Difference between revisions of "Daemon Bride/Kureha"
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|description=1-24 fully invulnerable, teleports on frame 25 (actual reversal!). Can input a direction and AB after exiting up to three times for a followup in that direction.<br>Followups 1-17 invu, teleport on 18. <br>Single, double or triple tap depends on matchup, some characters can't catch triple tap while in other cases (
|description=1-24 fully invulnerable, teleports on frame 25 (actual reversal!). Can input a direction and AB after exiting up to three times for a followup in that direction.<br>Followups 1-17 invu, teleport on 18. <br>Single, double or triple tap depends on matchup, some characters can't catch triple tap while in other cases () you're dead if you try. Really, REALLY good move. Excellent choice for meter use.
Revision as of 00:10, 20 May 2019
- 1 Introduction
- 2 Lore
- 3 Normal Moves
- 4 Special Moves
- 5 Combos
- 6 Colors
HP: 21888 (Lowest, shared with Eve.)
Kureha is a decently solid all-rounder character with a mediocre to good answer to almost anything. She packs solid movement options, good delay projectiles, a humongous antiair with good reward and an excellent air to air kit. What she gains in quantity she trades for quality. While a few of her moves are very good at what they do (j.A, 3A, Round Trip, EX Teleport), for the most part the recurring theme with her kit is "just good enough". Coupled with less than spectacular baseline damage and the lowest HP total in the game, the biggest hurdles to playing Kureha are knowing what your opponent's character does better than her, and not losing out in the damage race.
According to the developers, Kureha is A-tier.
Date of birth: June 13
Zodiac sign: Gemini
Blood type: O
Eve apparently really looks up to her for whatever reason.
4C and j4C
4C and j4C
Charged 4C and j4C
|Gekka Enbu (214A, air OK)
|Gekka Enbu (214B, air OK)
|Gekka Enbu EX (214AB, air OK)
|Teleport (623/421A/B, air OK)
|Teleport EX (623/421AB, air OK)
|"Round Trip" (236C, air OK)
Your usual air dial is something along the lines of:
- j.AAB INTO
- 214A for basic meterless ender.
- 214AB 6C for metered ender.
- 6C djc9 j.AAB... Dog only combo(?)
MOM HELP I SELF DRAINED
(2A 2A) 5B(2) 214B 2C is pretty essential, this is all you get otherwise.
(2A 2A) 5B(1) 2B 2C jc9 aerial Basic conversion.
3A BD9AC djc9 aerial Big antiair damage.
(DB) j3B 214AB 6C Squeezes some extra damage out of a good counterpoke.
(2A) 5B(1) 2C jc9 j.AAB214A reland 2A 5B(1) 2B OTG Might be character specific. Extra corner damage. Looks cool.