x
+
  |frameAdv=-11 or worse
 
  |hitbox=
 
  |hitbox=
  |description=Higher air jumping and fully hard knockdown the opponent.
+
  |description=Higher jump momentum than the non-EX versions, plus it moves forward quicker.
 
}}
 
}}
 
}}
 
}}
 
{{DFC-Move
 
{{DFC-Move
|image=
+
|image=DFC.Akira.236AB.jpg
 
|caption=
 
|caption=
|name=Shura Haoh Ko'kazan<br />「修羅覇王靠華山」
+
|name=Shura Haoh Koukazan<br />「修羅覇王靠華山」
 
|input=236A+B
 
|input=236A+B
 
|data=
 
|data=
 
  {{DFC-Data
 
  {{DFC-Data
  |damage=x
+
  |damage=1570
  |cancel=CAC
+
  |cancel=SC, TCC, CAC
  |guard=x
+
  |guard=HLA
  |startup=x
+
  |startup=10
  |active=x
+
  |active=2
  |recovery=x
+
  |recovery=57
  |frameAdv=-x
+
  |frameAdv=-20
 
  |hitbox=
 
  |hitbox=
  |description=Akira's three hit combo from Virtua Fighter 3 until it doesn't last on 4th then return in Dead or Alive 5 as a Power Blow move. In this game, it act as one of EX version.
+
  |description=This EX move references Akira's very first three-hit command combo since Virtua Fighter 3. It starts from Saiten, goes to Rimon Chouchu, then ends with Tetsuzankou.
 
}}
 
}}
 
}}
 
}}
 
{{DFC-Move
 
{{DFC-Move
|image=
+
|image=DFC.Akira.214A.jpg
 
|caption=
 
|caption=
|name=Joho Senshou<br />「上歩川掌」
+
|name=Jouho Senshou<br />「上歩川掌」
 
|input=214A
 
|input=214A
 
|data=
 
|data=
 
  {{DFC-Data
 
  {{DFC-Data
  |damage=x
+
  |damage=800
  |cancel=EX, TCC, CAC
+
  |cancel=SC, EX, TCC, CAC
  |guard=x
+
  |guard=HLA
  |startup=x
+
  |startup=8
  |active=x
+
  |active=2
  |recovery=x
+
  |recovery=17
  |frameAdv=-x
+
  |frameAdv=-4
 
  |hitbox=
 
  |hitbox=
  |description=This is Akira forward palm stun knockdown from Virtua Fighter 3. Although in Virtua Fighter and Dead or Alive can be followed into a combo in less another way, in this game can combo into other moves freely as an OTG-like move.
+
  |description=A forward palm stun that causes knockdown. It can combo into other moves freely as an OTG-like move. Before the Version 1.21 (Console Version) update, it was one of only two special moves.
 
}}
 
}}
 
}}
 
}}
 
{{DFC-Move
 
{{DFC-Move
|image=
+
|image=DFC.Akira.214B.jpg
 
|caption=
 
|caption=
 
|name=Kaiko
 
|name=Kaiko
Line 391: Line 418:
 
|data=
 
|data=
 
  {{DFC-Data
 
  {{DFC-Data
  |damage=x
+
  |damage=1853
  |cancel=EX, TCC, CAC
+
  |cancel=N/A
  |guard=x
+
  |guard=UNB
  |startup=x
+
  |startup=8
  |active=x
+
  |active=1
  |recovery=x
+
  |recovery=20
  |frameAdv=-x
+
  |frameAdv=+50 (hit)
 
  |hitbox=
 
  |hitbox=
  |description=Akira's unblockable uppercut-like move from Virtua Fighter 4. In this game if the opponent is hit, Akira performs Teishitsu Dantai launcher and Shura Haoh Ko'kazan juggle combo.
+
  |description=An unblockable uppercut-like move. It '''ONLY hits standing opponents'''. If the standing opponent is hit, Akira performs the Teishitsu Dantai launcher and Shura Haoh Ko'kazan juggle combo. It cannot be cancelled into anything else.
 
}}
 
}}
 
}}
 
}}
 
{{DFC-Move
 
{{DFC-Move
|image=
+
|image=DFC.Akira.214C.jpg
 
|caption=
 
|caption=
 
|name=Koboku<br />「虎撲」
 
|name=Koboku<br />「虎撲」
Line 409: Line 436:
 
|data=
 
|data=
 
  {{DFC-Data
 
  {{DFC-Data
  |damage=x
+
  |damage=1100
  |cancel=EX, TCC, CAC
+
  |cancel=SC, EX, TCC, CAC
  |guard=x
+
  |guard=HLA
  |startup=x
+
  |startup=22
  |active=x
+
  |active=5
  |recovery=x
+
  |recovery=19
  |frameAdv=-x
+
  |frameAdv=-7
 
  |hitbox=
 
  |hitbox=
  |description=Akira's rise and push down attack from Virtua Fighter 4. Although since Virtua Fighter 5 R added a bound system, it cause ground bounce when opponent is in the air.
+
  |description=A rise-and-push down attack, which has the same command direction input and damage properties on causing ground bounce against airborne opponents like its 3D fighting game counterpart.
 
}}
 
}}
 
}}
 
}}
Line 427: Line 454:
 
|data=
 
|data=
 
  {{DFC-Data
 
  {{DFC-Data
  |damage=x
+
  |damage=1200
  |cancel=EX, TCC,CAC
+
  |cancel=SC, EX, TCC, CAC
  |guard=x
+
  |guard=HA
  |startup=x
+
  |startup=28
  |active=x
+
  |active=5
  |recovery=x
+
  |recovery=17
  |frameAdv=-x
+
  |frameAdv=-3
 
  |hitbox=
 
  |hitbox=
  |description=A charge version of Koboku can ground bounce the opponent either if their in the air or on the ground.
+
  |description=A charged, overhead version of Koboku that can ground bounce the opponent whether they're in the air or on the ground.
 
}}
 
}}
 
}}
 
}}
 
{{DFC-Move
 
{{DFC-Move
|image=
+
|image=DFC.Akira.214AB.jpg
 
|caption=
 
|caption=
 
|name=Youhou<br />「揚炮」
 
|name=Youhou<br />「揚炮」
Line 445: Line 472:
 
|data=
 
|data=
 
  {{DFC-Data
 
  {{DFC-Data
  |damage=x
+
  |damage=1400
  |cancel=CAC
+
  |cancel=SC, TCC, CAC
  |guard=x
+
  |guard=HLA
  |startup=x
+
  |startup=12
  |active=x
+
  |active=2
  |recovery=x
+
  |recovery=19
  |frameAdv=-x
+
  |frameAdv=-3
 
  |hitbox=
 
  |hitbox=
  |description=Akira's famous fist launcher. It act as one of the EX moves and its hard knockdown. The version of this move is from post-Virtua Fighter 3.
+
  |description=One of Akira's famous attacks, a fist launcher. It causes hard knockdown.
 
}}
 
}}
 
}}
 
}}
Line 459: Line 486:
 
==Universal Mechanics==
 
==Universal Mechanics==
 
{{DFC-Move
 
{{DFC-Move
|name=Throw
+
|name=Throw<br>Shin'iha<br>「心意把」
 
|input=6C or 4C
 
|input=6C or 4C
|image=DFC.Akira.64C.png
+
|image=DFC.Akira.64C.jpg
 
|caption=
 
|caption=
 
|data=
 
|data=
 
  {{DFC-Data
 
  {{DFC-Data
  |damage=x
+
  |damage=1100
  |cancel=x
+
  |cancel=SC, EX, ISC, TCC, CAC
  |guard=x
+
  |guard=N/A
  |startup=x
+
  |startup=4
  |active=x
+
  |active=1
  |recovery=x
+
  |recovery=60
  |frameAdv=-x
+
  |frameAdv=+55 (hit)
 
  |hitbox=
 
  |hitbox=
  |description=Akira's shoulder throw. Unlike in Virtua Fighter and Dead or Alive series which is stagger throw, it is strike throw.
+
  |description=A shoulder charge throw. It knocks down the opponent.
 
}}
 
}}
 
}}
 
}}
 
{{DFC-Move
 
{{DFC-Move
|name=Impact Skill<br/>Tenzanko<br/>「貼山靠」
+
|name=Impact Skill<br/>Tenzankou<br/>「貼山靠」
 
|input=5A+B
 
|input=5A+B
|image=DFC.Akira.5AB.png
+
|image=DFC.Akira.5AB.jpg
 
|caption=
 
|caption=
 
|data=
 
|data=
 
  {{DFC-Data
 
  {{DFC-Data
  |damage=x
+
  |damage=1100
  |cancel=x
+
  |cancel=SC, EX, TCC, CAC<br>(on hit)
  |guard=x
+
  |guard=HLA
  |startup=x
+
  |startup=12
  |active=x
+
  |active=2
  |recovery=x
+
  |recovery=42
  |frameAdv=-x
+
  |frameAdv=-27
 
  |hitbox=
 
  |hitbox=
  |description=This side step shoulder strike is introduced in original Dead or Alive 5. This version uses side step down version, but moves forward instead of side stepping like in Dead or Alive 5.
+
  |description=A side step shoulder strike. Although since this is a 2D fighting game, it only goes forward.
 
}}
 
}}
 
}}
 
}}
Line 497: Line 524:
 
|name=Impact Skill<br/>Teishitsu Dantai<br/>「提膝弾腿」
 
|name=Impact Skill<br/>Teishitsu Dantai<br/>「提膝弾腿」
 
|input=2A+B
 
|input=2A+B
|image=DFC.Akira.2AB.png
+
|image=DFC.Akira.2AB.jpg
 
|caption=
 
|caption=
 
|data=
 
|data=
 
  {{DFC-Data
 
  {{DFC-Data
  |damage=x
+
  |damage=1200<br>1300 (white flash)*
  |cancel=x
+
  |cancel=SC, EX, TCC, CAC<br>(on hit)
  |guard=x
+
  |guard=HLA
  |startup=x
+
  |startup=13
  |active=x
+
  |active=6
  |recovery=x
+
  |recovery=39
  |frameAdv=-x
+
  |frameAdv=-28
 
  |hitbox=
 
  |hitbox=
  |description=Akira's later known infamous 1 frame tap knee launcher. In this game (and sometimes also in Dead or Alive), performing this move is much easier.
+
  |description=This is Akira's knee launcher, which is widely known in 3D fighting games for its infamous 1 frame tap G command set-up. However, it's neither jump cancellable nor does it cause hard knockdown, but good as a first hit like Impact Break, then an air combo followup. Before Version 1.21 (Console Version), it was the only Impact Skill.
 +
 
 +
* Input A two frames after A + B to increase the attack power to 1300 (you'll see a white flash on Akira to indicate you did it correctly).
 
}}
 
}}
 
}}
 
}}
Line 515: Line 544:
 
|name=Impact Break
 
|name=Impact Break
 
|input=4A+B
 
|input=4A+B
|image=DFC.Akira.4AB.png  
+
|image=DFC.Akira.4AB.jpg  
 
|caption=
 
|caption=
 
|data=
 
|data=
 
  {{DFC-Data
 
  {{DFC-Data
  |damage=x
+
  |damage=First Hit: 900<br>Launcher: 800
  |cancel=x
+
  |cancel=First Hit: N/A<br>Launcher: SC, EX, TCC, CAC<br>(on hit)
  |guard=x
+
  |guard=First Hit: HA<br>Launcher: HLA
  |startup=x
+
  |startup=First Hit: 22<br>Launcher: 9
  |active=x
+
  |active=First Hit: 8<br>Launcher: 2
  |recovery=x
+
  |recovery=First Hit: 14<br>Launcher: 50
  |frameAdv=-x
+
  |frameAdv=First Hit: -2<br>Launcher: -37
 
  |hitbox=
 
  |hitbox=
  |description=Akira goes to Toku Rakusho then Youhou.
+
  |description=Akira goes to Touku Rakushou then Youhou.
 
}}
 
}}
 
}}
 
}}
 
{{DFC-Move
 
{{DFC-Move
|name=Trump Card<br/>Tetsuzanko<br/>「鉄山靠」
+
|name=Trump Card<br/>Tetsuzankou<br/>「鉄山靠」
 
|input=5A+C
 
|input=5A+C
|image=DFC.Akira.5AC.png
+
|image=DFC.Akira.5AC.jpg
 
|caption=
 
|caption=
 
|data=
 
|data=
 
  {{DFC-Data
 
  {{DFC-Data
  |damage=x
+
  |damage=3000
  |cancel=x
+
  |cancel=N/A
  |guard=x
+
  |guard=H
  |startup=x
+
  |startup=25
  |active=x
+
  |active=2
  |recovery=x
+
  |recovery=29
  |frameAdv=-x
+
  |frameAdv=-16
 
  |hitbox=
 
  |hitbox=
  |description= Akira's famous shoulder strike.
+
  |description= One of Akira's famous attacks, a shoulder strike. It hits overhead and is air unblockable.
 
}}
 
}}
 
}}
 
}}
Line 553: Line 582:
 
|image=DFC.Akira.41236BC.jpg
 
|image=DFC.Akira.41236BC.jpg
 
|caption=
 
|caption=
|name=Hougeki Unshin Soukosho<br />崩撃雲身双虎掌
+
|name=Hougeki Unshin Soukoshou<br />「崩撃雲身双虎掌」
 
|input=41236B+C
 
|input=41236B+C
 
|data=
 
|data=
 
  {{DFC-Data
 
  {{DFC-Data
  |damage=x
+
  |damage=3500
  |cancel=x
+
  |cancel=N/A
  |guard=x
+
  |guard=HLA
  |startup=x
+
  |startup=13
  |active=x
+
  |active=2
  |recovery=x
+
  |recovery=38
  |frameAdv=x
+
  |frameAdv=-23
 
  |hitbox=
 
  |hitbox=
  |description=This is Akira's famous throw combo. Unlike in Virtua Fighter and Dead or Alive series,  it act as invuln. startup and performs a ki blast-like move on Sosho/3rd hit.
+
  |description=One of Akira's famous attacks, a throw combo. It is invincible on start-up. Akira performs a ki blast-like move on Sosho move/3rd hit. Before the console release (Version 1.21), it had no invuln. on startup and was originally the only Climax Art, until it got fixed into akin to its 3D fighting game counterpart's damage properties, along an utter change on Air C, new moves and a new sprites for new moves in console release.
 
}}
 
}}
 
}}
 
}}
Line 571: Line 600:
 
|image=DFC.Akira.63214BC.jpg
 
|image=DFC.Akira.63214BC.jpg
 
|caption=
 
|caption=
|name=Yuki-ryu Hakkyoku-ken Hiden Guren・Hozan<br />結城流八極拳秘伝・崩山
+
|name=Yuki-ryu Hakkyoku-ken Hiden ・ Hozan<br />「結城流八極拳秘伝・崩山」
 
|input=63214B+C
 
|input=63214B+C
 
|data=
 
|data=
 
  {{DFC-Data
 
  {{DFC-Data
  |damage=x
+
  |damage=2710
  |cancel=x
+
  |cancel=N/A
  |guard=x
+
  |guard=HLA
  |startup=x
+
  |startup=7
  |active=x
+
  |active=23
  |recovery=x
+
  |recovery=20
  |frameAdv=x
+
  |frameAdv=-27
 
  |hitbox=
 
  |hitbox=
  |description=Original to this game. Akira goes to the opponent and perform Kaiko then Utankyaku, followed by a rapid fire Chusui juggle combo based on one of his Virtua Fighter rapid fire Chusui combo and ended with Youhou.
+
  |description=Akira rushes toward the opponent: upon hit, he performs Kaiko then Utankyaku, followed by a rapid fire Chusui juggle combo based on one of his infinite rapid fire Chusui combos from the second ''Virtua Fighter'' game, and ends it with Youhou.
 
}}
 
}}
 
}}
 
}}
Line 589: Line 618:
 
=Combos=
 
=Combos=
 
==Midscreen Starter==
 
==Midscreen Starter==
fluff
+
2A> 5B> 5C> 214A> 5A> 5B> jc> JA> JB> jc> JB> JC> j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] >  236AB)) > CA (Hougeki/Yuki-ryu))
 +
 
 +
4AB> additional input> JB> JC> jc> JB> JC> j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] >  236AB)) > CA (Hougeki/Yuki-ryu))
 +
 
 +
214[C]> dash 2A> 2B> 2C> 236B > JB > JC > sjB >  JC > jc > JB > JC > j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] >  236AB)) > CA (Hougeki/Yuki-ryu))
 +
 
 +
214[C]> 214AB> 5B> jc> JB> JC> jc > JB> JC> j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] >  236AB)) > CA (Hougeki/Yuki-ryu))
 +
 
 +
Dash 6B> 2[C]> 214A> 5A> 5B> jc> JA> JB> jc > JB> JC> j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] >  236AB)) > CA (Hougeki/Yuki-ryu))
 +
 
 +
Dash 6B> 5[C]> 214A> 5B> 2C> 214AB> JC> jc> JB> JC> j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] >  236AB)) > CA (Hougeki/Yuki-ryu))
 +
 
 +
5A -> 5B -> 5C -> 214A -> 2A -> 2C -> 236C -> 5B -> 236B -> 236AB -> CA (Hougeki/Yuki-ryu)
 +
 
 +
JC -> 5B -> 5C -> 214A -> 2A -> 2C -> 236C -> 5B -> 236B -> 236AB -> CA (Hougeki/Yuki-ryu)
 
==Corner Starter==
 
==Corner Starter==
 
fluff
 
fluff
Line 612: Line 655:
 
|Color13= Color 13
 
|Color13= Color 13
 
|Color14= Color 14
 
|Color14= Color 14
 +
|Color15= Color 15
 +
|Color16= Color 16
 +
|Color17= Color 17
 +
|Color18= Color 18
 +
|Color19= Color 19
 +
|Color20= Color 20
 +
|Color21= Color 21
 +
|Color22= Color 22
 +
|Color23= Color 23
 +
|Color24= Color 24
 
}}
 
}}
  
 
{{DFC}}
 
{{DFC}}
  
[[Category:Dengeki Fighting Climax]]
+
[[Category:Dengeki Bunko Fighting Climax]]

Latest revision as of 16:34, 8 September 2018

(Click here for the original Akira Yuki page)


Introduction

Originally from the Sega-AM2 developed arcade series Virtua Fighter. A champion of the second tournament who seeks to know what true strength is. He was unplayable in the pre-console release arcade versions, but he can now be unlocked in the console version if the player finishes Arcade Mode using very few Climax Art finishes. However, Akira has no storyline in neither Arcade nor Dream Duel Mode. He was added to the arcade version via the Version 1.30 update. However for an unknown reason, Akira can be played in Single play Arcade Mode in arcade version, and it is unknown if he has his arcade story or hasn't, just like Labrys (both versions) and Elizabeth in original Persona 4 Arena.

In Ignition, he became a regular character.

Gameplay

Akira is one of the few Shoto type characters in the game, although Akira's is more similar to Capcom's original Shoto character from Street Fighter, Ryu. His moves are references from his series and Dead or Alive 5, except some of their properties are different due to the transition from 3D to 2D fighting. Akira is an unique character to play, and unlike his 3D fighting game versions, he's a beginner-friendly character.

Akira is one of two characters (the other being Rentaro) to have a command move and be able to perform solo air combos without an assist or EX moves (like Kirino and Rentaro etc.). Being a character who doesn't have a projectile, he focuses on short-ranged ground attack punishes, akin to his playstyle in 3D fighting games. Most of his moves' properties are strikes and knockdowns. He is also the only character in Dengeki Bunko: Fighting Climax to have a step dash.

Before the Version 1.21 console release, he was incomplete, with "Mouko Kouhazan" and "Jouhou Senshou" as his only special moves. His Air C was Renkantai before it downgraded to "Tankyaku/Utankyaku." The "Shura Haoh Koukazan's" first hit was Mouko Kouhazan's and "Teishitsu Dantai" was the only Impact Skill move. Finally, "Hougeki Unshin Soukoshou" didn't have invuln. start-up and was his only Climax Art.

Pros

  • Has many moves with versatile uses, including two Extend Actions.
  • Feels very familiar to fighting game veterans.
  • His step dash allows him to outmaneuver opponents at close range.
  • Has a repeatable normal chain combos when Trump Card is activated.


Cons

  • His step dash can be a liability against zoning characters.
  • Has no projectile move; requires an Assist character who has a projectile with either fast start-up or long-range.

Recommended Assists

Pai Chan - His default assist. You can combo into an untechable launcher.

Dokuro Mitsuaki - during an air combo, Support Cancel 5S from Renkantai to extend combos. Her 5S dive attack provides Akira ample time to perform combo extensions into Climax Arts or to gain meter from a Power-Up Blast.

Potentials

Universal Potential: Increases damage dealt by 10% for 20 seconds when health falls under 30%. If behind in rounds won, increases damage dealt by 20% instead.

Character Potential: Counter hit the opponent twice to increase damage dealt by 10% for 10 seconds. Can be activated three times a round.

Move List

L = Low, H = High, A = Air, UNB = Unblockable
JC = Jump Cancel, SC = Support Cancel, EX = EX Cancel
ISC = Impact Skill Cancel, TCC = Trump Card Cancel, CAC = Climax Art Cancel

Startup includes the first active frame.

Normal Moves

Chusui
「冲捶」

5A
DFC.Akira.5A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
300 5 2 15 -4
+8 (JC)
JC, SC, EX, ISC, TCC, CAC HLA -

A simple jab punch.

Housui
「崩捶」

2A
DFC.Akira.2A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
250 5 2 14 -3 SC, EX, ISC, TCC, CAC LA -

A simple crouching side jab punch. This can be rapid fired.

Rimon Chouchu
「裡門頂肘」

5B
DFC.Akira.5B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
500 9 4 16 -5
+10 (JC)
JC, SC, EX, ISC, TCC, CAC HL -

One of Akira's famous attacks, an elbow strike. This move juggles opponents and is jump cancellable.

Souka Housui
「捜下崩捶」

2B
DFC.Akira.2B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
450 11 3 18 -6
+10 (JC)
JC, SC, EX, ISC, TCC, CAC L -

A lower crouching punch. It does not sweep the opponent.

Chouzan Housui
「跳山崩捶」

5C
DFC.Akira.5C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
700 14 4 19 -6 SC, EX, ISC, TCC, CAC HL -

A double fist strike. It does not strike knock down the opponent, even during juggles.

Chouzan Housui (MAX)
「跳山崩捶 (MAX)」

5[C]
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1100 20 16 19 -6 SC, EX, ISC, TCC, CAC HLA -

The Extend Action version of Chouzan Housui's damage properties is the same as its 3D fighting game counterpart causing strike knockdown. Additionally however, it can also wallbounces opponents in the corner.

Maho Shoukou
「馬歩衝靠」

2C
DFC.Akira.2C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
700 11 4 22 -9 SC, EX, ISC, TCC, CAC HLA -

A crouching shoulder charge that launches the opponent in a short momentum.

Zesshou Daiden Housui/Maho Shoukou (MAX)
「絶書大電崩捶」/「馬歩衝靠 (MAX)」

2[C]
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
900 18 4 22 -9 SC, EX, ISC, TCC, CAC HLA -

Although this move is known as Zesshou Daiden Hosui (a side-stepped version of Maho Shoukou from Dead or Alive 5), it uses the same sprite as 2C/Maho Shoukou and launches the opponent higher.

Touku Rakushou
「投句洛書」

j.A
DFC.Akira.jA.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
250 8 3 X+2 Varies JC, SC, EX HA -

A simple aerial side jab punch.

j.B
DFC.Akira.jB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
450 10 3 X+3 Varies JC, SC, EX HA -

An unnamed aerial lower roundhouse kick.

Tankyaku/Utankyaku
「端脚」/「右端脚」

j.C
DFC.Akira.jC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
650 12 2 X+4 Varies JC, SC, EX HA -

An aerial upward kick. Although the sprite resembles Utankyaku (which is a jumping side kick) than Tankyaku, it does not launch a grounded opponent to the air. It's also good as an "anti-air" against aerial opponents. Before Version 1.21 (console release), it was Renkantai until it changed to Tankyaku/Utankyaku, while Renkantai is now a command move.


Command Normal

Rimon Chouchu Lv.2/Yakuho Chouchu
「裡門頂肘・二式 」/「薬舗頂肘」

666B
DFC.Akira.666B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
650 10 4 20 -5
+14 (JC)
JC, SC, EX, ISC, TCC, CAC HL -

Otherwise known as Yakuho Chouchu (a side stepped version of Rimon Chouchu), it uses the same sprite as 5B and doesn't launch the opponent forward, but it still is jump cancellable and can chain to another normals.


Special Moves

Mouko Kouhazan
「猛虎硬爬山」

236A
DFC.Akira.236A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1000 13 3 14 -2 SC, EX, TCC, CAC HLA -

A palm fist: this move causes knockdown, and very fast against guarded opponent, so Akira able to guard from opponent's attacks quickly. Originally before Version 1.21 (Console Version), it was one of only two special moves.

Byakko Soushouda
「白虎双掌打」

236B
DFC.Akira.236B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1300 11 3 27 -13 SC, EX, TCC, CAC HLA -

One of Akira's famous attacks, a double palm strike. It causes wall bounce in the corner or if the opponent is airborne.

Renkantai
「連環腿」

236C
DFC.Akira.236C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1059 9 4 49 -22 (1 hit)
-13 (both hits)
SC, EX, TCC, CAC HLA -

One of Akira's famous attacks, an anti-air double kick. It causes wall bounce in the corner or if the opponent is airborne. Originally before Version 1.21 (Console Release), it was an Air C normal.

Renkantai (Air Version)
「連環腿(空中可)」

j.236X
DFC.Akira.j236X.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A 959 10 4 X+14 -11 or worse SC, EX HLA -

The air version of Renkantai is a knockdown set-up and has various attack version ranges. It's akin to the previous Air C from pre-Version 1.21 (Console Release).

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B 996 11 4 X+14 -11 or worse SC, EX HLA -

Slightly more jump momentum than j.236A on start-up.

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C 1035 12 4 X+14 -11 or worse SC, EX HLA -

Higher jump momentum than both the A and B versions.

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX 1135 10 4 X+14 -11 or worse SC HLA -

Higher jump momentum than the non-EX versions, plus it moves forward quicker.

Shura Haoh Koukazan
「修羅覇王靠華山」

236A+B
DFC.Akira.236AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1570 10 2 57 -20 SC, TCC, CAC HLA -

This EX move references Akira's very first three-hit command combo since Virtua Fighter 3. It starts from Saiten, goes to Rimon Chouchu, then ends with Tetsuzankou.

Jouho Senshou
「上歩川掌」

214A
DFC.Akira.214A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
800 8 2 17 -4 SC, EX, TCC, CAC HLA -

A forward palm stun that causes knockdown. It can combo into other moves freely as an OTG-like move. Before the Version 1.21 (Console Version) update, it was one of only two special moves.

Kaiko
214B
「開跨」
DFC.Akira.214B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1853 8 1 20 +50 (hit) N/A UNB -

An unblockable uppercut-like move. It ONLY hits standing opponents. If the standing opponent is hit, Akira performs the Teishitsu Dantai launcher and Shura Haoh Ko'kazan juggle combo. It cannot be cancelled into anything else.

Koboku
「虎撲」

214C
DFC.Akira.214C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1100 22 5 19 -7 SC, EX, TCC, CAC HLA -

A rise-and-push down attack, which has the same command direction input and damage properties on causing ground bounce against airborne opponents like its 3D fighting game counterpart.

Koboku (MAX)
「虎撲 (MAX)」

214[C]
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1200 28 5 17 -3 SC, EX, TCC, CAC HA -

A charged, overhead version of Koboku that can ground bounce the opponent whether they're in the air or on the ground.

Youhou
「揚炮」

214A+B
DFC.Akira.214AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1400 12 2 19 -3 SC, TCC, CAC HLA -

One of Akira's famous attacks, a fist launcher. It causes hard knockdown.


Universal Mechanics

Throw
Shin'iha
「心意把」

6C or 4C
DFC.Akira.64C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1100 4 1 60 +55 (hit) SC, EX, ISC, TCC, CAC N/A -

A shoulder charge throw. It knocks down the opponent.

Impact Skill
Tenzankou
「貼山靠」

5A+B
DFC.Akira.5AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1100 12 2 42 -27 SC, EX, TCC, CAC
(on hit)
HLA -

A side step shoulder strike. Although since this is a 2D fighting game, it only goes forward.

Impact Skill
Teishitsu Dantai
「提膝弾腿」

2A+B
DFC.Akira.2AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1200
1300 (white flash)*
13 6 39 -28 SC, EX, TCC, CAC
(on hit)
HLA -

This is Akira's knee launcher, which is widely known in 3D fighting games for its infamous 1 frame tap G command set-up. However, it's neither jump cancellable nor does it cause hard knockdown, but good as a first hit like Impact Break, then an air combo followup. Before Version 1.21 (Console Version), it was the only Impact Skill.

  • Input A two frames after A + B to increase the attack power to 1300 (you'll see a white flash on Akira to indicate you did it correctly).
Impact Break
4A+B
DFC.Akira.4AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
First Hit: 900
Launcher: 800
First Hit: 22
Launcher: 9
First Hit: 8
Launcher: 2
First Hit: 14
Launcher: 50
First Hit: -2
Launcher: -37
First Hit: N/A
Launcher: SC, EX, TCC, CAC
(on hit)
First Hit: HA
Launcher: HLA
-

Akira goes to Touku Rakushou then Youhou.

Trump Card
Tetsuzankou
「鉄山靠」

5A+C
DFC.Akira.5AC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
3000 25 2 29 -16 N/A H -

One of Akira's famous attacks, a shoulder strike. It hits overhead and is air unblockable.


Climax Arts

Hougeki Unshin Soukoshou
「崩撃雲身双虎掌」

41236B+C
DFC.Akira.41236BC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
3500 13 2 38 -23 N/A HLA -

One of Akira's famous attacks, a throw combo. It is invincible on start-up. Akira performs a ki blast-like move on Sosho move/3rd hit. Before the console release (Version 1.21), it had no invuln. on startup and was originally the only Climax Art, until it got fixed into akin to its 3D fighting game counterpart's damage properties, along an utter change on Air C, new moves and a new sprites for new moves in console release.

Yuki-ryu Hakkyoku-ken Hiden ・ Hozan
「結城流八極拳秘伝・崩山」

63214B+C
DFC.Akira.63214BC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
2710 7 23 20 -27 N/A HLA -

Akira rushes toward the opponent: upon hit, he performs Kaiko then Utankyaku, followed by a rapid fire Chusui juggle combo based on one of his infinite rapid fire Chusui combos from the second Virtua Fighter game, and ends it with Youhou.


Combos

Midscreen Starter

2A> 5B> 5C> 214A> 5A> 5B> jc> JA> JB> jc> JB> JC> j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] > 236AB)) > CA (Hougeki/Yuki-ryu))

4AB> additional input> JB> JC> jc> JB> JC> j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] > 236AB)) > CA (Hougeki/Yuki-ryu))

214[C]> dash 2A> 2B> 2C> 236B > JB > JC > sjB > JC > jc > JB > JC > j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] > 236AB)) > CA (Hougeki/Yuki-ryu))

214[C]> 214AB> 5B> jc> JB> JC> jc > JB> JC> j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] > 236AB)) > CA (Hougeki/Yuki-ryu))

Dash 6B> 2[C]> 214A> 5A> 5B> jc> JA> JB> jc > JB> JC> j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] > 236AB)) > CA (Hougeki/Yuki-ryu))

Dash 6B> 5[C]> 214A> 5B> 2C> 214AB> JC> jc> JB> JC> j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] > 236AB)) > CA (Hougeki/Yuki-ryu))

5A -> 5B -> 5C -> 214A -> 2A -> 2C -> 236C -> 5B -> 236B -> 236AB -> CA (Hougeki/Yuki-ryu)

JC -> 5B -> 5C -> 214A -> 2A -> 2C -> 236C -> 5B -> 236B -> 236AB -> CA (Hougeki/Yuki-ryu)

Corner Starter

fluff

Throw Starter

fluff

Colors

Color 1 Color 2 Color 3 Color 4
DFCAkiraY-1.png
DFCAkiraY-2.png
DFCAkiraY-3.png
DFCAkiraY-4.png
Color 5 Color 6 Color 7 Color 8
DFCAkiraY-5.png
DFCAkiraY-6.png
DFCAkiraY-7.png
DFCAkiraY-8.png
Color 9 Color 10 Color 11 Color 12
DFCAkiraY-9.png
DFCAkiraY-10.png
DFCAkiraY-11.png
DFCAkiraY-12.png
Color 13 Color 14 Color 15 Color 16
DFCAkiraY-13.png
DFCAkiraY-14.png
DFCAkiraY-15.png
DFCAkiraY-16.png
Color 17 Color 18 Color 19 Color 20
DFCAkiraY-17.png
DFCAkiraY-18.png
DFCAkiraY-19.png
DFCAkiraY-20.png
Color 21 Color 22 Color 23 Color 24
DFCAkiraY-21.png
DFCAkiraY-22.png
DFCAkiraY-23.png
DFCAkiraY-24.png
Dengeki Bunko Fighting Climax
General

ControlsFAQGlossaryHUDSystem

Characters

Akira YukiAkoAsunaEmi YusaKirino KosakaKiritoKuroko ShiraiKuroyukihimeMikoto MisakaMiyuki ShibaQuenserRentaro SatomiSelvaria BlesShanaShizuo HeiwajimaTaiga AisakaTatsuya ShibaTomoka MinatoYukina HimeragiYuuki Konno

Assists

AcceleratorAlicia MelchiottBoogiepopCelty SturlusonDokuro MitsukaiEnju AiharaErio TowaFroleytia CapistranoHaruyuki AritaHinata HakamadaHoloIriya KanaIzaya OriharaKazari UiharuKinoKojou AkatsukiKoko KagaKuronekoLeafaLlennLucianMashiro ShiinaMiyuki ShibaPai ChanRyuuji TakasuSadao MaoTatsuya ShibaToma KamijoTomo AsamaWilhelmina CarmelZero