- 1 Introduction
- 2 Lore
- 3 Normal Moves
- 4 Special Moves
- 5 Combos
- 6 Colors
WIP. DISREGARD ALL ASUMA PICTURES OR TEXT REFERRING TO HIM.
HP: 21888 (Lowest, shared with Eve.)
Kureha is a decently solid all-rounder character with a mediocre to good answer to almost anything. She packs solid movement options, good delay projectiles, a humongous antiair with good reward and an excellent air to air kit. What she gains in quantity she trades for quality. While a few of her moves are very good at what they do (j.A, 3A, Round Trip, EX Teleport), for the most part the recurring theme with her kit is "just good enough". Coupled with less than spectacular baseline damage, your own creativity (and knowing what your opposing character is simply better at) is Kureha's only real limit.
Date of birth: June 13
Zodiac sign: Gemini
Blood type: O
Eve apparently really looks up to her for whatever reason.
4C and j4C
4C and j4C
Charged 4C and j4C
|Gekka Enbu (214A, air OK)|
|Gekka Enbu (214B, air OK)|
|Gekka Enbu EX (214AB, air OK)|
|Teleport (623/421A/B, air OK)|
|Teleport EX (623/421AB, air OK)|
|"Round Trip" (236C, air OK)|
Your usual air dial is something along the lines of:
- j.AAB INTO
- 214A for basic meterless ender.
- 214AB 6C for metered ender.
- 6C djc9 j.AAB... Dog only combo(?)
MOM HELP I SELF DRAINED
(2A 2A) 5B(2) 214B 2C is pretty essential, this is all you get otherwise.
(2A 2A) 5B(1) 2B 2C jc9 aerial Basic conversion.
3A BD9AC djc9 aerial Big antiair damage.
(2A) 5B(1) 2C jc9 j.AAB214A reland 2A 5B(1) 2B OTG Might be character specific. Extra corner damage. Looks cool.