Difference between revisions of "Asuka 120 LimitOver/Asuka Honda"

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<!-- [[File:Character_banner.png|350px|right|thumb|<center><font size="4"><b>Character</b></font></center>]]
 
{{TOClimit|2}} -->
 
 
{| class="wikitable" style="float:right; margin-left: 20px; margin-top: 0px; width:400px"
 
{| class="wikitable" style="float:right; margin-left: 20px; margin-top: 0px; width:400px"
 
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|- style="vertical-align:top;text-align:left"
 
|- style="vertical-align:top;text-align:left"
 
| style="width: 50%;"|
 
| style="width: 50%;"|
*Amazing pokes
+
*Good projectile game overall ("rekka" Fireball + Oki/clash vial)
*Rock-solid defense
+
*Combo after her Throw AND Air throw
*Great keepout
+
*1 ground unblockable super
 
| style="width: 50%;"|
 
| style="width: 50%;"|
 
*Struggles at close-range
 
*Struggles at close-range
*Below-average mobility
 
*Gets deflected easily if you’re too predictable
 
 
|-
 
|-
 
|}
 
|}
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==Throws==
 
==Throws==
====== <font style="visibility:hidden" size="0">Neutral Throw</font> ======
+
====== <font style="visibility:hidden" size="0">Throw</font> ======
 
{{MoveData
 
{{MoveData
|image=A120LO_Asuka_2E.png
+
|image=A120LO_Asuka_Throw-1.png
 
|caption=
 
|caption=
 +
|image2=A120LO_Asuka_Throw-2.png
 +
|caption2=
 
|name=Throw
 
|name=Throw
 
|data=
 
|data=
 
  {{AttackData-A120LO
 
  {{AttackData-A120LO
 
  |damage=
 
  |damage=
 +
|version=Ground
 
  |guard=Throw
 
  |guard=Throw
 
  |startup=
 
  |startup=
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  |attribute=
 
  |attribute=
 
  |description= Woop Leaves opponent airborne.
 
  |description= Woop Leaves opponent airborne.
 +
}}
 +
{{AttackData-A120LO
 +
|header=no
 +
|version=Air
 +
|damage=
 +
|guard=Throw
 +
|cancel=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|advHit=
 +
|advBlock=
 +
|attribute=
 +
|description= Woop Description for B version.
 
  }}
 
  }}
 
}}
 
}}
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|caption=
 
|caption=
 
|image2=A120LO_Asuka_mashB-1.png
 
|image2=A120LO_Asuka_mashB-1.png
|caption2=
+
|caption2=B vers. 1rst hit
 
|name=Enshin Hasai Ken
 
|name=Enshin Hasai Ken
 
|data=
 
|data=
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  |attribute=
 
  |attribute=
 
  |description= Woop Description for B version.
 
  |description= Woop Description for B version.
}}
 
{{AttackData-A120LO
 
|header=no
 
|version=EX
 
|damage=
 
|guard=All
 
|cancel=
 
|startup=
 
|active=
 
|recovery=
 
|advHit=
 
|advBlock=
 
|attribute=
 
|description= Woop Description for C version.
 
 
  }}
 
  }}
 
}}
 
}}
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====== <font style="visibility:hidden" size="0">Phenomenon Crash</font> ======
 
====== <font style="visibility:hidden" size="0">Phenomenon Crash</font> ======
 
{{MoveData
 
{{MoveData
|image=A120LO_Asuka_214A.png
+
|input=214A / B
|input=214A / B / C
+
|image=A120LO_Asuka_214A-2.png
|caption=
+
|caption= 214A
 +
|image2=A120LO_Asuka_214B.png
 +
|caption2=214B
 
|name=Phenomenon Crash
 
|name=Phenomenon Crash
 
|data=
 
|data=
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====== <font style="visibility:hidden" size="0">Air Phenomenon Crash</font> ======
 
====== <font style="visibility:hidden" size="0">Air Phenomenon Crash</font> ======
 
{{MoveData
 
{{MoveData
|image=A120LO_Character_j214A.png
+
|image=A120LO_Asuka_j214X.png
 
|input=j214X
 
|input=j214X
 
|caption=
 
|caption=
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====== <font style="visibility:hidden" size="0">Chemical Impact</font> ======
 
====== <font style="visibility:hidden" size="0">Chemical Impact</font> ======
 
{{MoveData
 
{{MoveData
 +
|name=Chemical Impact
 +
|input=22X
 
|image=A120LO_Asuka_22A.png
 
|image=A120LO_Asuka_22A.png
|input=22X
 
 
|caption=
 
|caption=
|name=Chemical Impact
+
|image2=A120LO_Asuka_jC.png
 +
|caption2=
 
|data=
 
|data=
 
  {{AttackData-A120LO
 
  {{AttackData-A120LO

Latest revision as of 11:38, 12 September 2019

Asuka Honda
Info
Stun: 22
Playstyle
Shoto, Okizeme
Colors

1.Color 1 for Asuka Honda 2.Color 2 for Asuka Honda 3.Color 3 for Asuka Honda 4.Color 4 for Asuka Honda

Profile

Overview

Playstyle

Strength & Weakness

✔️ Strengths ❌ Weaknesses
  • Good projectile game overall ("rekka" Fireball + Oki/clash vial)
  • Combo after her Throw AND Air throw
  • 1 ground unblockable super
  • Struggles at close-range

Normal Moves

Standing

5A
5A
A120LO Asuka 5A.png
Damage Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
- All - - - - - -

Woop aaa


6A
A120LO Asuka 6A.png
6A
A120LO Asuka 6AA.png
6AA
A120LO Asuka 6AAA.png
6AAA
Version Damage Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
6A - All - - - - - -

Woop Description first hit

6AA - All - - - - - -

Woop Description second hit

6AAA - All - - - - - -

Woop Description third hit


5B
5B
A120LO Asuka 5B.png
Damage Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
- All - - - - - -

Woop


6B
6B
A120LO Asuka 6B.png
Damage Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
- High - - - - - -

Woop


5C
5C
A120LO Asuka 5C-1.png
A120LO Asuka 5C-2.png
Damage Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
- All - - - - - -

Woop woop


Crouching

2A
2A
A120LO Asuka 2A.png
Damage Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
- Low - - - - - -

Woop


3A
3A
A120LO Asuka 3A.png
Damage Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
- Low - - - - - -

Woop


2B
2B
A120LO Asuka 2B.png
Damage Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
- Low - - - - - -

Woop


Jumping

j.A
jA
A120LO Asuka jA.png
Damage Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
- high - - - - - -

Woop


j.6A
j6A
A120LO Asuka j6A.png
Damage Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
- high - - - - - -

Woop


j.B
jB
A120LO Asuka jB-1.png
A120LO Asuka jB-2.png
Damage Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
- high - - - - - -

Woop


j.C
jC
A120LO Asuka jC.png
Damage Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
- high - - - - - -

Woop


Throws

Throw
Throw
A120LO Asuka Throw-1.png
A120LO Asuka Throw-2.png
Version Damage Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
Ground - Throw - - - - - -

Woop Leaves opponent airborne.

Air - Throw - - - - - -

Woop Description for B version.


Air Throw
Air Throw
Damage Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
- Throw - - - - - -

Woop


Special Moves

Mach Jabs
Enshin Hasai Ken
mash A or B
A120LO Asuka mash.png
A120LO Asuka mashB-1.png
B vers. 1rst hit
Version Damage Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
A - All - - - - - -

Woop Description for A version.

B - All - - - - - -

Woop Description for B version.


Enshin Hasai Ken
Enshin Hasai Ken
236A or B or C
A120LO Asuka 236A.png
Version Damage Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
A - All - - - - - -

Woop Description for A version.

B - All - - - - - -

Woop Description for B version.

EX - All - - - - - -

Woop Description for C version.


Phenomenon Crash
Phenomenon Crash
214A / B
A120LO Asuka 214A-2.png
214A
A120LO Asuka 214B.png
214B
Version Damage Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
A - All - - - - - -

Woop Description for A version.

B - All - - - - - -

Woop Description for B version.

EX - All - - - - - -

Woop Description for C version.


Air Phenomenon Crash
Air Phenomenon Crash
j214X
A120LO Asuka j214X.png
Version Damage Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
A - All - - - - - -

Woop Description for A version.

B - All - - - - - -

Woop Description for B version.

EX - All - - - - - -

Woop Description for C version.


Chemical Impact
Chemical Impact
22X
A120LO Asuka 22A.png
A120LO Asuka jC.png
Version Damage Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
A - All - - - - - -

Woop Description for A version.

B - All - - - - - -

Woop Description for B version.

EX - All - - - - - -

Woop Description for C version.


Unique Supers

Unique Super
Unique Super
623C
Version Damage Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
Ground - All - - - - - C, D, B

Woop Description for ground version.


Combos

Combo Notation Guide:
( ) = optional, typically the combo will be easier if omitted.
[ ] = Input is held.
~ = Delay the next hit.
/ = Option to choose between multiple actions.
+ = Multiple buttons are pressed simultaneously.
{}xN = That part can be repeated N number of times, range provided.
X(#) = Next action is taken after a certain number of hits from X move.
xx = Cancel A into B (A xx B), mainly written when it needs to be really fast.
CH = Counter Hit.

True combo - Untechable

Missed tech punish

Videos

Asuka 120% LimitOver BURNING Fest.
General

FAQControlsSystemsNetplayLinks

Characters

AsukaCathyGenichirouKarinaKiyokoKumiMegumiNanaRyukoShinobuTamakiTetsukoTorami