Difference between revisions of "Daemon Bride/Kureha"

From Mizuumi Wiki
Jump to navigation Jump to search
(Interim save for ground normals.)
(Finished normals.)
Line 127: Line 127:
 
{{MoveData
 
{{MoveData
 
|image=AsumajA.png
 
|image=AsumajA.png
|caption=
+
|caption=The god.
 
|name=j5A
 
|name=j5A
 
|data=
 
|data=
 
  {{AttackData-DB
 
  {{AttackData-DB
  |damage=600
+
  |damage=800
 
  |guard=High/Air
 
  |guard=High/Air
  |startup=7
+
  |startup=8
  |active=3
+
  |active=12(!!!)
  |recovery=13
+
  |recovery=12
 
  |advBlock=―
 
  |advBlock=―
  |description=His jab, but in the air. Roughly as useful as his 5A on the ground, you can do some air-to-air stuff with it, but otherwise it's rarely used.
+
  |description=Twelve(12) active frames. Count 'em. Amazing low commitment air to air button. Mashes into itself for a solid hitconfirm. It does everything.
 
  }}
 
  }}
 
}}
 
}}
Line 143: Line 143:
 
{{MoveData
 
{{MoveData
 
|image=AsumajB.png
 
|image=AsumajB.png
|caption=
+
|caption=Generic jumpin.
 
|name=j5B
 
|name=j5B
 
|data=
 
|data=
 
  {{AttackData-DB
 
  {{AttackData-DB
  |damage=2200
+
  |damage=1800
 
  |guard=High/Air
 
  |guard=High/Air
  |startup=11
+
  |startup=12
 
  |active=4
 
  |active=4
  |recovery=15
+
  |recovery=23
 
  |advBlock=―
 
  |advBlock=―
  |description=Good, strong aerial. Solid air-to-air as long as you use it a bit preemptively, great jump-in, staple in combos.
+
  |description=Decent jumpin. Nothing special.
 
  }}
 
  }}
 
}}
 
}}
Line 160: Line 160:
 
|image=AsumaChargedjB.png
 
|image=AsumaChargedjB.png
 
|caption=
 
|caption=
|name=Charged j5B
+
|name=j3B
 
|data=
 
|data=
 
  {{AttackData-DB
 
  {{AttackData-DB
  |damage=2800
+
  |damage=400*10
  |guard=High/Air
+
  |guard=Any
  |startup=24
+
  |startup=8
|active=6
+
  |active=3*10
|recovery=-
 
|advBlock=―
 
|description=Massive punch that deals brutal damage and does an untechable ground bounce. Working this into your combos is what makes Asuma two-shot people.
 
}}
 
}}
 
====== <font style="visibility:hidden" size="0">j6B</font> ======
 
{{MoveData
 
|image=Asumaj6B.png
 
|caption=
 
|name=j6B
 
|data=
 
{{AttackData-DB
 
|damage=1800
 
|guard=High/Air
 
|startup=9
 
  |active=3
 
 
  |recovery=19
 
  |recovery=19
 
  |advBlock=―
 
  |advBlock=―
  |description=Looks like his dash A, but sadly has way less uses. Can't really jump in with it, few uses in combos, sadly can't be used together with jB for long aerial block strings.
+
  |description=Instantly kills momentum. Big disjointed scythe twirl. Eats projectiles assuming they don't touch your actual hurtbox first. TK j3B is a solid callout but very vulnerable to pushblock. Counts as an air special, can be EX canceled.
 
  }}
 
  }}
 
}}
 
}}
Line 199: Line 183:
 
|data=
 
|data=
 
  {{AttackData-DB
 
  {{AttackData-DB
  |damage=1400, 1000
+
  |damage=1500
  |guard=Air, high
+
  |guard=Any
  |startup=11
+
  |startup=10
  |active=3(9)2
+
  |active=6
  |recovery=16
+
  |recovery=17
 
  |advBlock=-
 
  |advBlock=-
  |description=Asuma's dash A is amazing for combos, being a flying two-hit move that brings the opponent with him. With bride to convert hits into this, Asuma's damage potential is nasty.
+
  |description=Dashing little jab. Cancels into DC for big damage off 3A antiair.
 
  }}
 
  }}
 
}}
 
}}
Line 215: Line 199:
 
|data=
 
|data=
 
  {{AttackData-DB
 
  {{AttackData-DB
  |damage=2700
+
  |damage=400*10
 
  |guard=Air, high
 
  |guard=Air, high
  |startup=8
+
  |startup=11
  |active=6
+
  |active=3*10
  |recovery=27
+
  |recovery=15
 
  |advBlock=-
 
  |advBlock=-
  |description=A move that seems super good at first, then just turns into decent. The ground bounce on normal hit is techable, so it converts into nothing. However, on counter hit, it's untechable, making it an amazing counter poke and punish.
+
  |description=Basically j3B but with different cancel options. Also eats projectiles. Can be canceled into air specials, including j3B itself.
 
  }}
 
  }}
 
}}
 
}}
Line 235: Line 219:
 
|data=
 
|data=
 
  {{AttackData-DB
 
  {{AttackData-DB
  |damage=2400/2600/2800
+
  |damage=2000/2200/2400 (+800 for charged)
 
  |guard=any
 
  |guard=any
  |startup=15
+
  |startup=22-43(max charge)
  |active=-
+
  |active=Loooong
  |recovery=47
+
  |recovery=Total 53(74 charged)
  |advBlock=0
+
  |advBlock=+1(+12 charged)
  |brideCost=12%
+
  |brideCost=
  |description=Good fireball, but nothing special. Bride dash in with it, or try to snipe opponents setting up stuff. Doesn't cost much, so you can use it quite liberally.
+
  |description=Lazy tracking fireball. Slow turn rate. Can be charged, builds duration and density while held.
 +
}}
 +
}}
 +
 
 +
====== <font style="visibility:hidden" size="0">5C</font> ======
 +
{{MoveData
 +
|image=Asuma5C.png
 +
|caption=
 +
|name=j5C
 +
|data=
 +
{{AttackData-DB
 +
|damage=2000/2200/2400 (+800 for charged)
 +
|guard=any
 +
|startup=26-43(max charge)
 +
|active=Loooong
 +
|recovery=Total 55(74 charged)
 +
|advBlock=
 +
|brideCost=
 +
|description=5C but aerial. Slightly slower.
 
  }}
 
  }}
 
}}
 
}}
Line 250: Line 252:
 
|image=Asuma4C.png
 
|image=Asuma4C.png
 
|caption=
 
|caption=
|name=4C
+
|name=6C
 
|data=
 
|data=
 
  {{AttackData-DB
 
  {{AttackData-DB
  |damage=2800/3000/3200
+
  |damage=1000/1100/1200*3
 
  |guard=any
 
  |guard=any
  |startup=16
+
  |startup=12
  |active=9
+
  |active=
  |recovery=31
+
  |recovery=Total 52
  |advBlock=-13
+
  |advBlock=-7
  |brideCost=15%
+
  |brideCost=
  |description=Not a very good move. Doesn't cover much ground, very unsafe and is kinda slow. Can't be dashed through, though, so it has some uses as a fake out.
+
  |description=Three fast, low density projectiles. Gives you some good reach for fullscreen disruption.
 +
}}
 +
}}
 +
====== <font style="visibility:hidden" size="0">4C and j4C</font> ======
 +
{{MoveData
 +
|image=Asuma4C.png
 +
|caption=
 +
|name=j6C
 +
|data=
 +
{{AttackData-DB
 +
|damage=1000/1100/1200*3
 +
|guard=any
 +
|startup=12
 +
|active=
 +
|recovery=Total 52
 +
|advBlock=-7
 +
|brideCost=
 +
|description=6C but aerial. No difference.
 
  }}
 
  }}
 
}}
 
}}
 +
 
====== <font style="visibility:hidden" size="0">Charged 4C and j4C</font> ======
 
====== <font style="visibility:hidden" size="0">Charged 4C and j4C</font> ======
 
{{MoveData
 
{{MoveData
 
|image=AsumaCharged4C.png
 
|image=AsumaCharged4C.png
 
|caption=
 
|caption=
|name=4C
+
|name=2C
 
|data=
 
|data=
 
  {{AttackData-DB
 
  {{AttackData-DB
  |damage=600*9/700*9/800*9
+
  |damage=600/700/800*3(5 charged)
 
  |guard=any
 
  |guard=any
  |startup=32
+
  |startup=10
  |active=2*9
+
  |active=9
  |recovery=22
+
  |recovery=Total 50
  |advBlock=+1
+
  |advBlock=-7(-6 charged)
  |brideCost=15%
+
  |brideCost=
  |description=It is plus, and it is big, but it is slow.
+
  |description=Launcher and essential combo tool. Not sure if charged version is actually useful. Mostly combo fodder, 3A is a better antiair.
 
  }}
 
  }}
 
}}
 
}}
Line 284: Line 304:
 
{{MoveData
 
{{MoveData
 
|image=AsumaDC.png
 
|image=AsumaDC.png
|caption=
+
|caption=CHOMP
 
|name=DC
 
|name=DC
 
|data=
 
|data=
 
  {{AttackData-DB
 
  {{AttackData-DB
  |damage=2700
+
  |damage=2200/2400/2600
  |guard=Air, high
+
  |guard=Ground, any(!)
  |startup=8
+
  |startup=29
  |active=6
+
  |active=1
  |recovery=27
+
  |recovery=25
 
  |advBlock=-
 
  |advBlock=-
  |brideCost=20%
+
  |brideCost=
  |description=Massive rocket punch from Uriel, has enormous hit and block stun and let's you run in and do whatever you want. Be aware of the bride cost, though, you can't use this nilly willy.
+
  |description=Air unblockable aerial(!) with a huge, disjointed hitbox. Physical hit, not a projectile. Asmodeus takes a big bite out of the opponent's lifebar. Combos from antiair 3A d9A for big damage. Slow, not great in neutral. Frames 1-7 invulnerable to something (too blurry to read).
 
  }}
 
  }}
 
}}
 
}}
  
== Strategy, Tactics, and Combos ==
+
== Special Moves ==
  
=== Combos ===
+
== Combos ==
  
 
NO METER AT ALL
 
NO METER AT ALL

Revision as of 08:15, 9 March 2019

Yamisaka Kureha and Asmodeus

WIP. DISREGARD ALL ASUMA PICTURES OR TEXT REFERRING TO HIM.

Introduction

HP: 21888 (Lowest, shared with Eve.)

Kureha is a decently solid all-rounder character with a mediocre to good answer to almost anything. She packs solid movement options, good delay projectiles, a humongous antiair with good reward and an excellent air to air kit. What she gains in quantity she trades for quality. While a few of her moves are very good at what they do (j.A, 3A, Round Trip, EX Teleport), for the most part the recurring theme with her kit is "just good enough". Coupled with less than spectacular baseline damage, your own creativity (and knowing what your opposing character is simply better at) is Kureha's only real limit.


Lore

Kureha Yamisaka
Nationality: Japanese
Date of birth: June 13
Zodiac sign: Gemini
Age: 16
Height: 158cm
Weight: 43kg
Blood type: O
Bride: Asmodeus

Normal Moves

Standing

5A
5A
Asuma5A.png
Damage Guard Startup Active Recovery Adv Block Bride Gain Bride Cost Meter Gain
1000 Ground, any 9 5 12 -1 - - -

Twirl with a little step forward. Very big delay cancel window into whatever you want. Good.


5B
5B
Asuma5B.png
Damage Guard Startup Active Recovery Adv Block Bride Gain Bride Cost Meter Gain
800, 2000 Ground, any 6(?) 2, (19), 4 22 -5 - - -

Main BnB normal, 2-hit mid into low. Mainly combo fodder.


6B
6B
Asuma6A.png
Damage Guard Startup Active Recovery Adv Block Bride Gain Bride Cost Meter Gain
2800 Ground, any 22 3 8+14L -4 - - -

Low crush frametrap overhead. Good reward on CH.


2A
2A
Asuma2A.png
Damage Guard Startup Active Recovery Adv Block Bride Gain Bride Cost Meter Gain
500 Ground, low 5 2 14 -4 - - -

Mashable low 2A. Not bad.

2B
2B
Asuma2B.png
Damage Guard Startup Active Recovery Adv Block Bride Gain Bride Cost Meter Gain
1600 Ground, low 15 4 20 -3 - - -

Sweep. Goes into 2C for BnB. Not very big, mostly combo fodder.

3B
3A
Asuma3B.png
Frames 1-11 invulnerable to aerials.
Damage Guard Startup Active Recovery Adv Block Bride Gain Bride Cost Meter Gain
1500 Ground, any 9 3 18 -5 - - -

Gigantic antiair swipe, frame 1 head invulnerable, excellent disjointed hitbox means actual use as a grounded poke, great reward on antiair and good on grounded hit. Really good antiair, keep it ready.


Jumping

j5A
j5A
AsumajA.png
The god.
Damage Guard Startup Active Recovery Adv Block Bride Gain Bride Cost Meter Gain
800 High/Air 8 12(!!!) 12 - - -

Twelve(12) active frames. Count 'em. Amazing low commitment air to air button. Mashes into itself for a solid hitconfirm. It does everything.

j5B
j5B
AsumajB.png
Generic jumpin.
Damage Guard Startup Active Recovery Adv Block Bride Gain Bride Cost Meter Gain
1800 High/Air 12 4 23 - - -

Decent jumpin. Nothing special.

Charged j5B
j3B
AsumaChargedjB.png
Damage Guard Startup Active Recovery Adv Block Bride Gain Bride Cost Meter Gain
400*10 Any 8 3*10 19 - - -

Instantly kills momentum. Big disjointed scythe twirl. Eats projectiles assuming they don't touch your actual hurtbox first. TK j3B is a solid callout but very vulnerable to pushblock. Counts as an air special, can be EX canceled.


Dashing

DA
DA
AsumaDA.png
Asumaj6B.png
Damage Guard Startup Active Recovery Adv Block Bride Gain Bride Cost Meter Gain
1500 Any 10 6 17 - - - -

Dashing little jab. Cancels into DC for big damage off 3A antiair.

DB
DB
AsumaSmash.png
Damage Guard Startup Active Recovery Adv Block Bride Gain Bride Cost Meter Gain
400*10 Air, high 11 3*10 15 - - - -

Basically j3B but with different cancel options. Also eats projectiles. Can be canceled into air specials, including j3B itself.


Bride moves

5C
5C
Asuma5C.png
Damage Guard Startup Active Recovery Adv Block Bride Gain Bride Cost Meter Gain
2000/2200/2400 (+800 for charged) any 22-43(max charge) Loooong Total 53(74 charged) +1(+12 charged) - - -

Lazy tracking fireball. Slow turn rate. Can be charged, builds duration and density while held.


5C
j5C
Asuma5C.png
Damage Guard Startup Active Recovery Adv Block Bride Gain Bride Cost Meter Gain
2000/2200/2400 (+800 for charged) any 26-43(max charge) Loooong Total 55(74 charged) - - - -

5C but aerial. Slightly slower.


4C and j4C
6C
Asuma4C.png
Damage Guard Startup Active Recovery Adv Block Bride Gain Bride Cost Meter Gain
1000/1100/1200*3 any 12 - Total 52 -7 - - -

Three fast, low density projectiles. Gives you some good reach for fullscreen disruption.

4C and j4C
j6C
Asuma4C.png
Damage Guard Startup Active Recovery Adv Block Bride Gain Bride Cost Meter Gain
1000/1100/1200*3 any 12 - Total 52 -7 - - -

6C but aerial. No difference.


Charged 4C and j4C
2C
AsumaCharged4C.png
Damage Guard Startup Active Recovery Adv Block Bride Gain Bride Cost Meter Gain
600/700/800*3(5 charged) any 10 9 Total 50 -7(-6 charged) - - -

Launcher and essential combo tool. Not sure if charged version is actually useful. Mostly combo fodder, 3A is a better antiair.


DC
DC
AsumaDC.png
CHOMP
Damage Guard Startup Active Recovery Adv Block Bride Gain Bride Cost Meter Gain
2200/2400/2600 Ground, any(!) 29 1 25 - - - -

Air unblockable aerial(!) with a huge, disjointed hitbox. Physical hit, not a projectile. Asmodeus takes a big bite out of the opponent's lifebar. Combos from antiair 3A d9A for big damage. Slow, not great in neutral. Frames 1-7 invulnerable to something (too blurry to read).


Special Moves

Combos

NO METER AT ALL

(2A 2A) 2B 236B (2A 2A) 5B 214A

Corner

(2A 2A) 3B 214B 5B 236B

Shiffon only

Midscreen

(2A 2A) 3B 214B 5B 236B

BRIDE METER

15% 3B 2C jB 214B jB 5B 236B

25% (2A 2A) 3B 9D DA j214B icjB 214B 5B 236B

55% 3B 9D DA j214B icjB 214B 5B 63214C icjB 5B 236B

All combos that end with Spin Knuckle can get a super tacked on at the end.


Colors

Daemon Bride
General
Characters

KuonReizeiAsumaKurehaNoahLichtDawnDuskSouyaYuiEvePekomaruNinaShiffonJudgmentPure